Player Matchup

Achilles
Achilles
Silver I
CHEEEEEEEEESE
Achilles
Silver I
Level 143
God Stats
7W - 4L
1,188 SR
Queue Stats
74W - 76L
1,262 MMR
Party 1
Hachiman
Hachiman
Silver I
hasanbob
Hachiman
Silver I
Level 94
God Stats
7W - 4L
1,210 SR
Queue Stats
56W - 61L
1,262 MMR
Party 1
Discordia
Discordia
Silver III
kacknase287
Discordia
Silver III
Level 138
God Stats
12W - 7L
1,245 SR
Queue Stats
156W - 168L
1,108 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,214 SR
1,211 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 97
1,389 SR
1,325 MMR
Bacchus
Bacchus
Bronze IV
 
Bacchus
Bronze IV
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Silver III
jooooooooligan
Chiron
Silver III
Level 105
God Stats
1W - 3L
1,450 SR
Queue Stats
21W - 28L
1,238 MMR
Party 2
Thoth
Thoth
Silver II
valentainsbahia
Thoth
Silver II
Level 121
God Stats
1W - 2L
1,216 SR
Queue Stats
21W - 28L
1,238 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CHEEEEEEEEESE
Achilles
17
3 / 0 / 3
10,953
685
16,160
18,584
23,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
hasanbob
Hachiman
17
3 / 1 / 4
11,588
724
11,832
12,894
5,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
kacknase287
Discordia
17
1 / 1 / 4
11,024
689
9,095
9,452
3,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
VulcanCharonKuzenboHadesNe Zha

VS

Bans
TyrAnhurUllrHou YiMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 3 / 0
9,278
580
6,096
14,338
17,665
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
0 / 1 / 2
9,821
614
9,258
12,006
5,504
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
0 / 3 / 2
9,607
600
14,191
13,671
5,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
7
Kills
2
2
Deaths
7
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
3
0
0.67
W
Achilles
CHEEEEEEEEESE
Achilles
3
0
3
4.5
W
Hachiman
hasanbob
Hachiman
3
1
4
5
L
0
1
2
1
W
Discordia
kacknase287
Discordia
1
1
4
3
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,087
Damage
29,545
40,930
Taken
40,015
33,147
Mitigated
28,484
12,689
Healing
6,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,096
1,075
0
1,014
14,338
17,665
0
1,882
11,987
20,026
0
W
Achilles
CHEEEEEEEEESE
Achilles
16,160
3,591
0
6,205
18,584
23,850
72
5,708
12,876
0
50,472
W
Hachiman
hasanbob
Hachiman
11,832
7,152
0
4,174
12,894
5,506
2,131
8,441
4,453
0
65,479
L
9,258
3,054
618
3,505
12,006
5,504
0
2,328
9,198
0
45,592
W
Discordia
kacknase287
Discordia
9,095
34
0
2,310
9,452
3,791
196
6,326
3,126
47,863
0
L
14,191
114
170
1,163
13,671
5,315
0
4,988
8,184
50,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,565
Gold Earned
28,706
238
Minions Killed
181
0
Camps Cleared
0
947,841
Distance Traveled
838,159
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,278
580
22
1
0
257,101
0
W
Achilles
10,953
685
48
3
0
329,236
0
W
Hachiman
11,588
724
110
7
0
301,115
0
L
Chiron
9,821
614
74
5
0
279,896
0
W
Discordia
11,024
689
80
5
0
317,490
0
L
Thoth
9,607
600
85
5
0
301,162
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role