Player Matchup

Thoth
Thoth
Silver I
PΛPS
Thoth
Silver I
Level 158
God Stats
5W - 1L
1,307 SR
Queue Stats
14W - 8L
1,548 MMR
Party 1
Anhur
Anhur
Silver I
Smîter
Anhur
Silver I
Level 187
God Stats
4W - 3L
1,280 SR
Queue Stats
14W - 8L
1,548 MMR
Party 1
Geb
Geb
Silver I
ZenBoi
Geb
Silver I
Level 155
God Stats
3W - 1L
1,774 SR
Queue Stats
9W - 4L
1,548 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 167
1,454 SR
1,548 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 131
1,490 SR
1,509 MMR
Hun Batz
Hun Batz
Bronze III
CPTwb
Hun Batz
Bronze III
Level 82
God Stats
1W - 3L
1,470 SR
Queue Stats
4W - 10L
1,470 MMR
Solo
Bellona
Bellona
Bronze III
Hate2104
Bellona
Bronze III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,524 MMR
Solo
He Bo
He Bo
Silver IV
Treble3x
He Bo
Silver IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 53L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
PΛPS
Thoth
17
4 / 2 / 15
12,256
766
14,907
9,177
3,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
Smîter
Anhur
18
11 / 1 / 9
13,509
844
20,773
16,079
7,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
ZenBoi
Geb
17
6 / 0 / 12
11,917
745
12,921
13,907
17,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
CharonAchillesBake KujiraCamazotzNe Zha

VS

Bans
ArtioHorusOdinBastetSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CPTwb
Hun Batz
14
0 / 5 / 3
9,482
593
4,730
17,758
7,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Mace

Mace

+10
Physical Power

Bellona
Hate2104
Bellona
15
2 / 7 / 1
10,380
649
11,770
26,022
30,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Treble3x
He Bo
15
1 / 9 / 2
10,354
647
11,608
14,948
4,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
21
Kills
3
3
Deaths
21
36
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
CPTwb
Hun Batz
0
5
3
0.3
L
Bellona
Hate2104
Bellona
2
7
1
0.36
W
Thoth
PΛPS
Thoth
4
2
15
5.75
W
Anhur
Smîter
Anhur
11
1
9
15.5
L
He Bo
Treble3x
He Bo
1
9
2
0.22
W
Geb
ZenBoi
Geb
6
0
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,601
Damage
28,108
39,163
Taken
58,728
28,689
Mitigated
42,041
9,969
Healing
5,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
CPTwb
Hun Batz
4,730
777
0
3,298
17,758
7,365
0
8,016
9,222
0
28,610
L
Bellona
Hate2104
Bellona
11,770
2,493
0
2,340
26,022
30,004
0
10,495
14,717
0
41,331
W
Thoth
PΛPS
Thoth
14,907
618
0
2,411
9,177
3,611
1,054
2,479
6,392
44,200
339
W
Anhur
Smîter
Anhur
20,773
14,858
0
4,271
16,079
7,825
1,949
5,371
10,055
0
81,073
L
He Bo
Treble3x
He Bo
11,608
162
0
200
14,948
4,672
0
7,496
7,081
59,523
1,411
W
Geb
ZenBoi
Geb
12,921
1,205
553
2,734
13,907
17,253
253
3,463
10,311
25,877
502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,682
Gold Earned
30,216
204
Minions Killed
177
0
Camps Cleared
0
886,377
Distance Traveled
816,561
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,482
593
41
3
0
243,234
3
L
Bellona
10,380
649
60
4
0
299,579
0
W
Thoth
12,256
766
62
4
0
298,328
0
W
Anhur
13,509
844
126
8
0
271,780
2
L
He Bo
10,354
647
76
5
0
273,748
0
W
Geb
11,917
745
16
1
0
316,269
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role