Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Cordeiro14
Horus
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
31W - 48L
1,446 Elo+
Party 2
Medusa
Medusa
FORN4LHA
Medusa
Level 118
God Stats
3W - 3L
1,500 SR
Queue Stats
20W - 25L
1,500 Elo+
Solo
Charon
Charon
RabbittheGod20
Charon
Level 29
God Stats
1W - 5L
1,208 SR
Queue Stats
1W - 6L
1,144 Elo+
Party 2
Team Averages
Level 107
1,442 SR
1,418 Elo+

VS

Team Averages
Level 83
1,498 SR
1,493 Elo+
Bacchus
Bacchus
Frajola6
Bacchus
Level 117
God Stats
30W - 21L
1,612 SR
Queue Stats
806W - 989L
1,445 Elo+
Party 1
Heimdallr
Heimdallr
LordeNimrod
Heimdallr
Level 66
God Stats
9W - 7L
1,559 SR
Queue Stats
443W - 579L
1,487 Elo+
Party 1
Mulan
Mulan
Louback182
Mulan
Level 156
God Stats
2W - 8L
1,318 SR
Queue Stats
49W - 73L
1,469 Elo+
Party 1
Agni
Agni
VictorTX8
Agni
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 36L
1,554 Elo+
Party 3
Medusa
Medusa
iGotSa
Medusa
Level 16
God Stats
4W - 6L
1,500 SR
Queue Stats
29W - 27L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
2 / 3 / 1
7,799
1,300
9,785
4,832
2,175
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
 
Merlin
11
0 / 0 / 0
5,900
983
0
0
0
Horus
12
0 / 3 / 3
6,607
1,101
2,364
7,418
7,059
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
FORN4LHA
Medusa
12
1 / 2 / 3
7,210
1,202
4,167
6,806
3,114
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 3
7,678
1,280
1,847
6,891
4,528
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Team 1 Tickets

304

VS

Team 2 Tickets

349

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Frajola6
Bacchus
12
2 / 1 / 6
7,646
1,274
4,471
5,488
6,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
LordeNimrod
Heimdallr
12
2 / 0 / 6
7,661
1,277
4,887
2,633
1,332
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
12
1 / 1 / 7
6,927
1,155
4,338
5,578
5,026
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
12
1 / 1 / 7
7,200
1,200
3,944
4,406
1,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
iGotSa
Medusa
12
3 / 1 / 6
7,704
1,284
6,373
3,375
1,461
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
4
Kills
9
9
Deaths
4
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
3
1
0.83
L
Merlin
 
Merlin
0
0
0
0
L
Horus
0
3
3
0.5
L
Medusa
FORN4LHA
Medusa
1
2
3
1.25
W
Bacchus
Frajola6
Bacchus
2
1
6
5
W
Heimdallr
LordeNimrod
Heimdallr
2
0
6
5
W
Mulan
1
1
7
4.5
L
1
1
3
2.5
W
Agni
1
1
7
4.5
W
Medusa
iGotSa
Medusa
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,163
Damage
24,013
25,947
Taken
21,480
16,876
Mitigated
15,969
1,114
Healing
3,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
9,785
59
0
0
4,832
2,175
0
1,523
3,309
39,716
0
L
Merlin
 
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
Horus
2,364
981
312
465
7,418
7,059
0
2,470
4,948
0
4,407
L
Medusa
FORN4LHA
Medusa
4,167
1,330
0
0
6,806
3,114
0
2,620
4,186
0
16,213
W
Bacchus
Frajola6
Bacchus
4,471
81
0
528
5,488
6,229
0
1,870
3,618
6,306
0
W
Heimdallr
LordeNimrod
Heimdallr
4,887
2,599
0
623
2,633
1,332
0
1,485
1,148
0
21,647
W
Mulan
4,338
239
0
401
5,578
5,026
0
3,036
2,542
1,040
11,497
L
1,847
207
0
337
6,891
4,528
0
2,176
4,715
7,376
248
W
Agni
3,944
36
0
858
4,406
1,921
0
2,978
1,428
19,650
0
W
Medusa
iGotSa
Medusa
6,373
2,888
0
878
3,375
1,461
0
2,127
1,248
0
17,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,194
Gold Earned
37,138
123
Minions Killed
143
7
Camps Cleared
4
570,524
Distance Traveled
645,492
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,799
1,300
75
13
1
128,209
0
L
Merlin
5,900
983
0
0
0
0
0
L
Horus
6,607
1,101
4
1
1
144,839
0
L
Medusa
7,210
1,202
38
6
4
151,205
0
W
Bacchus
7,646
1,274
3
1
2
124,022
0
W
Heimdallr
7,661
1,277
48
8
1
116,281
0
W
Mulan
6,927
1,155
14
2
0
135,232
0
L
Charon
7,678
1,280
6
1
1
146,271
0
W
Agni
7,200
1,200
42
7
0
144,514
0
W
Medusa
7,704
1,284
36
6
1
125,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role