Player Matchup

Ymir
Ymir
Chef Gibwa
Ymir
Level 31
God Stats
17W - 18L
1,630 SR
Queue Stats
19W - 22L
1,559 Elo+
Party 1
Artemis
Artemis
Duggystyyle
Artemis
Level 146
God Stats
5W - 6L
1,500 SR
Queue Stats
75W - 61L
1,541 Elo+
Solo
Thoth
Thoth
MoneyDom_
Thoth
Level 36
God Stats
3W - 0L
1,788 SR
Queue Stats
19W - 23L
1,559 Elo+
Party 1
Team Averages
Level 71
1,639 SR
1,553 Elo+

VS

Team Averages
Level 125
1,500 SR
1,475 Elo+
Khepri
Khepri
 
Khepri
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
RicanWolf1199
Tsukuyomi
Level 122
God Stats
4W - 2L
1,500 SR
Queue Stats
90W - 99L
1,424 Elo+
Solo
Agni
Agni
TONY SNOW3661
Agni
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 6
9,472
789
6,581
11,507
13,106
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
Duggystyyle
Artemis
16
5 / 0 / 3
10,038
837
10,012
6,085
2,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thoth
MoneyDom_
Thoth
12
1 / 5 / 6
8,076
673
4,315
9,059
2,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
1 / 1 / 1
8,300
692
2,577
8,352
7,853
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
RicanWolf1199
Tsukuyomi
14
5 / 6 / 1
9,110
759
13,187
13,825
6,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 5 / 1
6,861
572
1,864
5,303
2,009
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
11
Kills
6
6
Deaths
12
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
1
1
1.5
W
5
1
6
8
W
Artemis
Duggystyyle
Artemis
5
0
3
6.5
W
Thoth
MoneyDom_
Thoth
1
5
6
0.8
L
Tsukuyomi
RicanWolf1199
Tsukuyomi
5
6
1
0.92
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,908
Damage
17,628
26,651
Taken
27,480
18,669
Mitigated
16,113
1,842
Healing
1,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,577
267
0
0
8,352
7,853
0
2,120
6,189
24,213
0
W
6,581
1,955
247
421
11,507
13,106
260
1,644
9,837
18,406
0
W
Artemis
Duggystyyle
Artemis
10,012
5,999
0
0
6,085
2,593
1,192
1,164
4,913
0
48,613
W
Thoth
MoneyDom_
Thoth
4,315
290
284
890
9,059
2,970
0
1,595
7,447
21,633
0
L
Tsukuyomi
RicanWolf1199
Tsukuyomi
13,187
2,062
0
1,235
13,825
6,251
0
5,608
8,159
0
36,814
L
1,864
373
0
0
5,303
2,009
0
3,168
2,135
6,067
515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,586
Gold Earned
24,271
138
Minions Killed
96
0
Camps Cleared
0
600,147
Distance Traveled
543,212
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,300
692
42
4
0
200,319
1
W
Ymir
9,472
789
15
1
0
222,980
0
W
Artemis
10,038
837
91
8
0
176,730
0
W
Thoth
8,076
673
32
3
0
200,437
0
L
Tsukuyomi
9,110
759
40
3
0
201,716
0
L
Agni
6,861
572
14
1
0
141,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role