Player Matchup

Thanatos
Thanatos
IAmClueless5089
Thanatos
Level 57
God Stats
9W - 2L
1,879 SR
Queue Stats
83W - 72L
1,419 Elo+
Party 1
King Arthur
King Arthur
JONBONILLA
King Arthur
Level 37
God Stats
16W - 16L
1,736 SR
Queue Stats
89W - 85L
1,464 Elo+
Solo
Vulcan
Vulcan
LifelessFoil870
Vulcan
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 34L
1,365 Elo+
Party 1
Izanami
Izanami
ShootBlast69
Izanami
Level 39
God Stats
5W - 5L
1,428 SR
Queue Stats
78W - 89L
1,393 Elo+
Solo
Athena
Athena
olas1996
Athena
Level 34
God Stats
5W - 3L
1,466 SR
Queue Stats
22W - 33L
1,410 Elo+
Solo
Team Averages
Level 38
1,602 SR
1,410 Elo+

VS

Team Averages
Level 50
1,538 SR
1,479 Elo+
Ra
Ra
CubicWave
Ra
Level 48
God Stats
1W - 1L
1,697 SR
Queue Stats
5W - 8L
1,466 Elo+
Solo
Serqet
Serqet
FriskyFidel
Serqet
Level 39
God Stats
13W - 11L
1,458 SR
Queue Stats
128W - 124L
1,467 Elo+
Party 2
Nike
Nike
GhoulzeFPS
Nike
Level 45
God Stats
1W - 3L
1,448 SR
Queue Stats
28W - 30L
1,439 Elo+
Party 2
Charon
Charon
Nightmarepet
Charon
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
123W - 112L
1,507 Elo+
Party 2
Danzaburou
Danzaburou
minimanimo
Danzaburou
Level 48
God Stats
9W - 7L
1,587 SR
Queue Stats
66W - 52L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
4 / 6 / 4
7,697
513
6,164
14,052
5,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
JONBONILLA
King Arthur
14
11 / 2 / 8
9,565
638
16,638
14,956
17,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
5 / 3 / 5
8,878
592
8,953
6,615
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Izanami
ShootBlast69
Izanami
15
3 / 3 / 6
8,708
581
8,865
9,913
3,881
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
olas1996
Athena
12
1 / 2 / 13
8,351
557
4,542
12,745
8,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 1
6,977
465
5,294
12,495
4,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Serqet
14
4 / 5 / 4
8,254
550
8,879
16,395
8,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 10 / 2
6,220
415
2,786
17,004
8,628
Charon
12
4 / 4 / 4
8,059
537
7,509
14,666
14,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
minimanimo
Danzaburou
14
5 / 2 / 2
9,045
603
11,798
10,743
5,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
29
24
Kills
16
16
Deaths
27
36
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
Serqet
4
5
4
1.2
L
1
10
2
0.2
W
Thanatos
4
6
4
1
W
King Arthur
JONBONILLA
King Arthur
11
2
8
7.5
W
5
3
5
2.5
L
Charon
4
4
4
1.5
W
Izanami
ShootBlast69
Izanami
3
3
6
2
L
Danzaburou
minimanimo
Danzaburou
5
2
2
3
W
Athena
olas1996
Athena
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,162
Damage
36,266
58,281
Taken
71,303
37,878
Mitigated
41,294
16,586
Healing
14,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,294
296
528
2,514
12,495
4,443
196
4,965
7,149
41,820
0
L
Serqet
8,879
3,300
0
2,774
16,395
8,193
0
1,997
14,154
0
63,698
L
2,786
441
0
2,355
17,004
8,628
0
1,905
14,552
0
16,840
W
Thanatos
6,164
2,787
0
8,499
14,052
5,839
24
2,162
11,666
0
39,336
W
King Arthur
JONBONILLA
King Arthur
16,638
888
0
1,354
14,956
17,171
5
2,785
11,300
0
52,960
W
8,953
4,623
0
0
6,615
2,759
1,112
3,734
2,715
53,290
180
L
Charon
7,509
2,083
0
2,089
14,666
14,641
184
3,122
11,285
28,001
3,984
W
Izanami
ShootBlast69
Izanami
8,865
7,007
0
1,474
9,913
3,881
1,942
1,532
8,363
0
69,142
L
Danzaburou
minimanimo
Danzaburou
11,798
5,122
0
3,887
10,743
5,389
531
840
9,715
0
76,971
W
Athena
olas1996
Athena
4,542
1,159
1,687
3,572
12,745
8,228
54
2,181
9,816
14,402
680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,199
Gold Earned
38,555
360
Minions Killed
334
0
Camps Cleared
0
1,417,806
Distance Traveled
1,316,668
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,977
465
70
5
0
241,923
0
L
Serqet
8,254
550
90
6
0
290,400
4
L
Nike
6,220
415
23
2
0
239,548
0
W
Thanatos
7,697
513
71
5
0
310,511
0
W
King Arthur
9,565
638
63
4
0
265,344
2
W
Vulcan
8,878
592
93
6
0
294,342
0
L
Charon
8,059
537
33
2
0
271,419
0
W
Izanami
8,708
581
115
8
0
266,618
0
L
Danzaburou
9,045
603
118
8
0
273,378
0
W
Athena
8,351
557
18
1
0
280,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role