Player Matchup

Vamana
Vamana
 
Vamana
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
Chuuro
Ishtar
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 71L
1,573 Elo+
Solo
Atlas
Atlas
Docking37
Atlas
Level 156
God Stats
1W - 3L
1,500 SR
Queue Stats
103W - 118L
1,478 Elo+
Party 1
Sol
Sol
Speed_Demon0001
Sol
Level 76
God Stats
1W - 1L
1,720 SR
Queue Stats
77W - 75L
1,501 Elo+
Solo
Yemoja
Yemoja
fothemojo4
Yemoja
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 33L
1,459 Elo+
Solo
Team Averages
Level 100
1,544 SR
1,502 Elo+

VS

Team Averages
Level 114
1,634 SR
1,503 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
GT_AcE__
Ares
Level 139
God Stats
2W - 0L
1,715 SR
Queue Stats
64W - 65L
1,491 Elo+
Party 2
Ymir
Ymir
KodiakKillswitch
Ymir
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 39L
1,430 Elo+
Party 2
Sobek
Sobek
OneDarkSmile
Sobek
Level 75
God Stats
2W - 0L
1,702 SR
Queue Stats
25W - 23L
1,568 Elo+
Solo
Yemoja
Yemoja
The_Dakota_Rose
Yemoja
Level 193
God Stats
5W - 4L
1,755 SR
Queue Stats
285W - 291L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
0 / 3 / 3
6,131
766
5,822
9,470
9,371
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
Chuuro
Ishtar
15
5 / 4 / 2
7,848
981
16,698
7,731
4,042
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
Docking37
Atlas
12
0 / 3 / 5
6,617
827
7,753
10,177
11,811
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

1
0 / 0 / 0
2,072
259
0
0
0
Yemoja
fothemojo4
Yemoja
13
2 / 3 / 2
6,413
802
9,240
9,225
7,042
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
9 / 1 / 4
8,910
1,114
13,573
12,221
12,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ares
12
1 / 2 / 10
6,570
821
7,182
18,171
12,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 3 / 8
7,121
890
8,132
10,929
6,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 1 / 7
6,472
809
2,142
6,582
6,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 0 / 7
6,472
809
1,563
4,248
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
7
Kills
13
13
Deaths
7
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
3
3
0.5
W
Jormungandr
 
Jormungandr
9
1
4
11
L
Ishtar
Chuuro
Ishtar
5
4
2
1.5
L
Atlas
Docking37
Atlas
0
3
5
0.83
W
Ares
1
2
10
3
W
2
3
8
2
W
0
1
7
3.5
L
0
0
0
0
W
1
0
7
4.5
L
Yemoja
fothemojo4
Yemoja
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,513
Damage
32,592
36,603
Taken
52,151
32,266
Mitigated
40,887
10,226
Healing
25,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
5,822
1,536
2,220
1,772
9,470
9,371
0
6,534
2,163
0
12,355
W
Jormungandr
 
Jormungandr
13,573
2,538
1,446
2,076
12,221
12,234
0
3,541
8,680
25,836
5,198
L
Ishtar
Chuuro
Ishtar
16,698
11,214
299
737
7,731
4,042
0
5,884
1,398
0
26,513
L
Atlas
Docking37
Atlas
7,753
3,482
1,449
1,333
10,177
11,811
0
7,456
1,865
14,858
0
W
Ares
7,182
591
0
4,921
18,171
12,983
0
5,114
13,057
7,488
0
W
8,132
760
1,099
574
10,929
6,679
0
3,922
7,007
13,990
1,014
W
2,142
206
327
1,472
6,582
6,145
156
1,943
4,639
5,214
0
L
0
0
0
0
0
0
0
0
0
0
0
W
1,563
437
11,531
2,512
4,248
2,846
241
2,473
1,775
4,968
168
L
Yemoja
fothemojo4
Yemoja
9,240
1,309
2,104
312
9,225
7,042
0
6,637
1,976
15,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,081
Gold Earned
35,545
70
Minions Killed
84
0
Camps Cleared
0
590,235
Distance Traveled
724,503
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,131
766
15
2
0
172,740
0
W
Jormungandr
8,910
1,114
37
5
0
161,284
0
L
Ishtar
7,848
981
31
4
0
135,059
0
L
Atlas
6,617
827
7
1
0
135,346
0
W
Ares
6,570
821
5
1
0
159,322
0
W
Ymir
7,121
890
26
3
0
143,478
0
W
Sobek
6,472
809
9
1
0
92,263
0
L
Sol
2,072
259
0
0
0
0
0
W
Yemoja
6,472
809
7
1
0
168,156
0
L
Yemoja
6,413
802
17
2
0
147,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role