Player Matchup

Vamana
Vamana
Gold II
BMORE_Chaos
Vamana
Gold II
Level 160
God Stats
7W - 4L
1,724 SR
Queue Stats
118W - 125L
1,312 MMR
Solo
Thoth
Thoth
Silver II
Lovelynoob3
Thoth
Silver II
Level 100
God Stats
3W - 2L
1,534 SR
Queue Stats
144W - 153L
1,314 MMR
Party 1
Susano
Susano
Gold V
Miguellionare
Susano
Gold V
Level 67
God Stats
28W - 14L
1,733 SR
Queue Stats
753W - 787L
1,293 MMR
Solo
Artemis
Artemis
Gold IV
PenumbralEclipse
Artemis
Gold IV
Level 158
God Stats
3W - 3L
1,426 SR
Queue Stats
175W - 180L
1,275 MMR
Solo
Cerberus
Cerberus
Silver II
RapsLinger99
Cerberus
Silver II
Level 131
God Stats
17W - 11L
1,307 SR
Queue Stats
383W - 386L
1,268 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,545 SR
1,292 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,442 SR
1,331 MMR
Horus
Horus
Silver I
 
Horus
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Bronze III
AngelicPepper
Serqet
Bronze III
Level 69
God Stats
0W - 4L
1,121 SR
Queue Stats
0W - 6L
1,308 MMR
Solo
Mulan
Mulan
Silver I
CanadianArmyMan
Mulan
Silver I
Level 157
God Stats
6W - 5L
1,765 SR
Queue Stats
192W - 196L
1,274 MMR
Solo
Ra
Ra
Gold V
Nobushige
Ra
Gold V
Level 108
God Stats
5W - 4L
1,323 SR
Queue Stats
242W - 243L
1,288 MMR
Solo
Rama
Rama
Bronze IV
joelxxss
Rama
Bronze IV
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 40L
1,287 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
0 / 0 / 1
7,183
718
2,732
4,067
3,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 1 / 1
6,290
629
3,123
2,725
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 0 / 1
5,899
590
3,077
8,090
3,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 0 / 1
6,069
607
4,168
4,334
1,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
RapsLinger99
Cerberus
10
2 / 0 / 2
5,478
548
4,085
6,328
4,946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ArachneHachimanMartichorasAo Kuang

VS

Bans
IzanamiBastetThanatosBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 1 / 0
4,191
419
1,004
4,713
1,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

4
0 / 4 / 0
3,977
398
316
5,613
1,540
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
1 / 2 / 0
4,766
477
4,732
8,365
6,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 1
5,331
533
2,391
5,640
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
7
0 / 3 / 0
4,413
441
1,586
5,852
1,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
9
Kills
1
1
Deaths
12
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
0
0
L
0
4
0
0
W
Vamana
0
0
1
0.5
L
1
2
0
0.5
W
2
1
1
2.5
W
2
0
1
2.5
L
0
2
1
0.25
W
3
0
1
3.5
W
Cerberus
RapsLinger99
Cerberus
2
0
2
3
L
Rama
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,185
Damage
10,029
25,544
Taken
30,183
14,017
Mitigated
13,200
9,204
Healing
4,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,004
485
40
1,651
4,713
1,824
0
0
4,460
0
22,132
L
316
64
0
0
5,613
1,540
0
0
5,613
0
9,979
W
Vamana
2,732
1,154
0
1,400
4,067
3,370
0
0
4,067
0
61,749
L
4,732
541
0
1,465
8,365
6,375
0
2,564
5,760
0
18,295
W
3,123
0
0
477
2,725
915
853
649
2,076
45,900
577
W
3,077
939
0
4,641
8,090
3,233
0
1,088
6,925
0
42,285
L
2,391
38
318
1,283
5,640
1,890
0
3,104
2,536
38,855
670
W
4,168
875
0
935
4,334
1,553
878
90
4,244
0
43,611
W
Cerberus
RapsLinger99
Cerberus
4,085
423
0
1,751
6,328
4,946
156
410
5,918
20,511
1,056
L
Rama
1,586
1,194
0
169
5,852
1,571
0
1,394
4,458
0
19,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,919
Gold Earned
22,678
398
Minions Killed
184
0
Camps Cleared
0
892,914
Distance Traveled
895,700
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,191
419
27
3
0
159,140
1
L
Serqet
3,977
398
18
2
0
187,030
0
W
Vamana
7,183
718
120
12
0
134,399
2
L
Mulan
4,766
477
21
2
0
199,719
0
W
Thoth
6,290
629
91
9
0
190,766
0
W
Susano
5,899
590
76
8
0
233,916
2
L
Ra
5,331
533
82
8
0
188,746
0
W
Artemis
6,069
607
79
8
0
170,684
2
W
Cerberus
5,478
548
32
3
0
163,149
0
L
Rama
4,413
441
36
4
0
161,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role