Player Matchup

Surtr
Surtr
MaDhAtReSs28
Surtr
Level 64
God Stats
9W - 6L
1,425 SR
Queue Stats
137W - 132L
1,488 Elo+
Party 1
Jormungandr
Jormungandr
WaLLMage
Jormungandr
Level 68
God Stats
91W - 56L
1,566 SR
Queue Stats
205W - 193L
1,513 Elo+
Party 1
Janus
Janus
asleeporange008
Janus
Level 74
God Stats
15W - 17L
1,307 SR
Queue Stats
402W - 414L
1,525 Elo+
Solo
Team Averages
Level 69
1,433 SR
1,509 Elo+

VS

Team Averages
Level 65
1,479 SR
1,472 Elo+
Bacchus
Bacchus
FDBP CosbyJr
Bacchus
Level 64
God Stats
5W - 4L
1,438 SR
Queue Stats
27W - 33L
1,425 Elo+
Party 2
Hades
Hades
FDBP JOSHY
Hades
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 42L
1,492 Elo+
Party 2
Medusa
Medusa
FDBP Ricardo
Medusa
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 68L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 7
9,365
720
5,601
15,832
16,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
WaLLMage
Jormungandr
15
7 / 4 / 7
10,625
817
14,607
13,561
8,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
9 / 0 / 6
11,588
891
14,602
6,207
2,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FDBP CosbyJr
Bacchus
14
3 / 5 / 3
9,549
735
5,851
15,979
19,757
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
12
0 / 7 / 5
8,100
623
5,730
11,433
4,459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
15
4 / 6 / 4
9,509
731
9,338
17,777
6,269
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
18
Kills
7
9
Deaths
18
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
FDBP CosbyJr
Bacchus
3
5
3
0.9
L
Hades
0
7
5
0.36
L
Medusa
4
6
4
1
W
2
5
7
1.1
W
Jormungandr
WaLLMage
Jormungandr
7
4
7
2.63
W
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,810
Damage
20,919
35,600
Taken
45,189
27,593
Mitigated
30,485
1,462
Healing
6,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
FDBP CosbyJr
Bacchus
5,851
407
62
1,164
15,979
19,757
0
8,126
7,026
22,961
0
L
Hades
5,730
525
264
1,840
11,433
4,459
0
6,793
4,096
17,623
0
L
Medusa
9,338
4,294
0
3,492
17,777
6,269
0
11,695
4,863
0
42,714
W
5,601
2,275
0
1,246
15,832
16,219
195
4,244
11,588
706
14,863
W
Jormungandr
WaLLMage
Jormungandr
14,607
1,504
0
216
13,561
8,471
783
3,353
10,208
42,621
595
W
14,602
749
0
0
6,207
2,903
1,678
3,996
2,211
52,004
1,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,578
Gold Earned
27,158
162
Minions Killed
114
0
Camps Cleared
0
726,152
Distance Traveled
569,665
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,549
735
21
2
0
220,235
0
L
Hades
8,100
623
21
2
0
146,287
0
L
Medusa
9,509
731
72
6
0
203,143
0
W
Surtr
9,365
720
24
2
0
235,584
0
W
Jormungandr
10,625
817
52
4
0
230,872
6
W
Janus
11,588
891
86
7
0
259,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role