Player Matchup

Bake Kujira
Bake Kujira
Cyb3r_W01f_510
Bake Kujira
Level 41
God Stats
1W - 1L
1,737 SR
Queue Stats
55W - 59L
1,388 Elo+
Solo
Hun Batz
Hun Batz
Marrow66
Hun Batz
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 15L
1,343 Elo+
Solo
Tiamat
Tiamat
NMWildAles
Tiamat
Level 61
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Mulan
Mulan
SleepyCabin
Mulan
Level 86
God Stats
0W - 1L
1,591 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hachiman
Hachiman
buringangel4356
Hachiman
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 68
1,522 SR
1,446 Elo+

VS

Team Averages
Level 118
1,561 SR
1,455 Elo+
Nike
Nike
DoubtingThomas23
Nike
Level 87
God Stats
407W - 370L
1,535 SR
Queue Stats
460W - 460L
1,469 Elo+
Solo
Mercury
Mercury
EliteAlpha209
Mercury
Level 115
God Stats
5W - 3L
1,482 SR
Queue Stats
74W - 73L
1,475 Elo+
Solo
Neith
Neith
God_Slayer0
Neith
Level 167
God Stats
4W - 2L
1,603 SR
Queue Stats
35W - 40L
1,407 Elo+
Party 2
Nu Wa
Nu Wa
Qualerinos
Nu Wa
Level 65
God Stats
1W - 1L
1,864 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chang'e
Chang'e
RED_OCTOBER777
Chang'e
Level 157
God Stats
3W - 4L
1,319 SR
Queue Stats
9W - 10L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
Cyb3r_W01f_510
Bake Kujira
11
1 / 2 / 0
7,191
449
4,095
15,758
13,637
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Marrow66
Hun Batz
12
0 / 4 / 0
6,603
413
3,551
14,265
6,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
NMWildAles
Tiamat
13
0 / 5 / 0
7,349
459
3,683
9,851
6,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 0
7,214
451
5,465
15,756
16,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hachiman
11
0 / 6 / 1
6,287
393
5,111
12,722
4,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 3
9,416
589
10,749
11,823
12,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
16
5 / 0 / 9
9,343
584
10,158
11,688
5,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 1 / 2
9,585
599
16,921
12,608
5,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
1
0 / 0 / 0
3,267
204
0
0
0
16
6 / 0 / 1
9,720
608
9,296
8,411
3,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
21
21
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bake Kujira
Cyb3r_W01f_510
Bake Kujira
1
2
0
0.5
W
4
0
3
5.5
W
Mercury
5
0
9
9.5
W
6
1
2
7
L
Hun Batz
Marrow66
Hun Batz
0
4
0
0
L
Tiamat
NMWildAles
Tiamat
0
5
0
0
W
Nu Wa
0
0
0
0
W
6
0
1
6.5
L
0
4
0
0
L
Hachiman
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,905
Damage
47,124
68,352
Taken
44,530
46,952
Mitigated
28,175
14,379
Healing
14,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bake Kujira
Cyb3r_W01f_510
Bake Kujira
4,095
1,651
0
3,844
15,758
13,637
33
609
15,149
44,017
1,214
W
10,749
1,209
0
1,224
11,823
12,894
180
0
11,823
2,758
72,518
W
Mercury
10,158
5,777
0
2,644
11,688
5,814
163
1,036
10,652
0
87,456
W
16,921
7,696
0
5,002
12,608
5,933
734
2,761
9,847
0
80,112
L
Hun Batz
Marrow66
Hun Batz
3,551
1,375
51
2,692
14,265
6,271
0
3,003
11,262
0
45,791
L
Tiamat
NMWildAles
Tiamat
3,683
675
0
1,515
9,851
6,443
0
5,677
4,174
55,619
1,116
W
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
9,296
469
701
4,998
8,411
3,534
1,060
3,501
4,910
78,030
817
L
5,465
312
0
4,074
15,756
16,260
0
821
14,935
0
56,234
L
Hachiman
5,111
3,887
123
2,080
12,722
4,341
444
0
12,722
0
33,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,644
Gold Earned
41,331
396
Minions Killed
500
0
Camps Cleared
0
1,467,210
Distance Traveled
1,308,522
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bake Kujira
7,191
449
67
4
0
298,169
0
W
Nike
9,416
589
109
7
0
318,140
0
W
Mercury
9,343
584
119
7
0
368,976
0
W
Neith
9,585
599
126
8
0
274,089
6
L
Hun Batz
6,603
413
74
5
0
320,029
0
L
Tiamat
7,349
459
115
7
0
275,582
2
W
Nu Wa
3,267
204
0
0
0
0
0
W
Chang'e
9,720
608
146
9
0
347,317
0
L
Mulan
7,214
451
88
6
0
288,556
0
L
Hachiman
6,287
393
52
3
0
284,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role