Player Matchup

Guan Yu
Guan Yu
JiTzo
Guan Yu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,422 Elo+
Solo
Gilgamesh
Gilgamesh
Nator053483
Gilgamesh
Level 103
God Stats
13W - 13L
1,412 SR
Queue Stats
740W - 753L
1,580 Elo+
Solo
Bacchus
Bacchus
SilberFalke
Bacchus
Level 102
God Stats
4W - 3L
1,500 SR
Queue Stats
664W - 683L
1,564 Elo+
Solo
Chernobog
Chernobog
Vaarpard
Chernobog
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 158L
1,379 Elo+
Solo
Hachiman
Hachiman
Yrher
Hachiman
Level 67
God Stats
1W - 2L
1,524 SR
Queue Stats
98W - 99L
1,456 Elo+
Solo
Team Averages
Level 101
1,487 SR
1,480 Elo+

VS

Team Averages
Level 162
1,538 SR
1,702 Elo+
Janus
Janus
 
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Karako
Discordia
Level 235
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 40L
1,866 Elo+
Party 1
Ix Chel
Ix Chel
Meretta
Ix Chel
Level 116
God Stats
3W - 3L
1,500 SR
Queue Stats
102W - 106L
1,406 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Vitas7Element
Morgan Le Fay
Level 158
God Stats
2W - 1L
1,862 SR
Queue Stats
109W - 85L
1,784 Elo+
Party 1
Ares
Ares
mindezz
Ares
Level 156
God Stats
1W - 1L
1,327 SR
Queue Stats
12W - 5L
1,956 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
JiTzo
Guan Yu
16
0 / 3 / 7
9,624
535
6,571
25,746
26,320
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
Nator053483
Gilgamesh
20
6 / 2 / 2
11,712
651
25,579
23,189
20,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
SilberFalke
Bacchus
17
1 / 2 / 11
10,503
584
15,074
22,933
41,090
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
Vaarpard
Chernobog
19
5 / 3 / 7
11,343
630
14,353
14,553
8,421
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Yrher
Hachiman
18
1 / 5 / 7
10,816
601
16,430
19,793
10,402
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
3 / 4 / 6
12,217
679
19,034
16,676
9,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Karako
Discordia
20
5 / 1 / 5
12,242
680
19,975
14,447
7,948
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
Meretta
Ix Chel
17
0 / 1 / 8
10,487
583
7,978
13,658
7,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Morgan Le Fay
Vitas7Element
Morgan Le Fay
19
3 / 4 / 7
11,501
639
29,535
17,299
10,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ares
mindezz
Ares
20
4 / 3 / 8
13,019
723
16,647
26,575
39,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
49
13
Kills
15
15
Deaths
13
34
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
4
6
1.5
L
Guan Yu
JiTzo
Guan Yu
0
3
7
1.17
W
Discordia
Karako
Discordia
5
1
5
7.5
W
Ix Chel
Meretta
Ix Chel
0
1
8
4
L
Gilgamesh
Nator053483
Gilgamesh
6
2
2
3.5
L
Bacchus
SilberFalke
Bacchus
1
2
11
3.25
L
Chernobog
Vaarpard
Chernobog
5
3
7
2.83
W
Morgan Le Fay
Vitas7Element
Morgan Le Fay
3
4
7
1.63
L
Hachiman
Yrher
Hachiman
1
5
7
0.9
W
Ares
mindezz
Ares
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,007
Damage
93,169
106,214
Taken
88,655
106,915
Mitigated
74,798
55,150
Healing
34,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
19,034
1,617
2,995
933
16,676
9,089
1,434
3,232
13,031
50,846
0
L
Guan Yu
JiTzo
Guan Yu
6,571
257
16,948
13,150
25,746
26,320
93
22,485
3,261
0
11,823
W
Discordia
Karako
Discordia
19,975
520
1,924
2,288
14,447
7,948
1,583
1,548
12,641
46,279
639
W
Ix Chel
Meretta
Ix Chel
7,978
1,726
14,935
3,998
13,658
7,672
918
2,379
11,146
19,206
199
L
Gilgamesh
Nator053483
Gilgamesh
25,579
3,989
4,431
4,145
23,189
20,682
300
19,450
3,739
343
44,738
L
Bacchus
SilberFalke
Bacchus
15,074
271
0
5,066
22,933
41,090
0
18,350
4,583
22,656
1,924
L
Chernobog
Vaarpard
Chernobog
14,353
4,212
3,722
1,500
14,553
8,421
647
14,143
410
0
39,856
W
Morgan Le Fay
Vitas7Element
Morgan Le Fay
29,535
1,031
2,532
1,947
17,299
10,561
1,605
2,611
14,368
48,180
0
L
Hachiman
Yrher
Hachiman
16,430
7,067
1,646
4,542
19,793
10,402
488
18,003
1,790
0
41,976
W
Ares
mindezz
Ares
16,647
1,063
0
2,600
26,575
39,528
1,509
4,611
21,406
22,849
332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,998
Gold Earned
59,466
183
Minions Killed
191
0
Camps Cleared
0
1,623,657
Distance Traveled
1,612,886
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,217
679
80
4
0
282,158
1
L
Guan Yu
9,624
535
5
0
0
357,758
0
W
Discordia
12,242
680
45
3
0
357,810
0
W
Ix Chel
10,487
583
30
2
0
306,272
0
L
Gilgamesh
11,712
651
29
2
0
344,009
0
L
Bacchus
10,503
584
19
1
0
352,581
0
L
Chernobog
11,343
630
64
4
0
267,776
0
W
Morgan Le Fay
11,501
639
31
2
0
337,889
0
L
Hachiman
10,816
601
66
4
0
301,533
0
W
Ares
13,019
723
5
0
0
328,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role