Player Matchup

Arachne
Arachne
Bronze III
AngeI_of_Venge
Arachne
Bronze III
Level 155
God Stats
4W - 1L
1,584 SR
Queue Stats
11W - 6L
1,500 MMR
Solo
Hera
Hera
Gold IV
CrazyFish---
Hera
Gold IV
Level 153
God Stats
19W - 26L
1,216 SR
Queue Stats
159W - 162L
1,502 MMR
Solo
Khepri
Khepri
Gold III
GUSWAN
Khepri
Gold III
Level 129
God Stats
8W - 7L
1,847 SR
Queue Stats
270W - 271L
1,490 MMR
Solo
Hachiman
Hachiman
Silver I
Témp
Hachiman
Silver I
Level 62
God Stats
8W - 6L
1,723 SR
Queue Stats
13W - 13L
1,490 MMR
Solo
Surtr
Surtr
Gold III
ebka228
Surtr
Gold III
Level 120
God Stats
133W - 100L
1,556 SR
Queue Stats
235W - 224L
1,491 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,585 SR
1,495 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 129
1,536 SR
1,495 MMR
Neith
Neith
Bronze III
AdrianZero8
Neith
Bronze III
Level 108
God Stats
1W - 6L
1,471 SR
Queue Stats
12W - 31L
1,488 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
ArcentarSnK
Tsukuyomi
Bronze III
Level 125
God Stats
2W - 2L
1,559 SR
Queue Stats
4W - 9L
1,500 MMR
Party 1
Hercules
Hercules
Bronze III
Ferival
Hercules
Bronze III
Level 128
God Stats
0W - 1L
1,280 SR
Queue Stats
4W - 9L
1,500 MMR
Party 1
Atlas
Atlas
Silver I
pepijnd
Atlas
Silver I
Level 162
God Stats
0W - 1L
1,836 SR
Queue Stats
32W - 20L
1,498 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
wouterofmortsel
Ah Muzen Cab
Gold V
Level 121
God Stats
0W - 1L
1,533 SR
Queue Stats
27W - 23L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 9
12,289
585
14,763
27,236
14,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 1 / 11
12,276
585
18,567
11,415
7,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Khepri
GUSWAN
Khepri
16
0 / 1 / 8
11,371
541
5,996
17,140
21,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
Témp
Hachiman
20
7 / 1 / 6
13,527
644
21,274
16,142
7,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Surtr
ebka228
Surtr
20
9 / 0 / 5
14,351
683
20,117
22,143
25,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
BellonaAo KuangBake KujiraMartichoras

VS

Bans
ThanatosMaman BrigitteMercuryChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 0
9,514
453
5,594
18,879
6,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
ArcentarSnK
Tsukuyomi
15
0 / 4 / 5
8,857
422
13,552
21,277
11,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Ferival
Hercules
15
0 / 6 / 0
8,910
424
5,661
24,901
30,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
pepijnd
Atlas
13
0 / 3 / 2
8,812
420
11,882
21,339
24,438
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
wouterofmortsel
Ah Muzen Cab
17
3 / 2 / 0
10,572
503
11,033
16,072
8,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
12
21
Kills
5
5
Deaths
21
39
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
4
2
9
4.25
L
Tsukuyomi
ArcentarSnK
Tsukuyomi
0
4
5
0.63
W
1
1
11
6.5
L
Hercules
Ferival
Hercules
0
6
0
0
W
Khepri
GUSWAN
Khepri
0
1
8
4
W
Hachiman
Témp
Hachiman
7
1
6
10
W
Surtr
ebka228
Surtr
9
0
5
11.5
L
Atlas
pepijnd
Atlas
0
3
2
0.33
L
Ah Muzen Cab
wouterofmortsel
Ah Muzen Cab
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,717
Damage
47,722
94,076
Taken
102,468
76,396
Mitigated
80,821
38,434
Healing
18,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,594
3,397
0
4,189
18,879
6,809
0
1,567
17,312
0
60,397
W
14,763
11,347
0
13,757
27,236
14,310
1,244
3,160
23,882
0
138,567
L
Tsukuyomi
ArcentarSnK
Tsukuyomi
13,552
3,446
0
648
21,277
11,038
0
4,189
16,881
0
100,313
W
18,567
4,583
0
3,638
11,415
7,210
3,011
2,789
8,598
113,291
2,131
L
Hercules
Ferival
Hercules
5,661
1,573
0
9,007
24,901
30,380
0
4,588
19,375
0
69,080
W
Khepri
GUSWAN
Khepri
5,996
426
0
5,039
17,140
21,563
239
4,621
12,474
34,391
1,792
W
Hachiman
Témp
Hachiman
21,274
15,035
0
7,451
16,142
7,810
4,254
2,479
13,663
0
132,434
W
Surtr
ebka228
Surtr
20,117
4,970
0
8,549
22,143
25,503
1,857
2,429
19,194
20,907
109,639
L
Atlas
pepijnd
Atlas
11,882
4,831
0
2,001
21,339
24,438
0
8,293
12,613
43,103
0
L
Ah Muzen Cab
wouterofmortsel
Ah Muzen Cab
11,033
4,662
0
2,959
16,072
8,156
0
9,847
6,059
0
115,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,814
Gold Earned
46,665
736
Minions Killed
649
0
Camps Cleared
0
2,202,330
Distance Traveled
2,036,369
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,514
453
119
6
0
314,086
7
W
Arachne
12,289
585
147
7
0
520,042
0
L
Tsukuyomi
8,857
422
132
6
0
439,832
0
W
Hera
12,276
585
197
9
0
409,285
6
L
Hercules
8,910
424
131
6
0
416,746
3
W
Khepri
11,371
541
37
2
0
442,957
6
W
Hachiman
13,527
644
175
8
0
404,231
6
W
Surtr
14,351
683
180
9
0
425,815
0
L
Atlas
8,812
420
47
2
0
425,787
6
L
Ah Muzen Cab
10,572
503
220
10
0
439,918
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role