Player Matchup

Janus
Janus
Silver III
 
Janus
Silver III
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
CosmonautCraig
Bacchus
Gold IV
Level 158
God Stats
2W - 3L
1,756 SR
Queue Stats
48W - 42L
1,484 MMR
Solo
Susano
Susano
Bronze III
JSGDK
Susano
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 MMR
Solo
Bellona
Bellona
Gold V
LGMiraclex8
Bellona
Gold V
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 33L
1,493 MMR
Solo
Charybdis
Charybdis
Silver III
stillsIeep
Charybdis
Silver III
Level 67
God Stats
0W - 1L
1,715 SR
Queue Stats
16W - 13L
1,523 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,594 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 167
1,624 SR
1,492 MMR
Sol
Sol
Gold II
 
Sol
Gold II
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ao Kuang
Ao Kuang
Gold IV
DeadsNight01
Ao Kuang
Gold IV
Level 271
God Stats
1W - 0L
1,828 SR
Queue Stats
152W - 153L
1,491 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze III
Molsukk
Gilgamesh
Bronze III
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,500 MMR
Solo
Anhur
Anhur
Silver II
UnknownDisease
Anhur
Silver II
Level 166
God Stats
1W - 1L
1,795 SR
Queue Stats
20W - 20L
1,470 MMR
Solo
Discordia
Discordia
Silver II
miguel3335
Discordia
Silver II
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 24L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 7 / 0
7,123
475
10,022
14,302
5,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 4 / 3
7,282
485
8,835
15,688
14,971
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
JSGDK
Susano
13
0 / 4 / 2
6,851
457
5,961
14,906
6,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
LGMiraclex8
Bellona
11
0 / 5 / 0
6,728
449
4,647
14,076
9,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Bow

Short Bow

+15%
Attack Speed

Charybdis
stillsIeep
Charybdis
14
2 / 6 / 0
7,825
522
6,821
11,386
4,551
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThothCharonAwilixAthena

VS

Bans
Ah Muzen CabVamanaMaman BrigitteKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
8 / 1 / 3
10,210
681
12,867
10,167
4,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ao Kuang
DeadsNight01
Ao Kuang
16
10 / 1 / 3
9,452
630
10,257
18,763
8,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Molsukk
Gilgamesh
14
3 / 0 / 1
9,046
603
9,200
13,089
13,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 1 / 10
8,767
584
6,530
14,751
11,383
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
miguel3335
Discordia
15
2 / 1 / 9
8,604
574
11,386
9,378
3,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
4
Kills
26
26
Deaths
4
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
7
0
0.29
W
Sol
 
Sol
8
1
3
9.5
L
0
4
3
0.38
W
Ao Kuang
DeadsNight01
Ao Kuang
10
1
3
11.5
L
Susano
JSGDK
Susano
0
4
2
0.25
L
Bellona
LGMiraclex8
Bellona
0
5
0
0
W
Gilgamesh
Molsukk
Gilgamesh
3
0
1
3.5
W
3
1
10
8
W
Discordia
miguel3335
Discordia
2
1
9
6.5
L
Charybdis
stillsIeep
Charybdis
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,286
Damage
50,240
70,358
Taken
66,148
41,429
Mitigated
41,046
13,649
Healing
18,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
10,022
926
0
840
14,302
5,850
0
10,605
3,646
45,076
271
W
Sol
 
Sol
12,867
4,952
0
7,174
10,167
4,263
880
2,869
7,238
81,244
9,217
L
8,835
1,128
0
2,204
15,688
14,971
0
8,996
6,647
33,227
614
W
Ao Kuang
DeadsNight01
Ao Kuang
10,257
2,149
0
6,424
18,763
8,303
2,143
4,912
13,635
75,995
0
L
Susano
JSGDK
Susano
5,961
1,024
0
4,413
14,906
6,098
0
5,514
9,241
0
49,841
L
Bellona
LGMiraclex8
Bellona
4,647
2,245
0
2,937
14,076
9,959
0
3,251
10,233
0
40,828
W
Gilgamesh
Molsukk
Gilgamesh
9,200
2,480
0
1,671
13,089
13,740
306
1,573
11,462
1,446
65,734
W
6,530
2,178
0
1,496
14,751
11,383
346
5,337
9,252
0
34,254
W
Discordia
miguel3335
Discordia
11,386
520
45
1,946
9,378
3,357
391
3,199
6,007
68,660
954
L
Charybdis
stillsIeep
Charybdis
6,821
3,412
0
3,255
11,386
4,551
34
6,169
5,217
0
62,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,809
Gold Earned
46,079
394
Minions Killed
501
0
Camps Cleared
0
1,498,445
Distance Traveled
1,495,593
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,123
475
75
5
0
292,509
1
W
Sol
10,210
681
143
10
0
290,376
3
L
Bacchus
7,282
485
37
2
0
338,492
3
W
Ao Kuang
9,452
630
102
7
0
319,177
2
L
Susano
6,851
457
93
6
0
349,106
0
L
Bellona
6,728
449
71
5
0
251,505
1
W
Gilgamesh
9,046
603
108
7
0
280,276
1
W
Anhur
8,767
584
39
3
0
290,630
2
W
Discordia
8,604
574
109
7
0
315,134
6
L
Charybdis
7,825
522
118
8
0
266,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role