Player Matchup

Medusa
Medusa
Fluid-combo
Medusa
Level 126
God Stats
2W - 0L
1,723 SR
Queue Stats
11W - 12L
1,463 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SolielLunaire
Morgan Le Fay
Level 136
God Stats
5W - 7L
1,705 SR
Queue Stats
121W - 108L
1,551 Elo+
Solo
Aphrodite
Aphrodite
errorfromdanorth
Aphrodite
Level 118
God Stats
40W - 32L
1,607 SR
Queue Stats
136W - 140L
1,514 Elo+
Party 1
Tsukuyomi
Tsukuyomi
solraken
Tsukuyomi
Level 159
God Stats
5W - 2L
1,708 SR
Queue Stats
327W - 321L
1,561 Elo+
Solo
Hercules
Hercules
ttv_mkinneberg
Hercules
Level 129
God Stats
3W - 3L
1,531 SR
Queue Stats
120W - 120L
1,519 Elo+
Party 1
Team Averages
Level 134
1,655 SR
1,521 Elo+

VS

Team Averages
Level 133
1,690 SR
1,483 Elo+
King Arthur
King Arthur
 
King Arthur
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
ColoradoRealtor
Maui
Level 201
God Stats
2W - 1L
1,857 SR
Queue Stats
246W - 236L
1,572 Elo+
Solo
Charon
Charon
HairyCanada
Charon
Level 112
God Stats
7W - 4L
1,774 SR
Queue Stats
470W - 473L
1,485 Elo+
Solo
Danzaburou
Danzaburou
McL I Pino
Danzaburou
Level 104
God Stats
2W - 1L
1,821 SR
Queue Stats
134W - 122L
1,497 Elo+
Solo
Nemesis
Nemesis
TooEasy247EZ
Nemesis
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 57L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
6
2 / 0 / 0
3,706
741
3,299
1,889
684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morgan Le Fay
SolielLunaire
Morgan Le Fay
7
2 / 0 / 1
4,351
870
2,644
1,777
604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
6
0 / 0 / 1
3,762
752
536
2,618
1,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
solraken
Tsukuyomi
7
1 / 0 / 3
3,879
776
2,382
4,624
1,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
8
3 / 0 / 0
4,166
833
2,395
4,114
2,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
0 / 2 / 0
3,615
723
1,737
4,935
1,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

5
0 / 0 / 0
3,355
671
802
3,419
2,032
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charon
6
0 / 1 / 0
3,496
699
646
3,219
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
McL I Pino
Danzaburou
3
0 / 1 / 0
2,844
569
1,060
2,599
736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
TooEasy247EZ
Nemesis
5
0 / 4 / 0
3,143
629
1,414
5,689
1,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
8
Kills
0
0
Deaths
8
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
L
0
0
0
0
W
Medusa
2
0
0
2
L
Charon
0
1
0
0
L
Danzaburou
McL I Pino
Danzaburou
0
1
0
0
W
Morgan Le Fay
SolielLunaire
Morgan Le Fay
2
0
1
2.5
L
Nemesis
TooEasy247EZ
Nemesis
0
4
0
0
W
Aphrodite
0
0
1
0.5
W
Tsukuyomi
solraken
Tsukuyomi
1
0
3
2.5
W
Hercules
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,256
Damage
5,659
15,022
Taken
19,861
5,774
Mitigated
7,449
8,601
Healing
4,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,737
110
0
0
4,935
1,882
0
0
4,715
0
15,510
L
802
398
0
1,320
3,419
2,032
0
136
3,283
8,031
0
W
Medusa
3,299
970
0
309
1,889
684
168
201
1,688
0
25,416
L
Charon
646
200
0
750
3,219
1,243
0
1,739
1,324
13,939
1,143
L
Danzaburou
McL I Pino
Danzaburou
1,060
340
0
630
2,599
736
0
250
2,349
0
7,887
W
Morgan Le Fay
SolielLunaire
Morgan Le Fay
2,644
585
0
565
1,777
604
0
228
1,461
21,045
412
L
Nemesis
TooEasy247EZ
Nemesis
1,414
250
0
1,335
5,689
1,556
0
829
4,752
0
11,639
W
Aphrodite
536
28
668
1,589
2,618
1,118
44
601
2,017
6,952
0
W
Tsukuyomi
solraken
Tsukuyomi
2,382
906
0
2,994
4,624
1,366
0
277
4,307
0
21,686
W
Hercules
2,395
599
0
2,476
4,114
2,002
0
0
4,114
0
18,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,864
Gold Earned
16,453
177
Minions Killed
105
0
Camps Cleared
0
586,561
Distance Traveled
525,888
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,615
723
21
4
0
105,088
0
L
Maui
3,355
671
10
2
0
112,901
0
W
Medusa
3,706
741
46
9
0
122,105
0
L
Charon
3,496
699
37
7
0
101,342
0
L
Danzaburou
2,844
569
12
2
0
78,673
1
W
Morgan Le Fay
4,351
870
41
8
0
109,290
0
L
Nemesis
3,143
629
25
5
0
127,884
0
W
Aphrodite
3,762
752
9
2
0
95,724
2
W
Tsukuyomi
3,879
776
44
9
0
130,445
0
W
Hercules
4,166
833
37
7
0
128,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role