Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Evannita
Awilix
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 57L
1,574 Elo+
Party 1
Anhur
Anhur
Scraggy98
Anhur
Level 171
God Stats
2W - 2L
1,694 SR
Queue Stats
59W - 58L
1,571 Elo+
Party 1
Baron Samedi
Baron Samedi
Totii18
Baron Samedi
Level 129
God Stats
3W - 9L
1,241 SR
Queue Stats
207W - 210L
1,462 Elo+
Solo
Agni
Agni
Yuri8190
Agni
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,455 Elo+
Solo
Team Averages
Level 135
1,487 SR
1,512 Elo+

VS

Team Averages
Level 97
1,498 SR
1,439 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
UraricoeraEterno
Cu Chulainn
Level 59
God Stats
3W - 1L
1,492 SR
Queue Stats
47W - 58L
1,412 Elo+
Solo
Ah Puch
Ah Puch
dancinman
Ah Puch
Level 33
God Stats
5W - 4L
1,500 SR
Queue Stats
375W - 385L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
0 / 3 / 2
4,592
459
2,335
7,745
2,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
Evannita
Awilix
11
4 / 3 / 2
5,849
585
6,998
9,778
3,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Scraggy98
Anhur
9
2 / 1 / 2
5,772
577
4,020
6,982
3,186
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Totii18
Baron Samedi
11
1 / 0 / 0
5,343
534
3,740
6,248
2,266
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
3
0 / 2 / 0
3,833
383
251
1,718
484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
2 / 1 / 3
7,225
723
2,487
6,111
2,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
 
Achilles
9
3 / 1 / 2
6,053
605
4,462
7,106
6,163
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
 
Mercury
10
0 / 2 / 2
5,445
545
2,801
8,421
2,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
UraricoeraEterno
Cu Chulainn
11
1 / 1 / 2
6,420
642
5,285
7,678
4,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ah Puch
dancinman
Ah Puch
11
3 / 2 / 2
6,481
648
3,975
5,339
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
7
Kills
9
9
Deaths
7
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
3
2
0.33
W
Danzaburou
 
Danzaburou
2
1
3
3.5
W
Achilles
 
Achilles
3
1
2
4
W
Mercury
 
Mercury
0
2
2
0.5
L
Awilix
Evannita
Awilix
4
3
2
1.67
L
Anhur
Scraggy98
Anhur
2
1
2
3
L
Baron Samedi
Totii18
Baron Samedi
1
0
0
1
W
Cu Chulainn
UraricoeraEterno
Cu Chulainn
1
1
2
2
L
Agni
0
2
0
0
W
Ah Puch
dancinman
Ah Puch
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,344
Damage
19,010
32,471
Taken
34,655
12,129
Mitigated
16,959
6,359
Healing
8,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,335
1,677
0
1,317
7,745
2,210
110
272
7,426
0
21,112
W
Danzaburou
 
Danzaburou
2,487
1,057
0
3,303
6,111
2,237
0
0
6,111
0
58,491
W
Achilles
 
Achilles
4,462
988
0
679
7,106
6,163
0
0
7,106
0
18,272
W
Mercury
 
Mercury
2,801
1,677
0
1,293
8,421
2,931
0
19
8,402
0
40,841
L
Awilix
Evannita
Awilix
6,998
2,406
0
615
9,778
3,983
0
2,093
7,638
0
37,971
L
Anhur
Scraggy98
Anhur
4,020
1,152
0
1,924
6,982
3,186
0
534
6,448
0
29,899
L
Baron Samedi
Totii18
Baron Samedi
3,740
235
0
2,209
6,248
2,266
0
0
5,762
34,292
0
W
Cu Chulainn
UraricoeraEterno
Cu Chulainn
5,285
802
0
2,233
7,678
4,078
0
3,740
3,938
0
47,944
L
Agni
251
0
0
294
1,718
484
0
1,076
642
5,623
0
W
Ah Puch
dancinman
Ah Puch
3,975
57
0
925
5,339
1,550
180
232
5,107
39,861
221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,389
Gold Earned
31,624
222
Minions Killed
336
0
Camps Cleared
0
830,488
Distance Traveled
1,020,523
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,592
459
38
4
0
198,003
1
W
Danzaburou
7,225
723
100
10
0
196,075
2
W
Achilles
6,053
605
26
3
0
212,835
0
W
Mercury
5,445
545
68
7
0
245,773
2
L
Awilix
5,849
585
63
6
0
227,792
0
L
Anhur
5,772
577
60
6
0
179,719
0
L
Baron Samedi
5,343
534
54
5
0
181,677
3
W
Cu Chulainn
6,420
642
74
7
0
190,189
0
L
Agni
3,833
383
7
1
0
43,297
0
W
Ah Puch
6,481
648
68
7
0
175,651
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role