Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Custymercs
Medusa
Level 26
God Stats
16W - 20L
1,455 SR
Queue Stats
54W - 62L
1,352 Elo+
Party 1
Danzaburou
Danzaburou
alcoholism2
Danzaburou
Level 17
God Stats
4W - 2L
1,741 SR
Queue Stats
45W - 29L
1,563 Elo+
Solo
Anubis
Anubis
keek43
Anubis
Level 28
God Stats
1W - 1L
1,329 SR
Queue Stats
8W - 14L
1,420 Elo+
Solo
Team Averages
Level 70
1,505 SR
1,467 Elo+

VS

Team Averages
Level 19
1,486 SR
1,402 Elo+
Achilles
Achilles
BurrtheFurr22
Achilles
Level 16
God Stats
9W - 11L
1,589 SR
Queue Stats
23W - 25L
1,374 Elo+
Solo
Ganesha
Ganesha
FayydedGyal509
Ganesha
Level 16
God Stats
2W - 4L
1,771 SR
Queue Stats
6W - 20L
1,387 Elo+
Solo
Nu Wa
Nu Wa
Final_Ragdoll-_-
Nu Wa
Level 6
God Stats
0W - 2L
1,299 SR
Queue Stats
6W - 2L
1,566 Elo+
Solo
Mercury
Mercury
ItsChickenLittle
Mercury
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Solo
Ishtar
Ishtar
mcthuderbuckets
Ishtar
Level 26
God Stats
0W - 4L
1,272 SR
Queue Stats
59W - 55L
1,183 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
2 / 0 / 1
5,626
1,125
4,282
4,692
2,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
 
Kuzenbo
10
2 / 1 / 3
5,262
1,052
3,150
5,216
5,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Custymercs
Medusa
10
0 / 0 / 2
4,992
998
2,429
3,144
1,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Danzaburou
alcoholism2
Danzaburou
11
2 / 0 / 2
5,771
1,154
4,981
3,527
1,367
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Anubis
keek43
Anubis
10
0 / 0 / 3
4,942
988
1,132
1,423
637
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BurrtheFurr22
Achilles
9
0 / 1 / 0
4,589
918
2,691
5,941
4,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 1 / 1
5,243
1,049
3,960
6,064
3,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 0 / 0
5,429
1,086
3,612
2,836
900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
4,540
908
875
2,355
826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 2 / 0
4,450
890
689
3,561
1,238
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
6
Kills
1
1
Deaths
6
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
0
1
2.5
W
Kuzenbo
 
Kuzenbo
2
1
3
3.5
L
Achilles
BurrtheFurr22
Achilles
0
1
0
0
W
Medusa
Custymercs
Medusa
0
0
2
1
L
0
1
1
0.5
L
1
0
0
1
L
0
2
0
0
W
Danzaburou
alcoholism2
Danzaburou
2
0
2
3
W
Anubis
keek43
Anubis
0
0
3
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,974
Damage
11,827
18,002
Taken
20,757
11,023
Mitigated
11,767
2,380
Healing
4,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
4,282
525
0
260
4,692
2,744
244
1,576
3,035
0
16,052
W
Kuzenbo
 
Kuzenbo
3,150
1,062
0
986
5,216
5,245
0
2,573
2,542
4,503
0
L
Achilles
BurrtheFurr22
Achilles
2,691
452
0
1,191
5,941
4,990
0
1,364
4,412
0
7,043
W
Medusa
Custymercs
Medusa
2,429
645
0
132
3,144
1,030
478
1,216
1,816
0
11,873
L
3,960
302
0
1,927
6,064
3,813
0
850
5,099
9,469
0
L
3,612
716
0
750
2,836
900
0
253
2,539
21,052
0
L
875
491
0
102
2,355
826
0
400
1,846
0
3,484
W
Danzaburou
alcoholism2
Danzaburou
4,981
1,787
0
625
3,527
1,367
517
1,496
2,031
24
20,672
W
Anubis
keek43
Anubis
1,132
0
0
377
1,423
637
240
711
712
8,839
384
L
689
379
0
120
3,561
1,238
0
866
2,610
0
3,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,593
Gold Earned
24,251
106
Minions Killed
84
0
Camps Cleared
0
599,587
Distance Traveled
452,370
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
5,626
1,125
33
7
0
112,585
0
W
Kuzenbo
5,262
1,052
3
1
0
122,271
0
L
Achilles
4,589
918
9
2
0
115,327
0
W
Medusa
4,992
998
16
3
0
137,476
0
L
Ganesha
5,243
1,049
2
0
0
118,236
0
L
Nu Wa
5,429
1,086
55
11
0
120,975
0
L
Mercury
4,540
908
9
2
0
45,903
0
W
Danzaburou
5,771
1,154
41
8
0
109,693
0
W
Anubis
4,942
988
13
3
0
117,562
0
L
Ishtar
4,450
890
9
2
0
51,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role