Player Matchup

Loki
Loki
AphrosFatJugs
Loki
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,624 Elo+
Party 2
Charybdis
Charybdis
ButteredUp69
Charybdis
Level 85
God Stats
22W - 8L
1,750 SR
Queue Stats
49W - 39L
1,621 Elo+
Party 2
Scylla
Scylla
DarkAgentDos
Scylla
Level 8
God Stats
0W - 1L
1,914 SR
Queue Stats
2W - 3L
1,734 Elo+
Party 2
Gilgamesh
Gilgamesh
SunWukongsBussy
Gilgamesh
Level 28
God Stats
0W - 1L
1,792 SR
Queue Stats
10W - 9L
1,594 Elo+
Party 2
Cerberus
Cerberus
Xanadew
Cerberus
Level 89
God Stats
1W - 2L
1,549 SR
Queue Stats
25W - 26L
1,609 Elo+
Party 2
Team Averages
Level 47
1,701 SR
1,637 Elo+

VS

Team Averages
Level 97
1,607 SR
1,577 Elo+
Surtr
Surtr
Renownnn
Surtr
Level 124
God Stats
19W - 11L
1,792 SR
Queue Stats
67W - 62L
1,641 Elo+
Solo
Khepri
Khepri
Sho7gun
Khepri
Level 75
God Stats
12W - 14L
1,633 SR
Queue Stats
346W - 320L
1,554 Elo+
Solo
Susano
Susano
robbieisgrerer
Susano
Level 102
God Stats
2W - 2L
1,521 SR
Queue Stats
173W - 161L
1,526 Elo+
Party 1
Danzaburou
Danzaburou
ryuhabusa
Danzaburou
Level 84
God Stats
13W - 8L
1,549 SR
Queue Stats
284W - 253L
1,663 Elo+
Solo
Charon
Charon
sfrrebel216
Charon
Level 102
God Stats
10W - 6L
1,541 SR
Queue Stats
271W - 243L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 1
8,658
509
5,831
15,349
6,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
ButteredUp69
Charybdis
18
1 / 2 / 0
10,021
589
6,303
12,024
5,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
14
1 / 1 / 1
8,570
504
7,117
7,882
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
SunWukongsBussy
Gilgamesh
12
0 / 5 / 1
7,865
463
7,384
18,067
17,710
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Xanadew
Cerberus
15
2 / 5 / 2
8,992
529
5,668
18,942
20,042
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Renownnn
Surtr
17
6 / 3 / 6
10,663
627
17,191
17,256
13,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Khepri
Sho7gun
Khepri
13
2 / 0 / 9
8,757
515
7,173
11,020
9,565
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 2 / 7
9,304
547
9,351
18,139
8,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Danzaburou
ryuhabusa
Danzaburou
19
4 / 0 / 2
11,628
684
8,434
6,174
2,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charon
14
1 / 2 / 9
8,797
517
9,736
8,079
4,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
7
Kills
16
16
Deaths
7
5
Assists
33
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
Charybdis
ButteredUp69
Charybdis
1
2
0
0.5
L
Scylla
1
1
1
1.5
W
Surtr
Renownnn
Surtr
6
3
6
3
W
Khepri
Sho7gun
Khepri
2
0
9
6.5
L
Gilgamesh
SunWukongsBussy
Gilgamesh
0
5
1
0.1
L
Cerberus
Xanadew
Cerberus
2
5
2
0.6
W
3
2
7
3.25
W
Danzaburou
ryuhabusa
Danzaburou
4
0
2
5
W
Charon
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,303
Damage
51,885
72,264
Taken
60,668
52,958
Mitigated
39,272
21,181
Healing
20,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,831
1,739
0
6,870
15,349
6,657
0
4,229
10,974
0
84,214
L
Charybdis
ButteredUp69
Charybdis
6,303
3,496
0
6,246
12,024
5,437
744
2,472
9,524
0
108,711
L
Scylla
7,117
538
0
761
7,882
3,112
0
2,721
4,855
76,071
1,542
W
Surtr
Renownnn
Surtr
17,191
6,321
0
5,902
17,256
13,921
195
4,290
12,966
4,224
78,681
W
Khepri
Sho7gun
Khepri
7,173
809
0
1,853
11,020
9,565
0
3,350
7,670
20,331
691
L
Gilgamesh
SunWukongsBussy
Gilgamesh
7,384
1,503
0
1,657
18,067
17,710
0
6,380
11,157
0
21,954
L
Cerberus
Xanadew
Cerberus
5,668
434
0
5,647
18,942
20,042
0
2,213
15,692
63,021
3,225
W
9,351
3,269
0
7,645
18,139
8,771
72
2,713
15,426
0
78,426
W
Danzaburou
ryuhabusa
Danzaburou
8,434
4,169
0
4,333
6,174
2,986
1,745
0
6,174
0
116,380
W
Charon
9,736
918
0
644
8,079
4,029
264
1,709
6,370
59,242
3,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,106
Gold Earned
49,149
659
Minions Killed
563
0
Camps Cleared
0
1,736,022
Distance Traveled
1,835,882
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,658
509
123
7
0
364,199
4
L
Charybdis
10,021
589
212
12
0
320,403
1
L
Scylla
8,570
504
150
9
0
367,086
3
W
Surtr
10,663
627
113
7
0
321,761
0
W
Khepri
8,757
515
28
2
0
395,184
6
L
Gilgamesh
7,865
463
24
1
0
371,252
3
L
Cerberus
8,992
529
150
9
0
313,082
2
W
Susano
9,304
547
117
7
0
393,477
1
W
Danzaburou
11,628
684
191
11
0
368,755
2
W
Charon
8,797
517
114
7
0
356,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role