Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
EDUGAMAPR
Kuzenbo
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Arachne
Arachne
OneTapIGuess
Arachne
Level 116
God Stats
12W - 4L
1,607 SR
Queue Stats
110W - 127L
1,490 Elo+
Solo
Neith
Neith
Shilolight
Neith
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,659 Elo+
Solo
Team Averages
Level 131
1,521 SR
1,530 Elo+

VS

Team Averages
Level 101
1,484 SR
1,496 Elo+
Mulan
Mulan
Felrein
Mulan
Level 8
God Stats
3W - 5L
1,162 SR
Queue Stats
11W - 16L
1,415 Elo+
Party 1
Serqet
Serqet
GraceCarries
Serqet
Level 108
God Stats
5W - 3L
1,621 SR
Queue Stats
73W - 70L
1,550 Elo+
Party 1
Loki
Loki
THE_NAMEK_
Loki
Level 128
God Stats
26W - 19L
1,475 SR
Queue Stats
26W - 23L
1,538 Elo+
Solo
Discordia
Discordia
Vestyx
Discordia
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 59L
1,490 Elo+
Solo
Artemis
Artemis
mightytwist
Artemis
Level 138
God Stats
1W - 1L
1,659 SR
Queue Stats
146W - 144L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 1 / 0
7,564
540
4,041
7,900
7,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
 
Merlin
10
1 / 4 / 1
6,541
467
2,835
7,483
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Kuzenbo
EDUGAMAPR
Kuzenbo
8
0 / 2 / 6
5,733
410
4,746
9,909
9,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Arachne
OneTapIGuess
Arachne
13
2 / 4 / 1
7,504
536
5,258
12,190
4,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Neith
12
5 / 7 / 0
7,085
506
7,450
13,390
3,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Felrein
Mulan
13
0 / 1 / 2
6,800
486
1,583
5,489
4,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Serqet
14
5 / 0 / 6
7,538
538
9,428
12,262
5,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
8 / 3 / 1
7,975
570
10,308
11,456
5,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
Vestyx
Discordia
14
4 / 1 / 6
7,891
564
9,994
6,086
2,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Artemis
mightytwist
Artemis
11
1 / 5 / 3
6,774
484
3,398
8,842
3,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
10
Kills
18
18
Deaths
10
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
1
0
2
L
Merlin
 
Merlin
1
4
1
0.38
L
Kuzenbo
EDUGAMAPR
Kuzenbo
0
2
6
1.5
W
Mulan
Felrein
Mulan
0
1
2
1
W
Serqet
5
0
6
8
L
Arachne
OneTapIGuess
Arachne
2
4
1
0.63
L
Neith
5
7
0
0.71
W
8
3
1
2.83
W
Discordia
Vestyx
Discordia
4
1
6
7
W
Artemis
mightytwist
Artemis
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,330
Damage
34,711
50,872
Taken
44,135
28,631
Mitigated
21,196
9,790
Healing
6,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,041
390
0
1,469
7,900
7,720
0
1,032
6,456
0
50,024
L
Merlin
 
Merlin
2,835
179
0
1,882
7,483
2,461
0
2,999
3,851
40,560
712
L
Kuzenbo
EDUGAMAPR
Kuzenbo
4,746
1,401
74
1,491
9,909
9,834
0
1,205
8,308
13,665
298
W
Mulan
Felrein
Mulan
1,583
146
0
1,026
5,489
4,471
616
0
5,143
1,476
33,041
W
Serqet
9,428
2,123
0
1,718
12,262
5,729
0
1,056
10,982
0
64,633
L
Arachne
OneTapIGuess
Arachne
5,258
3,882
0
2,048
12,190
4,817
0
2,745
8,792
0
51,352
L
Neith
7,450
2,980
0
2,826
13,390
3,799
36
723
12,199
0
43,446
W
10,308
2,442
0
2,602
11,456
5,213
1,772
1,260
9,948
0
51,872
W
Discordia
Vestyx
Discordia
9,994
740
0
981
6,086
2,408
0
1,946
4,008
52,038
3,315
W
Artemis
mightytwist
Artemis
3,398
1,865
0
275
8,842
3,375
0
2,149
6,321
0
39,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,427
Gold Earned
36,978
325
Minions Killed
395
0
Camps Cleared
0
1,201,456
Distance Traveled
1,395,416
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,564
540
78
6
0
250,351
0
L
Merlin
6,541
467
81
6
0
215,833
0
L
Kuzenbo
5,733
410
16
1
0
230,188
4
W
Mulan
6,800
486
71
5
0
251,816
0
W
Serqet
7,538
538
89
6
0
345,176
0
L
Arachne
7,504
536
83
6
0
263,619
0
L
Neith
7,085
506
67
5
0
241,465
0
W
Loki
7,975
570
63
5
0
271,080
0
W
Discordia
7,891
564
107
8
0
283,863
4
W
Artemis
6,774
484
65
5
0
243,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role