Player Matchup

Merlin
Merlin
Gold V
 
Merlin
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Bronze III
ChiefZosa
Mulan
Bronze III
Level 179
God Stats
18W - 17L
1,500 SR
Queue Stats
159W - 154L
1,546 MMR
Solo
Rama
Rama
Gold IV
DavidC12345
Rama
Gold IV
Level 105
God Stats
33W - 25L
1,654 SR
Queue Stats
52W - 57L
1,547 MMR
Solo
Vamana
Vamana
Bronze III
ForeverLive11
Vamana
Bronze III
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 117L
1,545 MMR
Solo
Thor
Thor
Gold II
ZampaTeste
Thor
Gold II
Level 158
God Stats
6W - 4L
1,717 SR
Queue Stats
99W - 111L
1,550 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,574 SR
1,538 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,496 SR
1,548 MMR
King Arthur
King Arthur
Silver II
AndyJax
King Arthur
Silver II
Level 214
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,552 MMR
Solo
Lancelot
Lancelot
Platinum IV
Cruzzl
Lancelot
Platinum IV
Level 120
God Stats
26W - 14L
1,586 SR
Queue Stats
174W - 161L
1,752 MMR
Party 1
Scylla
Scylla
Gold IV
Doctor-Ruthless
Scylla
Gold IV
Level 148
God Stats
2W - 1L
1,397 SR
Queue Stats
13W - 12L
1,551 MMR
Solo
Skadi
Skadi
Gold IV
Raffigi
Skadi
Gold IV
Level 157
God Stats
3W - 3L
1,501 SR
Queue Stats
182W - 162L
1,552 MMR
Solo
Sylvanus
Sylvanus
Gold V
TrikzyisNice
Sylvanus
Gold V
Level 97
God Stats
8W - 7L
1,493 SR
Queue Stats
195W - 203L
1,335 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
4 / 1 / 1
7,745
553
6,900
4,573
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
ChiefZosa
Mulan
12
0 / 4 / 2
6,974
498
5,905
14,135
12,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 4 / 0
7,265
519
2,740
10,667
3,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
0 / 0 / 3
6,230
445
7,144
10,447
8,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 3 / 2
6,804
486
4,141
12,665
6,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ThothMaman BrigitteHachimanRavana

VS

Bans
Bake KujiraSusanoAo KuangLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AndyJax
King Arthur
15
2 / 2 / 4
8,749
625
12,854
15,373
16,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
Cruzzl
Lancelot
16
7 / 0 / 2
8,805
629
8,871
7,647
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 2 / 2
7,263
519
4,565
8,217
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
Raffigi
Skadi
15
2 / 0 / 2
8,497
607
6,829
5,059
1,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
TrikzyisNice
Sylvanus
12
1 / 3 / 2
6,737
481
4,418
10,504
7,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
7
Kills
12
12
Deaths
7
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
1
1
4.5
W
King Arthur
AndyJax
King Arthur
2
2
4
2
L
Mulan
ChiefZosa
Mulan
0
4
2
0.25
W
Lancelot
Cruzzl
Lancelot
7
0
2
8
L
1
4
0
0.25
W
0
2
2
0.5
L
0
0
3
1.5
W
Skadi
Raffigi
Skadi
2
0
2
3
W
Sylvanus
TrikzyisNice
Sylvanus
1
3
2
0.67
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,830
Damage
37,537
52,487
Taken
46,800
32,661
Mitigated
32,803
12,762
Healing
14,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,900
520
0
947
4,573
2,008
0
1,917
2,656
57,696
906
W
King Arthur
AndyJax
King Arthur
12,854
1,929
0
4,400
15,373
16,467
2
235
15,058
739
76,118
L
Mulan
ChiefZosa
Mulan
5,905
979
0
4,585
14,135
12,720
0
226
13,909
0
51,803
W
Lancelot
Cruzzl
Lancelot
8,871
2,443
0
4,545
7,647
3,828
0
944
6,575
0
74,503
L
2,740
2,521
0
2,224
10,667
3,450
504
2,342
8,325
0
55,720
W
4,565
626
0
457
8,217
2,728
0
3,487
4,548
51,556
1,093
L
7,144
3,048
0
2,682
10,447
8,246
0
4,184
6,263
0
34,006
W
Skadi
Raffigi
Skadi
6,829
2,219
0
1,517
5,059
1,783
213
0
4,988
0
83,937
W
Sylvanus
TrikzyisNice
Sylvanus
4,418
1,112
564
3,337
10,504
7,997
0
2,101
8,094
21,056
0
L
4,141
912
0
2,324
12,665
6,237
0
427
12,238
0
59,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,018
Gold Earned
40,051
450
Minions Killed
508
0
Camps Cleared
0
1,335,015
Distance Traveled
1,501,867
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,745
553
110
8
0
270,067
4
W
King Arthur
8,749
625
119
9
0
269,728
2
L
Mulan
6,974
498
94
7
0
239,573
0
W
Lancelot
8,805
629
113
8
0
372,353
0
L
Rama
7,265
519
108
8
0
253,820
2
W
Scylla
7,263
519
106
8
0
277,667
0
L
Vamana
6,230
445
52
4
0
301,812
3
W
Skadi
8,497
607
150
11
0
283,825
4
W
Sylvanus
6,737
481
20
1
0
298,294
0
L
Thor
6,804
486
86
6
0
269,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role