Player Matchup

Discordia
Discordia
Daztrues
Discordia
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,500 Elo+
Solo
Mercury
Mercury
SnowKing0814
Mercury
Level 89
God Stats
2W - 4L
1,285 SR
Queue Stats
155W - 165L
1,455 Elo+
Party 2
Nike
Nike
SnowQueen1006
Nike
Level 111
God Stats
5W - 3L
1,298 SR
Queue Stats
219W - 215L
1,474 Elo+
Party 2
He Bo
He Bo
TheDekstar
He Bo
Level 144
God Stats
2W - 7L
1,500 SR
Queue Stats
283W - 279L
1,457 Elo+
Solo
King Arthur
King Arthur
blacky_jack21
King Arthur
Level 121
God Stats
7W - 9L
1,611 SR
Queue Stats
198W - 228L
1,452 Elo+
Solo
Team Averages
Level 118
1,439 SR
1,468 Elo+

VS

Team Averages
Level 113
1,426 SR
1,523 Elo+
Achilles
Achilles
Dafobosvuelve
Achilles
Level 85
God Stats
6W - 1L
1,500 SR
Queue Stats
279W - 280L
1,550 Elo+
Solo
Nu Wa
Nu Wa
Shenae
Nu Wa
Level 123
God Stats
7W - 5L
1,166 SR
Queue Stats
206W - 208L
1,537 Elo+
Party 1
Skadi
Skadi
Tehomuuli
Skadi
Level 110
God Stats
2W - 0L
1,500 SR
Queue Stats
169W - 167L
1,537 Elo+
Party 1
Erlang Shen
Erlang Shen
UnknownSmell
Erlang Shen
Level 75
God Stats
3W - 2L
1,465 SR
Queue Stats
43W - 45L
1,489 Elo+
Solo
Jing Wei
Jing Wei
Viovendetta2
Jing Wei
Level 170
God Stats
3W - 3L
1,500 SR
Queue Stats
192W - 195L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Daztrues
Discordia
20
6 / 4 / 8
11,407
815
25,405
14,013
7,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
SnowKing0814
Mercury
17
6 / 4 / 6
10,472
748
11,303
14,717
7,957
Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
2 / 4 / 8
9,504
679
10,379
19,785
22,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

He Bo
11
0 / 4 / 5
8,223
587
2,227
6,294
2,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

King Arthur
blacky_jack21
King Arthur
18
3 / 4 / 11
10,470
748
14,521
26,286
20,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dafobosvuelve
Achilles
18
5 / 6 / 10
11,615
830
17,259
21,836
31,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Shenae
Nu Wa
19
2 / 1 / 15
11,315
808
18,437
10,540
4,439
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
Tehomuuli
Skadi
16
2 / 4 / 14
10,422
744
7,064
10,266
4,147
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
UnknownSmell
Erlang Shen
19
9 / 3 / 9
11,885
849
18,793
22,137
23,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
Viovendetta2
Jing Wei
18
2 / 3 / 14
11,275
805
10,808
12,808
5,692
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
82
17
Kills
20
20
Deaths
17
38
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Achilles
Dafobosvuelve
Achilles
5
6
10
1.67
L
Discordia
Daztrues
Discordia
6
4
8
2.5
W
Nu Wa
Shenae
Nu Wa
2
1
15
9.5
L
Mercury
SnowKing0814
Mercury
6
4
6
2.25
L
2
4
8
1.5
W
Skadi
Tehomuuli
Skadi
2
4
14
2.25
L
He Bo
0
4
5
0.63
W
Erlang Shen
UnknownSmell
Erlang Shen
9
3
9
4.5
W
Jing Wei
Viovendetta2
Jing Wei
2
3
14
3
L
King Arthur
blacky_jack21
King Arthur
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,835
Damage
72,361
81,095
Taken
77,587
59,652
Mitigated
69,129
19,688
Healing
23,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Dafobosvuelve
Achilles
17,259
2,736
1,009
4,361
21,836
31,760
476
4,653
17,183
5,102
25,364
L
Discordia
Daztrues
Discordia
25,405
1,686
3,820
2,186
14,013
7,261
0
2,995
10,327
61,653
0
W
Nu Wa
Shenae
Nu Wa
18,437
5,322
1,446
2,265
10,540
4,439
2,366
5,855
4,685
45,670
945
L
Mercury
SnowKing0814
Mercury
11,303
4,982
0
1,336
14,717
7,957
1,011
2,988
11,367
0
24,619
L
10,379
482
1,866
2,345
19,785
22,114
402
5,219
13,554
2,959
17,207
W
Skadi
Tehomuuli
Skadi
7,064
2,825
975
1,366
10,266
4,147
2,783
4,790
5,476
0
20,975
L
He Bo
2,227
106
0
64
6,294
2,140
39
2,360
3,517
7,946
228
W
Erlang Shen
UnknownSmell
Erlang Shen
18,793
5,978
1,308
6,134
22,137
23,091
1,344
8,658
13,479
125
23,002
W
Jing Wei
Viovendetta2
Jing Wei
10,808
8,946
1,428
3,207
12,808
5,692
2,272
5,117
7,691
0
27,884
L
King Arthur
blacky_jack21
King Arthur
14,521
721
654
7,417
26,286
20,180
13
8,521
16,948
0
38,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,076
Gold Earned
56,512
173
Minions Killed
164
0
Camps Cleared
0
1,218,882
Distance Traveled
1,317,874
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,615
830
11
1
0
269,095
0
L
Discordia
11,407
815
64
5
0
248,391
0
W
Nu Wa
11,315
808
53
4
0
242,925
0
L
Mercury
10,472
748
35
3
0
295,023
0
L
Nike
9,504
679
24
2
0
270,599
0
W
Skadi
10,422
744
31
2
0
241,004
0
L
He Bo
8,223
587
11
1
0
120,937
0
W
Erlang Shen
11,885
849
12
1
0
287,549
0
W
Jing Wei
11,275
805
57
4
0
277,301
0
L
King Arthur
10,470
748
39
3
0
283,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role