Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
AbstruseKing
Ix Chel
Level 44
God Stats
3W - 6L
1,287 SR
Queue Stats
142W - 141L
1,441 Elo+
Solo
Rama
Rama
WHAT MY BEER NO
Rama
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
106W - 114L
1,465 Elo+
Solo
Gilgamesh
Gilgamesh
YouNeedHeals
Gilgamesh
Level 63
God Stats
1W - 0L
1,688 SR
Queue Stats
2W - 0L
1,815 Elo+
Solo
Mercury
Mercury
changomarango1
Mercury
Level 159
God Stats
3W - 0L
1,500 SR
Queue Stats
168W - 155L
1,613 Elo+
Solo
Team Averages
Level 105
1,495 SR
1,567 Elo+

VS

Team Averages
Level 113
1,559 SR
1,510 Elo+
Atlas
Atlas
Buggah-Me
Atlas
Level 143
God Stats
32W - 27L
1,562 SR
Queue Stats
427W - 433L
1,508 Elo+
Solo
Cupid
Cupid
Osaric71
Cupid
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
247W - 231L
1,543 Elo+
Party 1
Arachne
Arachne
PaytonBledsoe
Arachne
Level 30
God Stats
3W - 1L
1,939 SR
Queue Stats
39W - 45L
1,419 Elo+
Solo
Ra
Ra
sonSnack1
Ra
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 69L
1,553 Elo+
Solo
Osiris
Osiris
xxTrAnZitxx
Osiris
Level 156
God Stats
1W - 4L
1,295 SR
Queue Stats
395W - 378L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
3 / 2 / 9
8,263
551
11,431
16,589
15,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
AbstruseKing
Ix Chel
11
1 / 5 / 7
6,879
459
8,937
8,370
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

14
1 / 1 / 2
8,586
572
4,826
7,699
3,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
YouNeedHeals
Gilgamesh
14
4 / 0 / 2
8,848
590
10,216
13,385
9,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
7 / 0 / 2
9,498
633
6,009
11,509
5,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Buggah-Me
Atlas
13
0 / 3 / 1
7,289
486
8,359
16,561
8,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
Osaric71
Cupid
13
1 / 2 / 1
7,173
478
4,948
7,732
3,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Arachne
12
3 / 5 / 2
6,778
452
4,009
15,072
5,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 6 / 3
7,145
476
7,625
11,516
4,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
12
2 / 1 / 4
6,485
432
9,014
14,284
12,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
16
Kills
8
8
Deaths
17
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
2
9
3.75
W
Ix Chel
AbstruseKing
Ix Chel
1
5
7
0.9
L
Atlas
Buggah-Me
Atlas
0
3
1
0.17
L
Cupid
Osaric71
Cupid
1
2
1
0.75
L
Arachne
3
5
2
0.8
W
1
1
2
2
W
Gilgamesh
YouNeedHeals
Gilgamesh
4
0
2
5
W
7
0
2
8
L
2
6
3
0.58
L
Osiris
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,419
Damage
33,955
57,552
Taken
65,165
37,717
Mitigated
34,098
11,527
Healing
17,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
11,431
560
0
5,958
16,589
15,370
0
4,777
11,703
34,871
1,339
W
Ix Chel
AbstruseKing
Ix Chel
8,937
823
234
652
8,370
3,886
0
2,998
5,284
37,825
1,391
L
Atlas
Buggah-Me
Atlas
8,359
1,960
0
3,994
16,561
8,044
0
1,022
14,788
56,082
2,432
L
Cupid
Osaric71
Cupid
4,948
2,729
147
2,677
7,732
3,453
0
1,297
6,435
0
50,430
L
Arachne
4,009
2,742
0
3,045
15,072
5,843
0
5,464
9,608
0
41,450
W
4,826
3,583
0
1,162
7,699
3,575
1,506
0
7,699
0
71,736
W
Gilgamesh
YouNeedHeals
Gilgamesh
10,216
3,264
0
2,738
13,385
9,148
766
5,760
7,137
0
60,651
W
6,009
2,111
0
783
11,509
5,738
0
1,071
10,374
0
94,104
L
7,625
1,281
434
2,529
11,516
4,113
0
7,011
4,505
58,134
0
L
Osiris
9,014
3,324
0
4,888
14,284
12,645
0
4,941
9,301
0
37,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,074
Gold Earned
34,870
468
Minions Killed
395
0
Camps Cleared
0
1,522,444
Distance Traveled
1,381,031
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,263
551
50
3
0
310,839
7
W
Ix Chel
6,879
459
52
3
0
254,711
0
L
Atlas
7,289
486
94
6
0
271,571
0
L
Cupid
7,173
478
91
6
0
250,937
0
L
Arachne
6,778
452
64
4
0
274,712
0
W
Rama
8,586
572
129
9
0
280,182
0
W
Gilgamesh
8,848
590
89
6
0
292,820
0
W
Mercury
9,498
633
148
10
0
383,892
2
L
Ra
7,145
476
107
7
0
277,116
1
L
Osiris
6,485
432
39
3
0
306,695
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role