Player Matchup

Sun Wukong
Sun Wukong
Demonllama90
Sun Wukong
Level 83
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 26L
1,487 Elo+
Solo
Ymir
Ymir
Dkkie
Ymir
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 16L
1,301 Elo+
Party 2
Discordia
Discordia
EyeGotDrip-
Discordia
Level 104
God Stats
1W - 0L
1,715 SR
Queue Stats
79W - 78L
1,469 Elo+
Party 3
Mercury
Mercury
temp-376031
Mercury
Level 125
God Stats
19W - 16L
1,925 SR
Queue Stats
129W - 111L
1,469 Elo+
Party 3
Kukulkan
Kukulkan
vDAMAGEv
Kukulkan
Level 152
God Stats
4W - 2L
1,527 SR
Queue Stats
25W - 21L
1,362 Elo+
Party 2
Team Averages
Level 119
1,633 SR
1,417 Elo+

VS

Team Averages
Level 74
1,536 SR
1,397 Elo+
Merlin
Merlin
Bigzim123
Merlin
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 141L
1,369 Elo+
Solo
Arachne
Arachne
CloudedKidGaming
Arachne
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 46L
1,321 Elo+
Party 1
Sol
Sol
NamineAngel
Sol
Level 26
God Stats
5W - 12L
1,450 SR
Queue Stats
43W - 67L
1,408 Elo+
Party 1
Sobek
Sobek
PichuGotNerf
Sobek
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 60L
1,393 Elo+
Party 1
Gilgamesh
Gilgamesh
drewman135
Gilgamesh
Level 93
God Stats
8W - 10L
1,728 SR
Queue Stats
103W - 107L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Demonllama90
Sun Wukong
16
5 / 0 / 12
9,364
936
13,017
9,278
7,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
Dkkie
Ymir
14
1 / 1 / 11
8,321
832
3,888
9,537
9,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
EyeGotDrip-
Discordia
15
4 / 2 / 10
8,608
861
12,508
5,869
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
temp-376031
Mercury
16
5 / 4 / 10
8,998
900
9,032
10,685
4,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
vDAMAGEv
Kukulkan
16
9 / 0 / 5
9,420
942
11,666
6,160
2,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bigzim123
Merlin
12
0 / 1 / 0
6,987
699
3,007
2,990
1,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
0 / 3 / 0
6,837
684
1,212
6,467
3,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 7 / 0
7,679
768
7,003
11,667
4,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
2 / 6 / 2
8,527
853
5,963
16,881
13,026
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
drewman135
Gilgamesh
15
4 / 7 / 0
8,569
857
10,804
20,151
13,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
9
24
Kills
7
7
Deaths
24
48
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
Bigzim123
Merlin
0
1
0
0
L
0
3
0
0
W
Sun Wukong
Demonllama90
Sun Wukong
5
0
12
11
W
Ymir
Dkkie
Ymir
1
1
11
6.5
W
Discordia
EyeGotDrip-
Discordia
4
2
10
4.5
L
1
7
0
0.14
L
2
6
2
0.5
L
Gilgamesh
drewman135
Gilgamesh
4
7
0
0.57
W
Mercury
temp-376031
Mercury
5
4
10
2.5
W
Kukulkan
vDAMAGEv
Kukulkan
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,111
Damage
27,989
41,529
Taken
58,156
27,624
Mitigated
35,851
3,199
Healing
5,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Bigzim123
Merlin
3,007
132
0
14
2,990
1,305
0
2,045
901
15,924
0
L
1,212
925
0
591
6,467
3,751
0
923
5,395
0
8,998
W
Sun Wukong
Demonllama90
Sun Wukong
13,017
4,601
0
1,825
9,278
7,522
147
5,153
4,086
218
30,043
W
Ymir
Dkkie
Ymir
3,888
388
0
624
9,537
9,701
101
3,220
6,058
14,733
0
W
Discordia
EyeGotDrip-
Discordia
12,508
750
0
0
5,869
2,466
366
1,984
3,638
25,634
0
L
7,003
2,874
0
1,582
11,667
4,234
555
3,269
8,089
20,525
1,219
L
5,963
550
26
2,058
16,881
13,026
0
9,956
6,784
18,451
0
L
Gilgamesh
drewman135
Gilgamesh
10,804
3,111
0
860
20,151
13,535
0
12,087
7,746
0
19,155
W
Mercury
temp-376031
Mercury
9,032
5,134
0
250
10,685
4,952
1,334
3,286
7,194
0
29,175
W
Kukulkan
vDAMAGEv
Kukulkan
11,666
1,173
0
500
6,160
2,983
955
2,212
3,869
33,218
18

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,711
Gold Earned
38,599
225
Minions Killed
126
0
Camps Cleared
0
1,081,566
Distance Traveled
828,586
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,987
699
20
2
0
116,249
0
L
Arachne
6,837
684
12
1
0
177,326
0
W
Sun Wukong
9,364
936
50
5
0
219,358
0
W
Ymir
8,321
832
23
2
0
197,052
0
W
Discordia
8,608
861
36
4
0
219,498
0
L
Sol
7,679
768
35
4
0
145,836
0
L
Sobek
8,527
853
30
3
0
193,499
0
L
Gilgamesh
8,569
857
29
3
0
195,676
0
W
Mercury
8,998
900
49
5
0
228,365
0
W
Kukulkan
9,420
942
67
7
0
217,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role