Player Matchup

Cernunnos
Cernunnos
Flexgtl
Cernunnos
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,515 Elo+
Solo
Da Ji
Da Ji
Pseudo5453
Da Ji
Level 150
God Stats
5W - 5L
1,283 SR
Queue Stats
402W - 397L
1,532 Elo+
Party 3
Ne Zha
Ne Zha
Tokiyoda
Ne Zha
Level 148
God Stats
5W - 2L
1,784 SR
Queue Stats
189W - 206L
1,472 Elo+
Party 3
Anubis
Anubis
Uhm Zatanna
Anubis
Level 125
God Stats
3W - 7L
1,397 SR
Queue Stats
56W - 44L
1,526 Elo+
Solo
Maui
Maui
eenknam
Maui
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
92W - 43L
1,588 Elo+
Solo
Team Averages
Level 135
1,493 SR
1,527 Elo+

VS

Team Averages
Level 138
1,541 SR
1,467 Elo+
Arachne
Arachne
 
Arachne
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Raven2886
Geb
Level 154
God Stats
0W - 1L
1,250 SR
Queue Stats
3W - 4L
1,240 Elo+
Party 2
Vamana
Vamana
Silmick2000
Vamana
Level 129
God Stats
24W - 14L
1,941 SR
Queue Stats
336W - 292L
1,533 Elo+
Solo
Heimdallr
Heimdallr
lary-da-lobster
Heimdallr
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 98L
1,530 Elo+
Party 1
Janus
Janus
llcrakheadll
Janus
Level 126
God Stats
22W - 33L
1,511 SR
Queue Stats
224W - 214L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Flexgtl
Cernunnos
11
3 / 0 / 1
6,096
610
5,103
4,282
1,754
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
11
3 / 1 / 4
5,987
599
3,316
8,526
3,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
Tokiyoda
Ne Zha
10
1 / 0 / 4
5,967
597
4,419
6,156
3,982
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
12
1 / 0 / 2
6,540
654
3,288
3,744
1,770
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Maui
eenknam
Maui
13
7 / 1 / 2
7,815
782
9,143
10,329
11,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 3 / 0
4,964
496
2,744
8,683
2,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 3 / 1
5,426
543
2,863
7,940
3,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vamana
11
1 / 7 / 0
6,515
652
4,864
12,289
5,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heimdallr
lary-da-lobster
Heimdallr
10
0 / 1 / 0
5,395
540
1,824
5,172
1,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
0 / 1 / 1
5,836
584
2,258
4,006
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
15
Kills
2
2
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
3
0
0
W
Cernunnos
Flexgtl
Cernunnos
3
0
1
3.5
W
Da Ji
3
1
4
5
L
1
3
1
0.5
L
Vamana
1
7
0
0.14
W
Ne Zha
Tokiyoda
Ne Zha
1
0
4
3
W
Anubis
1
0
2
2
W
Maui
eenknam
Maui
7
1
2
8
L
Heimdallr
lary-da-lobster
Heimdallr
0
1
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,269
Damage
14,553
33,037
Taken
38,090
22,892
Mitigated
14,614
11,706
Healing
8,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,744
1,447
0
3,084
8,683
2,683
0
2,993
5,690
0
28,464
W
Cernunnos
Flexgtl
Cernunnos
5,103
2,749
0
1,922
4,282
1,754
566
1,038
3,244
0
50,623
W
Da Ji
3,316
886
0
1,558
8,526
3,955
0
1,038
7,432
0
43,129
L
2,863
649
0
1,653
7,940
3,658
0
77
7,863
17,878
0
L
Vamana
4,864
3,083
0
1,087
12,289
5,439
0
6,933
5,356
0
42,050
W
Ne Zha
Tokiyoda
Ne Zha
4,419
1,164
0
2,874
6,156
3,982
0
1,475
4,665
0
22,126
W
Anubis
3,288
243
0
2,163
3,744
1,770
0
1,201
2,453
55,545
2,718
W
Maui
eenknam
Maui
9,143
3,143
0
3,189
10,329
11,431
0
207
10,122
44,464
16,746
L
Heimdallr
lary-da-lobster
Heimdallr
1,824
1,162
0
2,142
5,172
1,737
0
0
5,172
0
37,042
L
2,258
0
0
482
4,006
1,097
0
1,320
2,686
45,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,405
Gold Earned
28,136
415
Minions Killed
319
0
Camps Cleared
0
1,095,793
Distance Traveled
1,063,542
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,964
496
51
5
0
236,789
0
W
Cernunnos
6,096
610
93
9
0
208,976
0
W
Da Ji
5,987
599
80
8
0
257,964
0
L
Geb
5,426
543
18
2
0
204,530
0
L
Vamana
6,515
652
76
8
0
195,200
0
W
Ne Zha
5,967
597
26
3
0
257,207
5
W
Anubis
6,540
654
111
11
0
179,047
0
W
Maui
7,815
782
105
11
0
192,599
2
L
Heimdallr
5,395
540
75
8
0
202,202
0
L
Janus
5,836
584
99
10
0
224,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role