Player Matchup

Ishtar
Ishtar
CreamiestCake
Ishtar
Level 61
God Stats
3W - 2L
1,500 SR
Queue Stats
136W - 147L
1,310 Elo+
Solo
Sobek
Sobek
Ducky1Rubber
Sobek
Level 106
God Stats
4W - 1L
1,685 SR
Queue Stats
82W - 81L
1,443 Elo+
Solo
Zeus
Zeus
Eyes0fTheW0rld
Zeus
Level 86
God Stats
1W - 0L
1,308 SR
Queue Stats
36W - 25L
1,716 Elo+
Solo
Erlang Shen
Erlang Shen
Wolf_Chief_8
Erlang Shen
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 26L
1,392 Elo+
Solo
Serqet
Serqet
br030307
Serqet
Level 66
God Stats
3W - 4L
1,500 SR
Queue Stats
208W - 229L
1,148 Elo+
Solo
Team Averages
Level 84
1,499 SR
1,402 Elo+

VS

Team Averages
Level 79
1,436 SR
1,474 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DabasaurusRecks
Bacchus
Level 68
God Stats
2W - 3L
1,515 SR
Queue Stats
5W - 10L
1,331 Elo+
Party 1
Arachne
Arachne
Elyxnn
Arachne
Level 66
God Stats
1W - 3L
1,289 SR
Queue Stats
18W - 18L
1,399 Elo+
Solo
Hades
Hades
ladys Isa
Hades
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,744 Elo+
Solo
Hou Yi
Hou Yi
o_DeadbyMidnight
Hou Yi
Level 67
God Stats
5W - 9L
1,378 SR
Queue Stats
17W - 27L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 3
8,167
544
7,882
8,262
3,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 1 / 8
8,374
558
6,588
13,204
13,246
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 2 / 5
7,726
515
9,856
6,472
2,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Wolf_Chief_8
Erlang Shen
11
0 / 2 / 0
6,910
461
3,916
10,900
9,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
br030307
Serqet
14
0 / 1 / 3
7,225
482
1,664
7,451
3,571
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 1 / 0
7,702
513
5,565
8,544
4,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

10
0 / 4 / 3
5,812
387
4,526
11,595
10,655
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Arachne
Elyxnn
Arachne
11
1 / 2 / 2
6,697
446
5,313
10,940
4,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hades
ladys Isa
Hades
11
1 / 2 / 0
6,261
417
2,983
6,199
4,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 3 / 1
5,919
395
6,147
10,552
4,163
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
12
Kills
5
7
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
1
0
2
W
6
1
3
7.5
L
0
4
3
0.38
W
3
1
8
7
L
Arachne
Elyxnn
Arachne
1
2
2
1
W
3
2
5
2.75
W
Erlang Shen
Wolf_Chief_8
Erlang Shen
0
2
0
0
W
Serqet
br030307
Serqet
0
1
3
1.5
L
Hades
ladys Isa
Hades
1
2
0
0.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,906
Damage
24,534
46,289
Taken
47,830
32,045
Mitigated
27,717
15,769
Healing
8,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,565
367
0
2,575
8,544
4,234
0
269
7,574
46,591
0
W
7,882
4,698
0
2,919
8,262
3,577
456
2,573
5,689
0
58,415
L
4,526
486
0
474
11,595
10,655
0
4,905
6,480
20,307
0
W
6,588
541
162
5,328
13,204
13,246
112
2,869
10,335
29,027
0
L
Arachne
Elyxnn
Arachne
5,313
3,222
0
1,376
10,940
4,371
0
3,765
7,175
0
43,384
W
9,856
2,223
0
490
6,472
2,412
351
1,718
4,754
54,054
993
W
Erlang Shen
Wolf_Chief_8
Erlang Shen
3,916
1,514
0
4,569
10,900
9,239
0
5,385
5,515
0
39,279
W
Serqet
br030307
Serqet
1,664
636
0
2,301
7,451
3,571
0
464
6,987
0
62,963
L
Hades
ladys Isa
Hades
2,983
166
55
1,408
6,199
4,294
15
2,957
3,242
25,559
848
L
6,147
3,587
0
2,976
10,552
4,163
0
4,329
6,223
0
36,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,402
Gold Earned
32,391
385
Minions Killed
281
0
Camps Cleared
0
1,431,458
Distance Traveled
1,413,474
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,702
513
86
6
0
267,045
1
W
Ishtar
8,167
544
73
5
0
256,362
1
L
Bacchus
5,812
387
25
2
0
283,417
0
W
Sobek
8,374
558
34
2
0
303,775
0
L
Arachne
6,697
446
58
4
0
342,340
0
W
Zeus
7,726
515
99
7
0
286,893
0
W
Erlang Shen
6,910
461
75
5
0
253,155
0
W
Serqet
7,225
482
104
7
0
331,273
0
L
Hades
6,261
417
50
3
0
239,731
0
L
Hou Yi
5,919
395
62
4
0
280,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role