Player Matchup

Sobek
Sobek
DronioAce
Sobek
Level 128
God Stats
3W - 0L
1,135 SR
Queue Stats
20W - 10L
1,565 Elo+
Party 1
Thor
Thor
Futuresain
Thor
Level 161
God Stats
2W - 2L
1,418 SR
Queue Stats
75W - 76L
1,497 Elo+
Party 3
Artemis
Artemis
Maksy1
Artemis
Level 144
God Stats
8W - 1L
1,800 SR
Queue Stats
14W - 5L
1,507 Elo+
Party 1
Atlas
Atlas
Shadowmerlin
Atlas
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
73W - 54L
1,588 Elo+
Party 3
Bellona
Bellona
Warkast
Bellona
Level 159
God Stats
3W - 2L
1,567 SR
Queue Stats
50W - 44L
1,486 Elo+
Party 3
Team Averages
Level 150
1,484 SR
1,529 Elo+

VS

Team Averages
Level 124
1,588 SR
1,540 Elo+
Cthulhu
Cthulhu
Bulraku
Cthulhu
Level 134
God Stats
7W - 7L
1,646 SR
Queue Stats
124W - 108L
1,516 Elo+
Party 2
Osiris
Osiris
PaTos0
Osiris
Level 129
God Stats
12W - 6L
1,522 SR
Queue Stats
144W - 145L
1,554 Elo+
Solo
Ymir
Ymir
Porto0207
Ymir
Level 126
God Stats
0W - 1L
1,715 SR
Queue Stats
36W - 26L
1,599 Elo+
Solo
Persephone
Persephone
aquamariine
Persephone
Level 123
God Stats
3W - 3L
1,514 SR
Queue Stats
50W - 44L
1,493 Elo+
Party 2
Awilix
Awilix
callmeobitoo
Awilix
Level 107
God Stats
2W - 5L
1,540 SR
Queue Stats
135W - 123L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DronioAce
Sobek
13
0 / 0 / 9
7,562
540
5,534
13,824
11,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 1 / 4
7,491
535
2,856
10,936
5,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Artemis
Maksy1
Artemis
15
2 / 1 / 2
7,893
564
8,232
10,985
4,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
10 / 1 / 2
8,749
625
10,139
8,414
4,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Warkast
Bellona
14
2 / 3 / 1
8,278
591
9,405
9,974
10,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bulraku
Cthulhu
12
2 / 1 / 1
7,033
502
5,722
11,662
10,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Osiris
PaTos0
Osiris
13
0 / 1 / 0
7,015
501
5,879
8,562
4,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ymir
10
1 / 3 / 2
6,819
487
5,088
14,693
9,595
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Persephone
aquamariine
Persephone
9
0 / 6 / 0
6,378
456
5,020
8,728
2,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
14
3 / 4 / 1
7,596
543
4,572
12,087
4,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
15
Kills
6
6
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bulraku
Cthulhu
2
1
1
2.5
W
Sobek
DronioAce
Sobek
0
0
9
4.5
W
1
1
4
3
W
Artemis
Maksy1
Artemis
2
1
2
3
L
Osiris
PaTos0
Osiris
0
1
0
0
L
Ymir
1
3
2
0.67
W
10
1
2
11
W
Bellona
Warkast
Bellona
2
3
1
0.83
L
Persephone
aquamariine
Persephone
0
6
0
0
L
Awilix
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,166
Damage
26,281
54,133
Taken
55,732
36,829
Mitigated
32,661
17,853
Healing
20,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bulraku
Cthulhu
5,722
1,238
136
4,187
11,662
10,373
0
0
10,681
41,041
4,992
W
Sobek
DronioAce
Sobek
5,534
905
0
5,602
13,824
11,881
0
3,523
10,301
28,995
1,943
W
2,856
239
0
2,170
10,936
5,047
0
1,992
8,903
0
67,692
W
Artemis
Maksy1
Artemis
8,232
3,510
0
5,985
10,985
4,644
0
1,281
9,704
0
69,166
L
Osiris
PaTos0
Osiris
5,879
2,052
0
5,358
8,562
4,890
498
560
8,002
0
55,131
L
Ymir
5,088
1,550
0
5,265
14,693
9,595
0
5,650
8,754
31,451
0
W
10,139
3,759
0
1,356
8,414
4,874
328
3,364
5,050
50,339
924
W
Bellona
Warkast
Bellona
9,405
3,669
0
2,740
9,974
10,383
246
4,162
4,884
0
65,582
L
Persephone
aquamariine
Persephone
5,020
213
0
1,327
8,728
2,901
0
4,776
3,450
36,651
646
L
Awilix
4,572
1,496
0
4,297
12,087
4,902
0
3,564
8,327
0
54,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,973
Gold Earned
34,841
479
Minions Killed
379
0
Camps Cleared
0
1,372,931
Distance Traveled
1,300,543
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,033
502
85
6
0
223,659
2
W
Sobek
7,562
540
48
3
0
289,531
2
W
Thor
7,491
535
97
7
0
288,237
2
W
Artemis
7,893
564
117
8
0
250,605
0
L
Osiris
7,015
501
102
7
0
295,074
2
L
Ymir
6,819
487
37
3
0
257,614
0
W
Atlas
8,749
625
90
6
0
281,440
0
W
Bellona
8,278
591
127
9
0
263,118
0
L
Persephone
6,378
456
62
4
0
227,648
2
L
Awilix
7,596
543
93
7
0
296,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role