Player Matchup

Jormungandr
Jormungandr
D-wreck00
Jormungandr
Level 99
God Stats
32W - 24L
1,572 SR
Queue Stats
685W - 666L
1,493 Elo+
Solo
Tiamat
Tiamat
JoeySparks
Tiamat
Level 135
God Stats
9W - 16L
1,247 SR
Queue Stats
101W - 104L
1,540 Elo+
Party 2
Hercules
Hercules
Naximon
Hercules
Level 129
God Stats
8W - 6L
1,421 SR
Queue Stats
158W - 144L
1,472 Elo+
Party 2
Bake Kujira
Bake Kujira
Willifur
Bake Kujira
Level 148
God Stats
7W - 5L
1,559 SR
Queue Stats
124W - 118L
1,508 Elo+
Party 2
Izanami
Izanami
babydonk8585
Izanami
Level 97
God Stats
9W - 4L
1,974 SR
Queue Stats
115W - 94L
1,579 Elo+
Solo
Team Averages
Level 122
1,555 SR
1,518 Elo+

VS

Team Averages
Level 123
1,454 SR
1,500 Elo+
Ra
Ra
Djwarbs
Ra
Level 146
God Stats
12W - 8L
1,196 SR
Queue Stats
152W - 149L
1,458 Elo+
Party 1
Hou Yi
Hou Yi
FallingAngel720
Hou Yi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 41L
1,511 Elo+
Solo
Ares
Ares
PainkillerBlade
Ares
Level 124
God Stats
8W - 3L
1,500 SR
Queue Stats
150W - 147L
1,458 Elo+
Party 1
Bellona
Bellona
RMJI
Bellona
Level 101
God Stats
15W - 13L
1,575 SR
Queue Stats
22W - 18L
1,623 Elo+
Solo
Fenrir
Fenrir
zaiiro09
Fenrir
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 89L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
D-wreck00
Jormungandr
16
2 / 1 / 11
10,538
555
8,367
17,386
19,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
JoeySparks
Tiamat
17
6 / 4 / 5
10,525
554
13,809
12,184
8,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Naximon
Hercules
17
4 / 3 / 6
9,839
518
11,796
19,304
10,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bake Kujira
Willifur
Bake Kujira
18
6 / 1 / 4
11,678
615
19,970
17,552
22,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
babydonk8585
Izanami
18
3 / 1 / 7
11,017
580
10,551
12,620
5,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 4
10,415
548
16,502
12,518
7,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
0 / 4 / 0
8,920
469
5,701
15,188
6,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 5 / 6
9,958
524
12,313
23,407
26,952
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
RMJI
Bellona
15
0 / 5 / 1
9,644
508
4,108
21,045
18,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
zaiiro09
Fenrir
16
4 / 6 / 4
9,505
500
9,783
22,354
17,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
21
Kills
10
10
Deaths
23
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
D-wreck00
Jormungandr
2
1
11
7.5
L
3
3
4
1.67
L
0
4
0
0
W
Tiamat
JoeySparks
Tiamat
6
4
5
2.13
W
Hercules
Naximon
Hercules
4
3
6
2.33
L
3
5
6
1.2
L
Bellona
RMJI
Bellona
0
5
1
0.1
W
Bake Kujira
Willifur
Bake Kujira
6
1
4
8
W
Izanami
babydonk8585
Izanami
3
1
7
6.5
L
Fenrir
zaiiro09
Fenrir
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,493
Damage
48,407
79,046
Taken
94,512
66,893
Mitigated
76,273
14,873
Healing
20,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
D-wreck00
Jormungandr
8,367
1,935
0
4,153
17,386
19,358
519
3,905
13,330
44,837
693
L
16,502
615
4,112
4,236
12,518
7,213
616
7,064
5,230
96,693
1,685
L
5,701
2,237
0
4,663
15,188
6,579
68
4,315
10,623
0
61,681
W
Tiamat
JoeySparks
Tiamat
13,809
1,181
0
2,080
12,184
8,527
1,194
6,911
5,088
71,960
0
W
Hercules
Naximon
Hercules
11,796
2,095
0
3,265
19,304
10,804
0
8,496
10,704
0
76,868
L
12,313
783
0
1,665
23,407
26,952
0
8,855
13,911
35,763
0
L
Bellona
RMJI
Bellona
4,108
1,299
0
3,313
21,045
18,403
45
11,907
7,994
0
73,869
W
Bake Kujira
Willifur
Bake Kujira
19,970
7,840
0
2,150
17,552
22,247
438
5,637
11,667
102,493
5,338
W
Izanami
babydonk8585
Izanami
10,551
6,134
0
3,225
12,620
5,957
4,657
2,808
9,729
0
111,139
L
Fenrir
zaiiro09
Fenrir
9,783
2,091
0
2,380
22,354
17,126
495
6,014
15,926
0
92,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,597
Gold Earned
48,442
592
Minions Killed
571
0
Camps Cleared
0
1,874,566
Distance Traveled
1,883,184
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,538
555
59
3
0
384,494
0
L
Ra
10,415
548
179
9
0
413,210
0
L
Hou Yi
8,920
469
106
6
0
352,699
0
W
Tiamat
10,525
554
117
6
0
342,035
2
W
Hercules
9,839
518
107
6
0
433,160
4
L
Ares
9,958
524
43
2
0
378,362
2
L
Bellona
9,644
508
125
7
0
353,457
2
W
Bake Kujira
11,678
615
150
8
0
336,711
7
W
Izanami
11,017
580
159
8
0
378,166
0
L
Fenrir
9,505
500
118
6
0
385,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role