Player Matchup

Sol
Sol
BLANCHARD603
Sol
Level 124
God Stats
0W - 5L
1,137 SR
Queue Stats
25W - 23L
1,597 Elo+
Solo
Artemis
Artemis
HabjammerTime
Artemis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 49L
1,322 Elo+
Party 1
Kumbhakarna
Kumbhakarna
LevelzGaming543
Kumbhakarna
Level 45
God Stats
225W - 228L
1,506 SR
Queue Stats
230W - 237L
1,497 Elo+
Solo
Hercules
Hercules
RusianIn2Things
Hercules
Level 157
God Stats
1W - 4L
1,500 SR
Queue Stats
133W - 116L
1,322 Elo+
Party 1
Lancelot
Lancelot
maximuss50
Lancelot
Level 129
God Stats
2W - 5L
1,215 SR
Queue Stats
222W - 187L
1,542 Elo+
Solo
Team Averages
Level 113
1,372 SR
1,456 Elo+

VS

Team Averages
Level 113
1,454 SR
1,555 Elo+
Mercury
Mercury
 
Mercury
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Ssavage
Athena
Level 159
God Stats
2W - 4L
1,211 SR
Queue Stats
96W - 82L
1,601 Elo+
Party 2
Charybdis
Charybdis
kstud12
Charybdis
Level 181
God Stats
5W - 3L
1,730 SR
Queue Stats
165W - 162L
1,499 Elo+
Party 2
Anubis
Anubis
npkeller
Anubis
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 53L
1,653 Elo+
Party 2
Chaac
Chaac
senorxsavage
Chaac
Level 24
God Stats
53W - 36L
1,329 SR
Queue Stats
332W - 364L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
3,355
671
0
0
0
Artemis
9
0 / 4 / 1
5,200
1,040
3,862
7,029
2,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
LevelzGaming543
Kumbhakarna
10
0 / 3 / 1
5,703
1,141
2,019
8,936
5,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
10
1 / 3 / 0
5,630
1,126
3,031
6,823
4,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Lancelot
maximuss50
Lancelot
10
0 / 3 / 1
5,427
1,085
4,927
7,072
3,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

334

VS

Team 2 Tickets

422

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
4 / 0 / 9
6,801
1,360
4,639
4,173
1,976
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Ssavage
Athena
11
1 / 1 / 12
6,484
1,297
3,857
5,713
5,604
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
kstud12
Charybdis
12
4 / 0 / 9
6,941
1,388
9,408
3,459
1,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Anubis
npkeller
Anubis
11
3 / 0 / 9
6,466
1,293
6,636
2,539
1,476
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 0 / 8
5,651
1,130
1,723
415
444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
60
1
Kills
13
13
Deaths
1
3
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
0
9
8.5
L
0
0
0
0
L
Artemis
0
4
1
0.13
L
Kumbhakarna
LevelzGaming543
Kumbhakarna
0
3
1
0.17
L
Hercules
1
3
0
0.33
W
Athena
Ssavage
Athena
1
1
12
7
W
Charybdis
kstud12
Charybdis
4
0
9
8.5
L
Lancelot
maximuss50
Lancelot
0
3
1
0.17
W
Anubis
npkeller
Anubis
3
0
9
7.5
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,839
Damage
26,263
29,860
Taken
16,299
15,834
Mitigated
10,989
1,944
Healing
3,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,639
2,405
0
0
4,173
1,976
0
796
3,291
0
9,208
L
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
3,862
1,867
0
338
7,029
2,183
0
1,920
5,109
0
12,086
L
Kumbhakarna
LevelzGaming543
Kumbhakarna
2,019
90
0
504
8,936
5,542
0
2,550
6,258
11,291
0
L
Hercules
3,031
812
0
931
6,823
4,131
0
3,353
3,432
0
12,300
W
Athena
Ssavage
Athena
3,857
1,312
0
770
5,713
5,604
0
471
4,996
6,343
0
W
Charybdis
kstud12
Charybdis
9,408
3,880
0
1,797
3,459
1,489
0
193
3,189
0
24,227
L
Lancelot
maximuss50
Lancelot
4,927
230
0
171
7,072
3,978
0
2,105
4,845
0
12,275
W
Anubis
npkeller
Anubis
6,636
477
0
762
2,539
1,476
0
559
1,980
19,038
1,414
W
1,723
339
0
198
415
444
0
0
415
0
2,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,315
Gold Earned
32,343
61
Minions Killed
84
3
Camps Cleared
5
355,328
Distance Traveled
451,598
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,801
1,360
10
2
1
112,667
0
L
Sol
3,355
671
0
0
0
0
0
L
Artemis
5,200
1,040
12
2
0
63,088
0
L
Kumbhakarna
5,703
1,141
5
1
1
100,748
0
L
Hercules
5,630
1,126
25
5
1
88,580
0
W
Athena
6,484
1,297
10
2
0
80,349
0
W
Charybdis
6,941
1,388
33
7
3
84,894
0
L
Lancelot
5,427
1,085
19
4
1
102,912
0
W
Anubis
6,466
1,293
27
5
0
84,208
0
W
Chaac
5,651
1,130
4
1
1
89,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role