Player Matchup

Geb
Geb
Silver I
Im2dandy4andy
Geb
Silver I
Level 151
God Stats
3W - 5L
1,551 SR
Queue Stats
177W - 169L
1,453 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
Restlessmonkey
Gilgamesh
Bronze III
Level 62
God Stats
0W - 1L
1,507 SR
Queue Stats
0W - 2L
1,454 MMR
Solo
Kukulkan
Kukulkan
Bronze III
SantanaC4_
Kukulkan
Bronze III
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 28L
1,408 MMR
Party 2
Arachne
Arachne
Bronze III
mannyxg20
Arachne
Bronze III
Level 102
God Stats
0W - 1L
1,516 SR
Queue Stats
41W - 44L
1,500 MMR
Party 2
Anhur
Anhur
Bronze III
xXPity24Xx
Anhur
Bronze III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,454 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 126
1,515 SR
1,454 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,660 SR
1,464 MMR
Rama
Rama
Gold III
 
Rama
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
BrownPaperHat
Bacchus
Bronze III
Level 99
God Stats
1W - 0L
1,703 SR
Queue Stats
2W - 1L
1,454 MMR
Solo
Charon
Charon
Gold V
EvilFrost0899
Charon
Gold V
Level 121
God Stats
14W - 4L
1,965 SR
Queue Stats
73W - 71L
1,409 MMR
Party 1
Bellona
Bellona
Gold V
Inatimate
Bellona
Gold V
Level 117
God Stats
8W - 7L
1,418 SR
Queue Stats
197W - 204L
1,455 MMR
Solo
Thor
Thor
Gold IV
SmxyEnviousAtol
Thor
Gold IV
Level 155
God Stats
2W - 0L
1,715 SR
Queue Stats
77W - 76L
1,501 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,990
499
6,941
10,331
7,616
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Restlessmonkey
Gilgamesh
13
0 / 1 / 1
7,696
550
7,742
12,714
9,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
SantanaC4_
Kukulkan
11
0 / 4 / 0
6,184
442
4,653
8,573
3,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
mannyxg20
Arachne
12
0 / 2 / 1
6,122
437
5,662
11,265
4,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Anhur
9
4 / 2 / 0
6,536
467
4,897
5,650
2,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ao KuangThanatosKuzenboVamana

VS

Bans
AthenaChernobogMerlinAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
1 / 3 / 3
7,581
542
4,818
7,880
2,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
10
1 / 1 / 4
6,806
486
5,038
11,012
7,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
5 / 0 / 2
8,338
596
10,426
8,571
4,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bellona
Inatimate
Bellona
13
1 / 0 / 0
7,849
561
8,670
11,593
11,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 1 / 4
7,407
529
4,584
13,373
5,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
5
Kills
10
10
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
3
3
0.83
W
Bacchus
1
1
4
3
W
5
0
2
6
L
1
1
4
3
W
Bellona
Inatimate
Bellona
1
0
0
1
L
Gilgamesh
Restlessmonkey
Gilgamesh
0
1
1
0.5
L
Kukulkan
SantanaC4_
Kukulkan
0
4
0
0
W
2
1
4
4
L
Arachne
mannyxg20
Arachne
0
2
1
0.25
L
Anhur
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,895
Damage
33,536
48,533
Taken
52,429
27,857
Mitigated
31,643
7,887
Healing
16,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,818
3,834
0
1,979
7,880
2,765
1,412
2,204
5,676
0
62,131
W
Bacchus
5,038
880
101
3,770
11,012
7,547
0
2,686
8,326
16,370
0
W
10,426
982
0
802
8,571
4,480
0
2,953
5,573
55,013
4,417
L
6,941
858
0
2,485
10,331
7,616
0
3,277
6,893
22,630
0
W
Bellona
Inatimate
Bellona
8,670
2,136
0
4,251
11,593
11,260
0
376
10,362
0
60,549
L
Gilgamesh
Restlessmonkey
Gilgamesh
7,742
3,018
0
2,944
12,714
9,567
0
820
11,870
0
54,205
L
Kukulkan
SantanaC4_
Kukulkan
4,653
596
0
632
8,573
3,756
0
4,042
4,196
48,376
0
W
4,584
983
0
5,390
13,373
5,591
0
3,375
9,866
0
55,294
L
Arachne
mannyxg20
Arachne
5,662
4,645
0
633
11,265
4,869
0
4,072
6,960
0
44,736
L
Anhur
4,897
3,205
0
1,193
5,650
2,049
0
2,274
3,362
0
35,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,528
Gold Earned
37,981
376
Minions Killed
438
0
Camps Cleared
0
1,389,369
Distance Traveled
1,473,764
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,581
542
107
8
0
274,130
1
W
Bacchus
6,806
486
17
1
0
306,773
3
W
Charon
8,338
596
113
8
0
293,844
1
L
Geb
6,990
499
24
2
0
324,130
1
W
Bellona
7,849
561
109
8
0
298,850
1
L
Gilgamesh
7,696
550
114
8
0
268,413
0
L
Kukulkan
6,184
442
89
6
0
273,471
3
W
Thor
7,407
529
92
7
0
300,167
0
L
Arachne
6,122
437
68
5
0
344,498
0
L
Anhur
6,536
467
81
6
0
178,857
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role