Player Matchup

Anubis
Anubis
Silver I
 
Anubis
Silver I
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Bronze IV
Haze_Wrld999
Ares
Bronze IV
Level 46
God Stats
0W - 1L
1,354 SR
Queue Stats
0W - 5L
1,315 MMR
Solo
Bastet
Bastet
Gold V
meowman420
Bastet
Gold V
Level 153
God Stats
14W - 12L
1,581 SR
Queue Stats
290W - 295L
1,304 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 103
1,478 SR
1,373 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,465 SR
1,307 MMR
Medusa
Medusa
Gold V
BARTLsKEET
Medusa
Gold V
Level 88
God Stats
63W - 45L
1,675 SR
Queue Stats
235W - 272L
1,288 MMR
Solo
Mulan
Mulan
Gold V
Jesuluck
Mulan
Gold V
Level 159
God Stats
109W - 137L
1,434 SR
Queue Stats
496W - 565L
1,337 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
Ninjamek
Baron Samedi
Gold IV
Level 103
God Stats
5W - 9L
1,286 SR
Queue Stats
186W - 199L
1,296 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
3 / 6 / 3
10,288
791
8,226
12,389
6,692
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 6 / 6
9,196
707
5,823
18,129
21,193
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
meowman420
Bastet
14
4 / 8 / 4
10,047
773
13,879
15,731
7,264
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
FenrirKuzenboKukulkanNe ZhaAh Muzen Cab

VS

Bans
VulcanJanusXbalanqueSobekAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BARTLsKEET
Medusa
15
8 / 4 / 8
11,020
848
17,450
14,477
5,066
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
Jesuluck
Mulan
16
7 / 2 / 11
10,820
832
11,562
17,212
22,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Ninjamek
Baron Samedi
16
5 / 2 / 13
10,756
827
10,166
8,650
4,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
52
8
Kills
20
20
Deaths
8
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
6
3
0.75
W
Medusa
BARTLsKEET
Medusa
8
4
8
3
L
1
6
6
0.67
W
Mulan
Jesuluck
Mulan
7
2
11
6.25
W
Baron Samedi
Ninjamek
Baron Samedi
5
2
13
5.75
L
Bastet
meowman420
Bastet
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,928
Damage
39,178
46,249
Taken
40,339
35,149
Mitigated
31,587
5,479
Healing
14,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
8,226
378
102
3,310
12,389
6,692
0
2,593
9,225
54,523
0
W
Medusa
BARTLsKEET
Medusa
17,450
10,691
0
5,406
14,477
5,066
1,341
4,342
10,045
0
58,705
L
5,823
838
285
557
18,129
21,193
0
3,317
13,973
11,560
1,548
W
Mulan
Jesuluck
Mulan
11,562
1,582
0
5,320
17,212
22,429
224
5,894
11,176
196
24,338
W
Baron Samedi
Ninjamek
Baron Samedi
10,166
806
427
3,106
8,650
4,092
746
2,976
5,516
33,697
0
L
Bastet
meowman420
Bastet
13,879
4,909
0
1,225
15,731
7,264
0
3,604
11,432
0
26,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,531
Gold Earned
32,596
134
Minions Killed
142
0
Camps Cleared
0
647,465
Distance Traveled
715,685
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,288
791
95
7
0
209,596
0
W
Medusa
11,020
848
64
5
0
230,076
2
L
Ares
9,196
707
22
2
0
220,467
0
W
Mulan
10,820
832
30
2
0
250,681
3
W
Baron Samedi
10,756
827
48
4
0
234,928
0
L
Bastet
10,047
773
17
1
0
217,402
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role