Player Matchup

Cthulhu
Cthulhu
Gold I
 
Cthulhu
Gold I
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver III
Gordopilo
Ymir
Silver III
Level 106
God Stats
9W - 5L
1,685 SR
Queue Stats
137W - 136L
1,423 MMR
Solo
Agni
Agni
Gold V
Holymuck
Agni
Gold V
Level 142
God Stats
3W - 2L
1,500 SR
Queue Stats
553W - 558L
1,422 MMR
Solo
Ishtar
Ishtar
Gold V
mb2rea1
Ishtar
Gold V
Level 164
God Stats
44W - 41L
1,561 SR
Queue Stats
435W - 442L
1,428 MMR
Solo
Susano
Susano
Silver II
zReyAlejoz
Susano
Silver II
Level 129
God Stats
1W - 2L
1,251 SR
Queue Stats
8W - 5L
1,430 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,499 SR
1,441 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 147
1,497 SR
1,428 MMR
Cu Chulainn
Cu Chulainn
Gold V
ENZOXAERO
Cu Chulainn
Gold V
Level 147
God Stats
3W - 5L
1,606 SR
Queue Stats
81W - 99L
1,417 MMR
Solo
Hera
Hera
Gold III
JayRainz
Hera
Gold III
Level 152
God Stats
0W - 1L
1,274 SR
Queue Stats
187W - 173L
1,418 MMR
Solo
Mercury
Mercury
Gold V
Unlucky64
Mercury
Gold V
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,431 MMR
Solo
Hachiman
Hachiman
Gold V
XxKILLPIGxX
Hachiman
Gold V
Level 158
God Stats
4W - 9L
1,522 SR
Queue Stats
78W - 76L
1,453 MMR
Party 1
Charon
Charon
Gold V
xXxTH3HAMM3RxXx
Charon
Gold V
Level 155
God Stats
0W - 1L
1,581 SR
Queue Stats
40W - 42L
1,419 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
4 / 2 / 4
8,737
582
9,008
11,700
13,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ymir
12
1 / 1 / 7
7,816
521
3,424
9,228
7,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Agni
13
2 / 2 / 5
8,123
542
3,270
6,278
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
mb2rea1
Ishtar
15
2 / 0 / 4
8,569
571
5,103
5,728
2,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
zReyAlejoz
Susano
16
7 / 0 / 5
9,438
629
12,841
11,195
5,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ao KuangAthenaBake Kujira

VS

Bans
KukulkanJanusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ENZOXAERO
Cu Chulainn
12
0 / 5 / 1
7,384
492
6,898
14,834
11,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hera
12
0 / 3 / 0
7,243
483
1,801
5,786
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Unlucky64
Mercury
16
3 / 3 / 0
8,176
545
2,924
12,589
5,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
XxKILLPIGxX
Hachiman
13
1 / 4 / 1
7,541
503
4,593
10,843
3,695
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 1 / 2
6,984
466
5,870
9,747
6,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
16
Kills
4
5
Deaths
16
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
2
4
3
L
Cu Chulainn
ENZOXAERO
Cu Chulainn
0
5
1
0.1
W
Ymir
1
1
7
4.5
W
Agni
2
2
5
2.25
L
Hera
0
3
0
0
L
Mercury
Unlucky64
Mercury
3
3
0
1
L
Hachiman
XxKILLPIGxX
Hachiman
1
4
1
0.38
W
Ishtar
mb2rea1
Ishtar
2
0
4
4
L
0
1
2
1
W
Susano
zReyAlejoz
Susano
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,646
Damage
22,086
44,129
Taken
53,799
31,503
Mitigated
28,643
15,159
Healing
9,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,008
1,395
322
3,783
11,700
13,938
0
268
11,432
62,818
0
L
Cu Chulainn
ENZOXAERO
Cu Chulainn
6,898
1,147
0
2,528
14,834
11,110
0
7,874
5,889
0
58,176
W
Ymir
3,424
878
0
1,886
9,228
7,466
0
2,403
6,825
22,098
0
W
Agni
3,270
102
0
875
6,278
2,323
385
1,814
4,388
49,263
1,603
L
Hera
1,801
616
0
939
5,786
1,763
0
1,391
4,395
52,577
0
L
Mercury
Unlucky64
Mercury
2,924
862
0
500
12,589
5,438
0
799
11,749
0
83,827
L
Hachiman
XxKILLPIGxX
Hachiman
4,593
2,532
0
3,326
10,843
3,695
0
1,155
9,688
0
65,173
W
Ishtar
mb2rea1
Ishtar
5,103
2,821
0
3,596
5,728
2,536
750
1,799
3,929
0
73,189
L
5,870
1,017
0
2,187
9,747
6,637
0
3,092
6,565
24,892
0
W
Susano
zReyAlejoz
Susano
12,841
4,354
0
4,697
11,195
5,240
0
1,947
9,240
0
86,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,683
Gold Earned
37,328
486
Minions Killed
478
0
Camps Cleared
0
1,635,139
Distance Traveled
1,492,114
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,737
582
110
7
0
304,416
6
L
Cu Chulainn
7,384
492
83
6
0
254,305
0
W
Ymir
7,816
521
33
2
0
336,528
5
W
Agni
8,123
542
91
6
0
329,012
6
L
Hera
7,243
483
123
8
0
280,688
4
L
Mercury
8,176
545
112
7
0
369,473
0
L
Hachiman
7,541
503
120
8
0
276,557
3
W
Ishtar
8,569
571
122
8
0
285,423
2
L
Charon
6,984
466
40
3
0
311,091
2
W
Susano
9,438
629
130
9
0
379,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role