Player Matchup

Lancelot
Lancelot
Cyb3rWarri0r11
Lancelot
Level 158
God Stats
15W - 11L
1,476 SR
Queue Stats
178W - 163L
1,553 Elo+
Solo
Sol
Sol
ExDegenerat697
Sol
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,813 Elo+
Party 2
Horus
Horus
JacobsWorkShop
Horus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,555 Elo+
Party 2
Vulcan
Vulcan
KindaHigh729
Vulcan
Level 158
God Stats
17W - 14L
1,669 SR
Queue Stats
280W - 260L
1,646 Elo+
Solo
Nike
Nike
Ungodlike
Nike
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
208W - 190L
1,554 Elo+
Solo
Team Averages
Level 142
1,529 SR
1,624 Elo+

VS

Team Averages
Level 116
1,403 SR
1,602 Elo+
Janus
Janus
Johnimbo
Janus
Level 133
God Stats
17W - 17L
1,314 SR
Queue Stats
291W - 272L
1,600 Elo+
Solo
Thor
Thor
MiniCups
Thor
Level 101
God Stats
2W - 2L
1,120 SR
Queue Stats
17W - 18L
1,457 Elo+
Solo
Vamana
Vamana
YBG Mikey
Vamana
Level 147
God Stats
0W - 1L
1,441 SR
Queue Stats
2W - 1L
1,820 Elo+
Party 1
Ymir
Ymir
bertogod
Ymir
Level 60
God Stats
0W - 1L
1,331 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hachiman
Hachiman
dglofeel
Hachiman
Level 140
God Stats
0W - 1L
1,809 SR
Queue Stats
11W - 10L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
10
2 / 0 / 2
5,458
546
3,522
6,898
2,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
4 / 1 / 2
6,742
674
5,499
5,760
1,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 0 / 6
6,167
617
2,377
4,264
2,878
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
10
0 / 2 / 0
5,577
558
1,796
4,504
1,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nike
11
3 / 1 / 3
6,429
643
6,999
6,817
3,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Johnimbo
Janus
11
2 / 1 / 1
6,028
603
3,459
3,705
1,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
9
1 / 3 / 1
5,161
516
2,326
9,839
3,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vamana
YBG Mikey
Vamana
10
1 / 2 / 0
5,582
558
4,636
10,537
8,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
7
0 / 3 / 0
4,129
413
700
7,974
3,406
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
dglofeel
Hachiman
10
0 / 1 / 0
5,187
519
2,267
3,984
1,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
10
Kills
4
4
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
2
0
2
3
W
4
1
2
5
W
1
0
6
4
L
Janus
Johnimbo
Janus
2
1
1
2.5
W
Vulcan
0
2
0
0
L
Thor
1
3
1
0.5
W
Nike
3
1
3
4.5
L
Vamana
YBG Mikey
Vamana
1
2
0
0.5
L
Ymir
0
3
0
0
L
Hachiman
dglofeel
Hachiman
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,193
Damage
13,388
28,243
Taken
36,039
12,482
Mitigated
17,998
13,147
Healing
9,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
3,522
833
0
4,654
6,898
2,822
0
554
6,275
0
31,128
W
5,499
2,406
0
2,677
5,760
1,944
847
1,073
4,649
41,039
8,365
W
2,377
1,073
120
1,641
4,264
2,878
0
407
3,813
0
23,484
L
Janus
Johnimbo
Janus
3,459
275
0
942
3,705
1,288
0
1,441
2,264
47,127
0
W
Vulcan
1,796
1,127
0
626
4,504
1,710
0
1,982
2,468
41,064
0
L
Thor
2,326
625
0
3,748
9,839
3,084
0
1,452
8,304
0
30,595
W
Nike
6,999
1,042
0
3,429
6,817
3,128
130
0
6,410
0
40,140
L
Vamana
YBG Mikey
Vamana
4,636
1,649
0
1,942
10,537
8,888
0
872
9,037
0
38,333
L
Ymir
700
160
89
1,150
7,974
3,406
120
2,359
5,615
10,670
1,539
L
Hachiman
dglofeel
Hachiman
2,267
1,411
0
1,565
3,984
1,332
0
796
3,188
0
43,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,373
Gold Earned
26,087
331
Minions Killed
317
0
Camps Cleared
0
975,859
Distance Traveled
975,924
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,458
546
59
6
0
241,215
1
W
Sol
6,742
674
95
10
0
152,239
2
W
Horus
6,167
617
39
4
0
194,428
0
L
Janus
6,028
603
87
9
0
201,710
0
W
Vulcan
5,577
558
71
7
0
194,892
1
L
Thor
5,161
516
63
6
0
197,175
1
W
Nike
6,429
643
67
7
0
193,085
0
L
Vamana
5,582
558
86
9
0
196,814
0
L
Ymir
4,129
413
25
3
0
195,769
0
L
Hachiman
5,187
519
56
6
0
184,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role