Player Matchup

Geb
Geb
 
Geb
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AbortMePlease
Anhur
Level 29
God Stats
2W - 4L
1,419 SR
Queue Stats
9W - 12L
1,405 Elo+
Party 3
Surtr
Surtr
KNDXpert
Surtr
Level 157
God Stats
1W - 3L
1,299 SR
Queue Stats
96W - 97L
1,525 Elo+
Solo
Kukulkan
Kukulkan
SatisfiedYeti
Kukulkan
Level 68
God Stats
0W - 1L
1,799 SR
Queue Stats
9W - 9L
1,461 Elo+
Party 3
Nemesis
Nemesis
Snowzilla13
Nemesis
Level 65
God Stats
2W - 2L
1,651 SR
Queue Stats
10W - 9L
1,484 Elo+
Party 3
Team Averages
Level 95
1,534 SR
1,475 Elo+

VS

Team Averages
Level 98
1,638 SR
1,587 Elo+
Janus
Janus
 
Janus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
Cutting_Edge_07_
Surtr
Level 110
God Stats
1W - 0L
1,698 SR
Queue Stats
19W - 17L
1,561 Elo+
Party 2
Izanami
Izanami
MAD13Camel
Izanami
Level 17
God Stats
2W - 1L
1,763 SR
Queue Stats
8W - 5L
1,840 Elo+
Party 2
Bacchus
Bacchus
lary-da-lobster
Bacchus
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 105L
1,517 Elo+
Party 1
Ao Kuang
Ao Kuang
llcrakheadll
Ao Kuang
Level 126
God Stats
60W - 43L
1,728 SR
Queue Stats
239W - 232L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 3 / 0
6,221
444
4,641
12,968
9,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 4 / 0
6,374
455
4,634
10,313
3,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
KNDXpert
Surtr
12
1 / 4 / 0
6,450
461
7,579
15,711
9,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
SatisfiedYeti
Kukulkan
12
0 / 3 / 0
6,931
495
5,872
7,241
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nemesis
Snowzilla13
Nemesis
13
2 / 2 / 1
6,893
492
4,769
11,188
4,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 1 / 4
6,918
494
3,607
4,876
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 1 / 2
9,017
644
11,546
11,719
9,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
MAD13Camel
Izanami
13
5 / 1 / 5
8,420
601
9,241
8,668
3,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 0 / 7
8,151
582
5,655
12,031
13,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
llcrakheadll
Ao Kuang
15
4 / 0 / 4
8,556
611
7,879
12,450
5,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
3
Kills
16
16
Deaths
3
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
3
0
0
W
Janus
 
Janus
0
1
4
2
L
0
4
0
0
W
4
1
2
5
L
Surtr
KNDXpert
Surtr
1
4
0
0.25
W
Izanami
MAD13Camel
Izanami
5
1
5
7.5
L
Kukulkan
SatisfiedYeti
Kukulkan
0
3
0
0
L
Nemesis
Snowzilla13
Nemesis
2
2
1
1.25
W
3
0
7
6.5
W
Ao Kuang
llcrakheadll
Ao Kuang
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,495
Damage
37,928
57,421
Taken
49,744
30,206
Mitigated
33,459
8,293
Healing
20,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,641
341
0
2,672
12,968
9,430
0
4,520
8,448
26,643
0
W
Janus
 
Janus
3,607
535
0
490
4,876
1,755
434
1,781
3,095
50,464
0
L
4,634
1,858
0
1,492
10,313
3,830
0
2,929
7,333
0
44,719
W
11,546
4,831
0
4,888
11,719
9,610
64
465
11,254
2,145
73,427
L
Surtr
KNDXpert
Surtr
7,579
2,674
0
2,517
15,711
9,301
0
2,725
12,313
998
42,798
W
Izanami
MAD13Camel
Izanami
9,241
6,444
0
1,743
8,668
3,575
1,710
2,981
5,687
0
65,724
L
Kukulkan
SatisfiedYeti
Kukulkan
5,872
572
0
485
7,241
2,649
631
3,960
3,281
67,079
0
L
Nemesis
Snowzilla13
Nemesis
4,769
1,912
0
1,127
11,188
4,996
0
3,552
7,446
0
61,241
W
5,655
655
0
2,937
12,031
13,093
0
3,723
8,308
26,201
2,041
W
Ao Kuang
llcrakheadll
Ao Kuang
7,879
1,507
0
10,245
12,450
5,426
0
2,756
9,694
73,446
6,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,869
Gold Earned
41,062
390
Minions Killed
486
0
Camps Cleared
0
1,301,141
Distance Traveled
1,436,838
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,221
444
29
2
0
269,729
2
W
Janus
6,918
494
76
5
0
290,658
0
L
Anhur
6,374
455
78
6
0
222,886
0
W
Surtr
9,017
644
134
10
0
268,795
0
L
Surtr
6,450
461
70
5
0
236,638
1
W
Izanami
8,420
601
100
7
0
261,625
0
L
Kukulkan
6,931
495
117
8
0
248,123
0
L
Nemesis
6,893
492
96
7
0
323,765
0
W
Bacchus
8,151
582
46
3
0
296,380
2
W
Ao Kuang
8,556
611
130
9
0
319,380
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role