Player Matchup

Anubis
Anubis
Ackermanclan101
Anubis
Level 64
God Stats
4W - 3L
1,298 SR
Queue Stats
50W - 37L
1,520 Elo+
Solo
Danzaburou
Danzaburou
CouchKing422
Danzaburou
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 54L
1,371 Elo+
Party 2
Ra
Ra
GORTS_325
Ra
Level 36
God Stats
0W - 3L
1,281 SR
Queue Stats
2W - 13L
1,249 Elo+
Solo
Aphrodite
Aphrodite
JarBear___22
Aphrodite
Level 104
God Stats
7W - 4L
1,675 SR
Queue Stats
113W - 87L
1,534 Elo+
Solo
Kali
Kali
Sin of Wrath 78
Kali
Level 57
God Stats
5W - 5L
1,422 SR
Queue Stats
17W - 24L
1,370 Elo+
Party 2
Team Averages
Level 78
1,435 SR
1,409 Elo+

VS

Team Averages
Level 63
1,446 SR
1,324 Elo+
Athena
Athena
DragonRider482
Athena
Level 79
God Stats
4W - 0L
1,782 SR
Queue Stats
20W - 18L
1,391 Elo+
Solo
Osiris
Osiris
Dubstepmadness4
Osiris
Level 80
God Stats
2W - 0L
1,696 SR
Queue Stats
43W - 40L
1,443 Elo+
Solo
Kukulkan
Kukulkan
johnnylugnut
Kukulkan
Level 58
God Stats
1W - 1L
1,328 SR
Queue Stats
9W - 16L
1,287 Elo+
Party 1
Anhur
Anhur
sniper57591
Anhur
Level 54
God Stats
1W - 1L
1,128 SR
Queue Stats
7W - 16L
1,286 Elo+
Party 1
Vamana
Vamana
stickyguy79
Vamana
Level 45
God Stats
1W - 1L
1,295 SR
Queue Stats
7W - 12L
1,215 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,827
460
7,207
11,264
5,442
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
CouchKing422
Danzaburou
12
0 / 2 / 3
7,487
440
7,003
7,943
3,688
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 3 / 3
7,398
435
4,301
8,319
3,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Aphrodite
JarBear___22
Aphrodite
11
4 / 4 / 1
8,138
479
5,618
14,606
10,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 2 / 1
6,812
401
1,769
13,384
6,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 5
7,605
447
5,491
11,205
7,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
7 / 0 / 2
9,645
567
9,912
15,437
11,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
johnnylugnut
Kukulkan
13
0 / 2 / 3
8,246
485
8,620
6,941
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 3 / 0
7,570
445
3,334
8,420
2,914
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
14
1 / 1 / 1
8,318
489
4,943
8,678
10,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
6
Kills
12
13
Deaths
8
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Danzaburou
CouchKing422
Danzaburou
0
2
3
0.75
W
3
2
5
2.75
W
7
0
2
8
L
0
3
3
0.5
L
Aphrodite
JarBear___22
Aphrodite
4
4
1
1.13
L
1
2
1
0.75
W
Kukulkan
johnnylugnut
Kukulkan
0
2
3
0.75
W
1
3
0
0.33
W
Vamana
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,898
Damage
32,300
55,516
Taken
50,681
29,645
Mitigated
34,448
16,971
Healing
5,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,207
133
0
4,191
11,264
5,442
0
7,289
3,975
56,386
2,662
L
Danzaburou
CouchKing422
Danzaburou
7,003
2,814
0
1,436
7,943
3,688
150
861
6,673
0
55,883
W
5,491
1,365
0
3,089
11,205
7,736
0
3,632
7,326
25,240
0
W
9,912
4,991
0
750
15,437
11,428
0
2,927
12,465
0
116,985
L
4,301
440
0
1,198
8,319
3,309
0
1,119
7,200
46,763
793
L
Aphrodite
JarBear___22
Aphrodite
5,618
694
2,380
6,441
14,606
10,833
75
3,551
10,871
28,260
0
L
1,769
924
0
1,325
13,384
6,373
732
1,291
11,911
0
48,434
W
Kukulkan
johnnylugnut
Kukulkan
8,620
635
0
132
6,941
2,283
260
5,453
1,488
60,141
0
W
3,334
1,962
0
0
8,420
2,914
598
3,185
4,877
0
37,117
W
Vamana
4,943
1,407
0
1,659
8,678
10,087
280
937
7,741
0
53,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,662
Gold Earned
41,384
374
Minions Killed
443
0
Camps Cleared
0
1,390,791
Distance Traveled
1,592,849
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,827
460
93
5
0
260,920
0
L
Danzaburou
7,487
440
77
5
0
282,863
1
W
Athena
7,605
447
40
2
0
360,136
5
W
Osiris
9,645
567
159
9
0
374,196
0
L
Ra
7,398
435
88
5
0
251,547
0
L
Aphrodite
8,138
479
47
3
0
283,175
4
L
Kali
6,812
401
69
4
0
312,286
0
W
Kukulkan
8,246
485
97
6
0
290,093
0
W
Anhur
7,570
445
65
4
0
245,561
0
W
Vamana
8,318
489
82
5
0
322,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role