Player Matchup

Vamana
Vamana
AresPro12
Vamana
Level 81
God Stats
13W - 4L
1,854 SR
Queue Stats
205W - 178L
1,513 Elo+
Party 2
Hou Yi
Hou Yi
Dasty
Hou Yi
Level 173
God Stats
1W - 1L
1,374 SR
Queue Stats
105W - 100L
1,409 Elo+
Solo
Achilles
Achilles
GerardGames
Achilles
Level 77
God Stats
2W - 2L
1,450 SR
Queue Stats
86W - 74L
1,480 Elo+
Party 2
Janus
Janus
Leroy_jr_19
Janus
Level 128
God Stats
10W - 14L
1,304 SR
Queue Stats
86W - 69L
1,348 Elo+
Solo
Bacchus
Bacchus
Shun75
Bacchus
Level 76
God Stats
4W - 6L
1,282 SR
Queue Stats
425W - 403L
1,495 Elo+
Party 2
Team Averages
Level 107
1,453 SR
1,449 Elo+

VS

Team Averages
Level 100
1,543 SR
1,347 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
MaNgEuRdeStRiNg
Kuzenbo
Level 126
God Stats
0W - 1L
1,716 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anhur
Anhur
Narcotik III
Anhur
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
PabloAlja26
Ymir
Level 59
God Stats
3W - 5L
1,500 SR
Queue Stats
8W - 20L
1,118 Elo+
Party 3
Scylla
Scylla
alexma
Scylla
Level 91
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 20L
1,118 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AresPro12
Vamana
14
3 / 1 / 7
8,142
479
6,469
14,701
15,587
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
Dasty
Hou Yi
14
6 / 3 / 3
8,822
519
10,726
10,987
4,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
GerardGames
Achilles
16
7 / 0 / 1
9,999
588
9,842
10,263
11,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 0 / 4
9,474
557
5,668
6,507
2,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Shun75
Bacchus
14
3 / 2 / 10
8,674
510
9,150
17,670
22,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
2 / 5 / 2
6,893
405
5,329
13,670
5,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 3 / 3
8,270
486
7,443
14,075
17,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 6 / 2
7,382
434
7,294
11,711
4,691
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 5 / 1
7,390
435
5,227
13,895
9,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
alexma
Scylla
12
0 / 3 / 0
6,991
411
2,130
7,513
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
22
Kills
6
6
Deaths
22
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
2
5
2
0.6
W
Vamana
AresPro12
Vamana
3
1
7
6.5
W
Hou Yi
Dasty
Hou Yi
6
3
3
2.5
W
Achilles
GerardGames
Achilles
7
0
1
7.5
W
3
0
4
5
L
3
3
3
1.5
L
1
6
2
0.33
L
0
5
1
0.1
W
Bacchus
Shun75
Bacchus
3
2
10
4
L
Scylla
alexma
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,855
Damage
27,423
60,128
Taken
60,864
56,776
Mitigated
40,447
17,966
Healing
10,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
5,329
432
0
3,591
13,670
5,661
542
3,997
9,580
0
34,899
W
Vamana
AresPro12
Vamana
6,469
3,269
0
2,689
14,701
15,587
248
2,918
11,689
0
59,569
W
Hou Yi
Dasty
Hou Yi
10,726
5,404
0
2,728
10,987
4,425
401
2,389
8,598
0
61,481
W
Achilles
GerardGames
Achilles
9,842
2,452
0
4,003
10,263
11,779
506
3,236
6,627
0
63,630
W
5,668
370
0
3,288
6,507
2,770
0
2,355
4,152
79,136
720
L
7,443
2,972
0
2,226
14,075
17,492
14
2,280
11,795
27,860
0
L
7,294
4,212
0
1,414
11,711
4,691
175
2,844
8,867
0
43,816
L
5,227
527
0
2,803
13,895
9,634
0
1,109
11,711
48,840
0
W
Bacchus
Shun75
Bacchus
9,150
1,182
0
5,258
17,670
22,215
23
3,400
14,270
26,524
5,677
L
Scylla
alexma
Scylla
2,130
236
0
879
7,513
2,969
0
2,862
4,608
47,993
301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,111
Gold Earned
36,926
474
Minions Killed
332
0
Camps Cleared
0
1,539,796
Distance Traveled
1,663,223
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,893
405
47
3
0
369,957
0
W
Vamana
8,142
479
81
5
0
351,711
0
W
Hou Yi
8,822
519
102
6
0
298,658
0
W
Achilles
9,999
588
111
7
0
237,462
5
W
Janus
9,474
557
152
9
0
305,887
0
L
Kuzenbo
8,270
486
35
2
0
369,757
0
L
Anhur
7,382
434
73
4
0
293,634
1
L
Ymir
7,390
435
80
5
0
296,510
0
W
Bacchus
8,674
510
28
2
0
346,078
3
L
Scylla
6,991
411
97
6
0
333,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role