Player Matchup

Chernobog
Chernobog
AgentPyro15
Chernobog
Level 127
God Stats
2W - 0L
1,548 SR
Queue Stats
111W - 86L
1,611 Elo+
Party 3
Kukulkan
Kukulkan
Homeless Dusty
Kukulkan
Level 108
God Stats
10W - 7L
1,571 SR
Queue Stats
69W - 47L
1,583 Elo+
Party 2
Ganesha
Ganesha
Necroninjas
Ganesha
Level 130
God Stats
4W - 5L
1,530 SR
Queue Stats
76W - 51L
1,606 Elo+
Party 3
Bellona
Bellona
booper87648
Bellona
Level 99
God Stats
2W - 1L
1,510 SR
Queue Stats
38W - 32L
1,568 Elo+
Party 3
Fenrir
Fenrir
hunter1487
Fenrir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 60L
1,562 Elo+
Party 2
Team Averages
Level 118
1,532 SR
1,586 Elo+

VS

Team Averages
Level 100
1,764 SR
1,564 Elo+
Heimdallr
Heimdallr
DeadCrazyy
Heimdallr
Level 150
God Stats
1W - 1L
1,854 SR
Queue Stats
66W - 72L
1,571 Elo+
Solo
Merlin
Merlin
SaltyKC
Merlin
Level 124
God Stats
2W - 1L
1,843 SR
Queue Stats
106W - 85L
1,576 Elo+
Party 1
Nike
Nike
SightedNutria
Nike
Level 112
God Stats
6W - 2L
1,715 SR
Queue Stats
64W - 47L
1,623 Elo+
Party 1
Charon
Charon
ThePhantomDonut2
Charon
Level 28
God Stats
1W - 2L
1,791 SR
Queue Stats
128W - 134L
1,462 Elo+
Party 1
Da Ji
Da Ji
killawboyz
Da Ji
Level 87
God Stats
3W - 6L
1,617 SR
Queue Stats
93W - 74L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AgentPyro15
Chernobog
17
9 / 2 / 2
11,223
660
16,562
11,609
4,841
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
16
1 / 0 / 8
9,740
573
12,091
5,209
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
Necroninjas
Ganesha
13
0 / 5 / 13
8,849
521
7,538
17,557
15,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
booper87648
Bellona
14
1 / 4 / 4
8,593
505
6,761
18,669
13,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
hunter1487
Fenrir
16
9 / 1 / 4
9,454
556
9,719
16,014
9,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DeadCrazyy
Heimdallr
14
3 / 3 / 2
8,413
495
8,768
14,706
5,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
SaltyKC
Merlin
13
0 / 4 / 0
7,895
464
5,311
10,331
4,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 4 / 1
9,453
556
16,120
19,695
20,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 4 / 4
7,196
423
5,899
16,691
14,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Da Ji
14
4 / 5 / 2
8,142
479
7,484
18,407
7,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
20
Kills
12
12
Deaths
20
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chernobog
AgentPyro15
Chernobog
9
2
2
5
L
Heimdallr
DeadCrazyy
Heimdallr
3
3
2
1.33
W
Kukulkan
1
0
8
5
W
Ganesha
Necroninjas
Ganesha
0
5
13
1.3
L
Merlin
SaltyKC
Merlin
0
4
0
0
L
5
4
1
1.38
L
0
4
4
0.5
W
Bellona
booper87648
Bellona
1
4
4
0.75
W
Fenrir
hunter1487
Fenrir
9
1
4
11
L
Da Ji
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,671
Damage
43,582
69,058
Taken
79,830
45,899
Mitigated
52,829
12,761
Healing
13,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
AgentPyro15
Chernobog
16,562
11,711
0
4,493
11,609
4,841
3,523
1,406
10,105
0
91,891
L
Heimdallr
DeadCrazyy
Heimdallr
8,768
4,576
0
3,422
14,706
5,893
0
1,523
13,183
0
72,576
W
Kukulkan
12,091
731
0
382
5,209
2,703
1,377
1,492
3,666
94,288
2,508
W
Ganesha
Necroninjas
Ganesha
7,538
651
0
4,086
17,557
15,888
242
5,047
12,349
31,097
487
L
Merlin
SaltyKC
Merlin
5,311
507
0
603
10,331
4,346
0
4,395
5,936
59,544
976
L
16,120
2,560
0
2,205
19,695
20,475
205
2,082
17,613
374
73,710
L
5,899
1,392
0
1,475
16,691
14,282
0
6,478
10,213
27,745
0
W
Bellona
booper87648
Bellona
6,761
2,007
0
2,997
18,669
13,425
841
434
17,263
0
55,576
W
Fenrir
hunter1487
Fenrir
9,719
2,444
0
803
16,014
9,042
0
3,079
12,843
0
63,280
L
Da Ji
7,484
1,913
0
6,170
18,407
7,833
0
4,315
14,092
0
69,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,859
Gold Earned
41,099
520
Minions Killed
452
0
Camps Cleared
0
1,744,426
Distance Traveled
1,497,904
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
11,223
660
165
10
0
377,990
0
L
Heimdallr
8,413
495
97
6
0
311,721
1
W
Kukulkan
9,740
573
159
9
0
305,502
0
W
Ganesha
8,849
521
17
1
0
368,814
4
L
Merlin
7,895
464
114
7
0
290,042
0
L
Nike
9,453
556
109
6
0
242,230
0
L
Charon
7,196
423
32
2
0
299,641
0
W
Bellona
8,593
505
89
5
0
294,974
0
W
Fenrir
9,454
556
90
5
0
397,146
0
L
Da Ji
8,142
479
100
6
0
354,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role