Player Matchup

Horus
Horus
Blackwings_Dogma
Horus
Level 82
God Stats
3W - 2L
1,591 SR
Queue Stats
5W - 11L
1,430 Elo+
Party 3
Maman Brigitte
Maman Brigitte
MistaPeanut
Maman Brigitte
Level 101
God Stats
1W - 5L
1,500 SR
Queue Stats
57W - 72L
1,446 Elo+
Party 1
King Arthur
King Arthur
NightMaricGod
King Arthur
Level 100
God Stats
1W - 4L
1,325 SR
Queue Stats
46W - 66L
1,439 Elo+
Party 1
Zeus
Zeus
SewerSIvtDoma
Zeus
Level 197
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 122L
1,518 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Ulquiorra089
Ah Muzen Cab
Level 66
God Stats
1W - 5L
1,174 SR
Queue Stats
116W - 123L
1,520 Elo+
Party 3
Team Averages
Level 109
1,418 SR
1,471 Elo+

VS

Team Averages
Level 152
1,572 SR
1,550 Elo+
Merlin
Merlin
CONNOR2695
Merlin
Level 100
God Stats
2W - 2L
1,500 SR
Queue Stats
171W - 141L
1,635 Elo+
Solo
Artemis
Artemis
Darevenchy
Artemis
Level 149
God Stats
10W - 5L
1,550 SR
Queue Stats
272W - 276L
1,535 Elo+
Party 2
Charon
Charon
Foococheita
Charon
Level 144
God Stats
3W - 1L
1,499 SR
Queue Stats
198W - 202L
1,391 Elo+
Solo
Athena
Athena
HoodieDrew
Athena
Level 154
God Stats
3W - 0L
1,798 SR
Queue Stats
175W - 163L
1,516 Elo+
Party 2
Cliodhna
Cliodhna
ItzPopz
Cliodhna
Level 211
God Stats
2W - 0L
1,513 SR
Queue Stats
13W - 7L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
7,554
398
1,957
12,913
8,631
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Maman Brigitte
MistaPeanut
Maman Brigitte
15
2 / 6 / 2
9,486
499
9,829
17,182
7,252
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
NightMaricGod
King Arthur
14
1 / 6 / 0
8,471
446
3,792
15,932
10,311
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

19
7 / 3 / 2
10,629
559
14,825
14,535
5,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Ulquiorra089
Ah Muzen Cab
17
1 / 4 / 3
10,014
527
9,023
14,115
6,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CONNOR2695
Merlin
16
3 / 4 / 1
10,094
531
6,919
9,536
3,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Darevenchy
Artemis
18
5 / 2 / 5
11,094
584
11,140
11,050
4,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
18
3 / 4 / 4
10,390
547
9,888
13,430
9,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
HoodieDrew
Athena
15
3 / 1 / 11
9,394
494
6,668
15,255
14,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cliodhna
ItzPopz
Cliodhna
18
9 / 1 / 6
10,998
579
11,943
14,964
7,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
12
Kills
23
23
Deaths
12
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Merlin
CONNOR2695
Merlin
3
4
1
0.88
W
Artemis
Darevenchy
Artemis
5
2
5
3.75
W
Charon
3
4
4
1.25
W
Athena
HoodieDrew
Athena
3
1
11
8.5
W
Cliodhna
ItzPopz
Cliodhna
9
1
6
12
L
Maman Brigitte
MistaPeanut
Maman Brigitte
2
6
2
0.5
L
King Arthur
NightMaricGod
King Arthur
1
6
0
0.17
L
7
3
2
2.67
L
Ah Muzen Cab
Ulquiorra089
Ah Muzen Cab
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,426
Damage
46,558
74,677
Taken
64,235
38,013
Mitigated
39,410
14,252
Healing
11,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,957
1,018
533
3,340
12,913
8,631
0
2,357
10,556
0
15,364
W
Merlin
CONNOR2695
Merlin
6,919
515
0
1,078
9,536
3,485
780
3,734
5,802
74,977
1,391
W
Artemis
Darevenchy
Artemis
11,140
6,169
0
2,299
11,050
4,861
0
2,430
8,620
0
102,414
W
Charon
9,888
1,936
0
2,276
13,430
9,313
0
10,179
3,251
61,900
10,348
W
Athena
HoodieDrew
Athena
6,668
1,667
0
2,879
15,255
14,153
6
4,586
10,669
27,727
1,350
W
Cliodhna
ItzPopz
Cliodhna
11,943
2,229
0
3,253
14,964
7,598
0
3,470
11,494
0
112,903
L
Maman Brigitte
MistaPeanut
Maman Brigitte
9,829
1,172
0
2,090
17,182
7,252
0
8,167
9,015
70,705
0
L
King Arthur
NightMaricGod
King Arthur
3,792
612
0
903
15,932
10,311
0
4,815
11,117
0
58,646
L
14,825
3,386
0
5,971
14,535
5,802
0
4,138
10,397
105,570
1,002
L
Ah Muzen Cab
Ulquiorra089
Ah Muzen Cab
9,023
2,388
0
1,415
14,115
6,017
0
2,212
11,901
0
103,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,154
Gold Earned
51,970
549
Minions Killed
613
0
Camps Cleared
0
1,748,525
Distance Traveled
1,837,987
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,554
398
30
2
0
274,483
0
W
Merlin
10,094
531
138
7
0
306,124
0
W
Artemis
11,094
584
187
10
0
333,264
0
W
Charon
10,390
547
93
5
0
335,085
0
W
Athena
9,394
494
49
3
0
401,998
9
W
Cliodhna
10,998
579
146
8
0
461,516
8
L
Maman Brigitte
9,486
499
108
6
0
368,970
0
L
King Arthur
8,471
446
87
5
0
363,446
2
L
Zeus
10,629
559
154
8
0
380,263
0
L
Ah Muzen Cab
10,014
527
170
9
0
361,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role