Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
S3V4Z05
Mercury
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
135W - 157L
1,209 Elo+
Party 2
Achilles
Achilles
XxsebasxX7U7GEY
Achilles
Level 40
God Stats
8W - 5L
1,502 SR
Queue Stats
102W - 95L
1,285 Elo+
Party 2
Sun Wukong
Sun Wukong
dualslashe1001
Sun Wukong
Level 29
God Stats
5W - 3L
1,728 SR
Queue Stats
21W - 14L
1,624 Elo+
Party 3
Ao Kuang
Ao Kuang
samuproxd123
Ao Kuang
Level 27
God Stats
3W - 4L
1,430 SR
Queue Stats
91W - 96L
1,271 Elo+
Party 2
Team Averages
Level 45
1,532 SR
1,378 Elo+

VS

Team Averages
Level 102
1,492 SR
1,445 Elo+
Sylvanus
Sylvanus
Bobjeffwe
Sylvanus
Level 101
God Stats
5W - 1L
1,500 SR
Queue Stats
227W - 231L
1,466 Elo+
Solo
Rama
Rama
DarkOp
Rama
Level 109
God Stats
2W - 2L
1,691 SR
Queue Stats
237W - 222L
1,535 Elo+
Solo
Mulan
Mulan
FatDogsEatHumans
Mulan
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 30L
1,402 Elo+
Party 1
Hades
Hades
Okani Yuki
Hades
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 69L
1,418 Elo+
Solo
Nemesis
Nemesis
xcpro9x
Nemesis
Level 123
God Stats
1W - 3L
1,268 SR
Queue Stats
29W - 29L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 1 / 2
5,737
522
5,997
5,663
1,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
S3V4Z05
Mercury
8
1 / 8 / 0
4,876
443
2,920
9,966
3,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
12
2 / 1 / 0
6,100
555
4,763
9,174
9,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
dualslashe1001
Sun Wukong
10
2 / 3 / 1
6,076
552
8,706
10,459
9,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
samuproxd123
Ao Kuang
7
0 / 9 / 1
4,375
398
4,100
11,893
3,613
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bobjeffwe
Sylvanus
10
1 / 1 / 5
6,223
566
4,247
9,346
7,661
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
DarkOp
Rama
10
1 / 2 / 1
5,640
513
4,821
10,236
4,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 1
6,756
614
6,242
9,384
5,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hades
13
9 / 0 / 8
7,994
727
6,579
7,585
3,148
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Nemesis
xcpro9x
Nemesis
11
10 / 1 / 7
7,351
668
9,621
9,368
3,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
6
Kills
22
22
Deaths
6
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
1
2
2
W
Sylvanus
Bobjeffwe
Sylvanus
1
1
5
3.5
W
Rama
DarkOp
Rama
1
2
1
0.75
W
1
2
1
0.75
W
Hades
9
0
8
13
L
Mercury
S3V4Z05
Mercury
1
8
0
0.13
L
Achilles
2
1
0
2
L
Sun Wukong
dualslashe1001
Sun Wukong
2
3
1
0.83
L
Ao Kuang
samuproxd123
Ao Kuang
0
9
1
0.06
W
Nemesis
xcpro9x
Nemesis
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,486
Damage
31,510
47,155
Taken
45,919
28,712
Mitigated
25,140
10,053
Healing
19,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,997
4,012
0
1,828
5,663
1,889
0
1,656
4,007
0
46,359
W
Sylvanus
Bobjeffwe
Sylvanus
4,247
1,279
1,419
3,583
9,346
7,661
0
355
8,991
21,293
0
W
Rama
DarkOp
Rama
4,821
4,232
0
4,238
10,236
4,603
0
0
10,236
0
46,995
W
6,242
1,034
0
2,219
9,384
5,780
114
0
9,384
0
49,699
W
Hades
6,579
893
1,127
5,463
7,585
3,148
434
1,539
6,046
46,409
0
L
Mercury
S3V4Z05
Mercury
2,920
1,600
0
0
9,966
3,656
0
2,846
7,120
0
15,289
L
Achilles
4,763
533
0
2,156
9,174
9,992
0
79
9,095
0
33,679
L
Sun Wukong
dualslashe1001
Sun Wukong
8,706
1,494
0
3,783
10,459
9,562
0
2,920
7,539
0
30,784
L
Ao Kuang
samuproxd123
Ao Kuang
4,100
1,441
0
2,286
11,893
3,613
0
3,325
8,568
20,985
963
W
Nemesis
xcpro9x
Nemesis
9,621
4,164
0
1,894
9,368
3,948
0
2,100
7,268
0
36,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,164
Gold Earned
33,964
235
Minions Killed
313
0
Camps Cleared
0
1,175,203
Distance Traveled
1,049,133
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,737
522
97
9
0
208,975
1
W
Sylvanus
6,223
566
44
4
0
202,980
0
W
Rama
5,640
513
74
7
0
176,963
0
W
Mulan
6,756
614
70
6
0
191,214
4
W
Hades
7,994
727
87
8
0
234,269
0
L
Mercury
4,876
443
26
2
0
258,963
0
L
Achilles
6,100
555
62
6
0
244,041
0
L
Sun Wukong
6,076
552
26
2
0
241,926
0
L
Ao Kuang
4,375
398
24
2
0
221,298
1
W
Nemesis
7,351
668
38
3
0
243,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role