Player Matchup

He Bo
He Bo
Darkcannibal
He Bo
Level 153
God Stats
2W - 1L
1,236 SR
Queue Stats
134W - 137L
1,484 Elo+
Party 1
Xing Tian
Xing Tian
NastyEdBoy
Xing Tian
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 24L
1,496 Elo+
Solo
Hel
Hel
Whatname1985
Hel
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,597 Elo+
Party 1
Anhur
Anhur
X fusee X
Anhur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,635 Elo+
Solo
Fenrir
Fenrir
leonix32
Fenrir
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 64L
1,499 Elo+
Party 1
Team Averages
Level 74
1,447 SR
1,542 Elo+

VS

Team Averages
Level 124
1,447 SR
1,449 Elo+
Discordia
Discordia
AWolfisrein
Discordia
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 56L
1,298 Elo+
Solo
Anhur
Anhur
BossBeefy
Anhur
Level 118
God Stats
0W - 2L
1,235 SR
Queue Stats
463W - 463L
1,460 Elo+
Solo
Nemesis
Nemesis
ValientNoob
Nemesis
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
441W - 433L
1,477 Elo+
Solo
Hel
Hel
VivaCashern
Hel
Level 146
God Stats
1W - 4L
1,500 SR
Queue Stats
211W - 226L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Ya Mums Cah
Kuzenbo
Level 115
God Stats
3W - 3L
1,500 SR
Queue Stats
369W - 361L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 8
11,430
635
19,525
16,421
7,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
NastyEdBoy
Xing Tian
18
1 / 2 / 7
11,422
635
12,112
25,120
24,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
2 / 1 / 9
11,573
643
17,965
18,233
9,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Anhur
X fusee X
Anhur
20
4 / 3 / 5
11,896
661
18,970
18,908
8,814
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
leonix32
Fenrir
17
1 / 5 / 8
10,609
589
9,084
19,626
9,813
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AWolfisrein
Discordia
2
0 / 0 / 0
4,960
276
0
0
0
Anhur
BossBeefy
Anhur
20
3 / 3 / 5
11,419
634
13,172
16,169
8,256
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
ValientNoob
Nemesis
19
2 / 4 / 7
11,056
614
22,366
25,491
18,581
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

20
4 / 3 / 4
12,189
677
26,617
17,679
10,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Ya Mums Cah
Kuzenbo
20
3 / 1 / 8
12,458
692
16,086
27,960
44,971
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
36
11
Kills
12
12
Deaths
11
37
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Discordia
AWolfisrein
Discordia
0
0
0
0
L
Anhur
BossBeefy
Anhur
3
3
5
1.83
W
3
1
8
7
W
Xing Tian
NastyEdBoy
Xing Tian
1
2
7
2.25
L
Nemesis
ValientNoob
Nemesis
2
4
7
1.38
L
4
3
4
2
W
2
1
9
6.5
W
Anhur
X fusee X
Anhur
4
3
5
2.17
L
Kuzenbo
Ya Mums Cah
Kuzenbo
3
1
8
7
W
Fenrir
leonix32
Fenrir
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,656
Damage
78,241
98,308
Taken
87,299
59,275
Mitigated
82,428
57,392
Healing
48,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AWolfisrein
Discordia
0
0
0
0
0
0
0
0
0
0
0
L
Anhur
BossBeefy
Anhur
13,172
4,604
2,360
1,144
16,169
8,256
3,395
11,297
4,872
0
30,592
W
19,525
629
1,871
1,478
16,421
7,347
125
6,499
9,540
31,253
0
W
Xing Tian
NastyEdBoy
Xing Tian
12,112
677
4,041
3,555
25,120
24,191
276
11,725
12,867
21,653
1,547
L
Nemesis
ValientNoob
Nemesis
22,366
2,390
1,513
4,253
25,491
18,581
25
11,513
13,978
0
35,846
L
26,617
0
13,935
8,804
17,679
10,620
70
11,511
6,168
62,216
947
W
17,965
628
28,369
13,444
18,233
9,110
572
9,036
8,937
46,194
2,183
W
Anhur
X fusee X
Anhur
18,970
9,062
1,119
1,442
18,908
8,814
108
6,282
12,033
0
51,538
L
Kuzenbo
Ya Mums Cah
Kuzenbo
16,086
3,831
6,308
9,959
27,960
44,971
0
13,647
14,313
26,706
629
W
Fenrir
leonix32
Fenrir
9,084
827
570
1,503
19,626
9,813
695
7,792
11,490
0
18,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,930
Gold Earned
52,082
200
Minions Killed
178
0
Camps Cleared
0
1,637,609
Distance Traveled
1,303,560
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
4,960
276
0
0
0
0
0
L
Anhur
11,419
634
34
2
0
312,344
0
W
He Bo
11,430
635
23
1
0
354,340
0
W
Xing Tian
11,422
635
9
1
0
355,511
0
L
Nemesis
11,056
614
27
2
0
306,337
0
L
Hel
12,189
677
104
6
0
319,461
0
W
Hel
11,573
643
70
4
0
331,558
0
W
Anhur
11,896
661
72
4
0
252,143
0
L
Kuzenbo
12,458
692
13
1
0
365,418
0
W
Fenrir
10,609
589
26
1
0
344,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role