Player Matchup

Hou Yi
Hou Yi
Infamous925
Hou Yi
Level 204
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 21L
1,336 Elo+
Party 2
Osiris
Osiris
Legendarix09
Osiris
Level 156
God Stats
3W - 4L
1,588 SR
Queue Stats
23W - 25L
1,505 Elo+
Solo
Janus
Janus
Snakeman54
Janus
Level 107
God Stats
13W - 12L
1,700 SR
Queue Stats
111W - 79L
1,554 Elo+
Solo
Thanatos
Thanatos
bones jr max 23
Thanatos
Level 172
God Stats
2W - 0L
1,565 SR
Queue Stats
4W - 12L
1,271 Elo+
Party 2
Sobek
Sobek
imcomet
Sobek
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,504 Elo+
Solo
Team Averages
Level 157
1,571 SR
1,434 Elo+

VS

Team Averages
Level 147
1,396 SR
1,620 Elo+
Scylla
Scylla
 
Scylla
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Ovodaddy
Tsukuyomi
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 69L
1,571 Elo+
Solo
Bellona
Bellona
TankyTactics
Bellona
Level 201
God Stats
2W - 6L
1,079 SR
Queue Stats
121W - 94L
1,626 Elo+
Party 1
Anhur
Anhur
ThumblessAimbot
Anhur
Level 157
God Stats
2W - 1L
1,319 SR
Queue Stats
50W - 14L
1,761 Elo+
Party 1
Athena
Athena
xHardcoreHollyx
Athena
Level 145
God Stats
23W - 18L
1,580 SR
Queue Stats
132W - 96L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
1 / 0 / 5
6,048
864
5,257
3,552
1,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Osiris
13
3 / 0 / 3
6,779
968
8,504
5,911
5,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
13
0 / 0 / 3
6,590
941
5,521
1,614
552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Thanatos
12
2 / 2 / 3
6,218
888
3,771
6,561
2,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
imcomet
Sobek
11
0 / 1 / 4
6,155
879
4,579
8,852
8,616
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
0 / 0 / 1
5,797
828
689
1,421
459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Ovodaddy
Tsukuyomi
11
1 / 2 / 1
5,886
841
5,801
6,004
2,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
TankyTactics
Bellona
11
1 / 1 / 1
5,967
852
8,073
10,918
8,884
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

11
1 / 1 / 2
5,987
855
4,598
4,813
2,066
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 2 / 2
5,981
854
2,898
9,426
7,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
6
Kills
3
3
Deaths
6
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
0
1
0.5
W
Hou Yi
1
0
5
3.5
W
Osiris
3
0
3
4.5
L
Tsukuyomi
Ovodaddy
Tsukuyomi
1
2
1
0.75
W
Janus
0
0
3
1.5
L
Bellona
TankyTactics
Bellona
1
1
1
1.5
L
1
1
2
2
W
Thanatos
2
2
3
1.75
W
Sobek
imcomet
Sobek
0
1
4
2
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,632
Damage
22,059
26,490
Taken
32,582
18,501
Mitigated
21,744
9,035
Healing
7,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
689
117
0
150
1,421
459
0
0
1,421
14,024
0
W
Hou Yi
5,257
2,240
0
250
3,552
1,453
225
0
3,377
0
17,715
W
Osiris
8,504
1,126
0
2,492
5,911
5,474
0
1,085
4,630
0
16,751
L
Tsukuyomi
Ovodaddy
Tsukuyomi
5,801
1,336
0
624
6,004
2,497
0
2,031
3,690
0
13,291
W
Janus
5,521
326
0
500
1,614
552
0
354
1,225
32,036
0
L
Bellona
TankyTactics
Bellona
8,073
1,796
0
4,253
10,918
8,884
0
4,362
6,258
0
15,039
L
4,598
2,802
0
1,222
4,813
2,066
0
1,004
3,433
0
15,134
W
Thanatos
3,771
340
0
3,621
6,561
2,406
0
1,169
5,268
0
9,902
W
Sobek
imcomet
Sobek
4,579
477
0
2,172
8,852
8,616
0
935
7,508
10,107
0
L
2,898
1,095
0
1,564
9,426
7,838
0
2,287
6,826
8,200
384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,790
Gold Earned
29,618
159
Minions Killed
120
0
Camps Cleared
0
836,229
Distance Traveled
731,322
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,797
828
37
5
0
94,081
0
W
Hou Yi
6,048
864
39
6
0
134,403
0
W
Osiris
6,779
968
19
3
0
172,360
0
L
Tsukuyomi
5,886
841
17
2
0
168,270
0
W
Janus
6,590
941
78
11
0
181,303
0
L
Bellona
5,967
852
23
3
0
150,397
0
L
Anhur
5,987
855
27
4
0
149,769
0
W
Thanatos
6,218
888
13
2
0
180,632
0
W
Sobek
6,155
879
10
1
0
167,531
0
L
Athena
5,981
854
16
2
0
168,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role