Player Matchup

Ymir
Ymir
 
Ymir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
EnticeOne
Hun Batz
Level 158
God Stats
3W - 4L
1,514 SR
Queue Stats
54W - 69L
1,507 Elo+
Solo
Achilles
Achilles
MoonDogWoo
Achilles
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 11L
1,263 Elo+
Solo
Charybdis
Charybdis
TheDrPhilip
Charybdis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 46L
1,467 Elo+
Solo
Ra
Ra
aoscott255
Ra
Level 109
God Stats
2W - 6L
1,143 SR
Queue Stats
57W - 52L
1,344 Elo+
Solo
Team Averages
Level 120
1,431 SR
1,416 Elo+

VS

Team Averages
Level 114
1,551 SR
1,512 Elo+
Nemesis
Nemesis
CMBKJr
Nemesis
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 78L
1,473 Elo+
Solo
Cthulhu
Cthulhu
M_D_Ace212
Cthulhu
Level 155
God Stats
6W - 13L
1,376 SR
Queue Stats
284W - 295L
1,513 Elo+
Solo
Hera
Hera
PaladiNO666
Hera
Level 80
God Stats
29W - 18L
1,675 SR
Queue Stats
223W - 189L
1,532 Elo+
Solo
Tsukuyomi
Tsukuyomi
RFLSN3
Tsukuyomi
Level 147
God Stats
33W - 29L
1,604 SR
Queue Stats
391W - 398L
1,503 Elo+
Solo
Medusa
Medusa
职业打深井
Medusa
Level 119
God Stats
1W - 3L
1,598 SR
Queue Stats
23W - 21L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 2 / 2
7,976
499
3,818
14,079
13,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
EnticeOne
Hun Batz
15
4 / 2 / 4
8,834
552
9,485
13,903
6,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
MoonDogWoo
Achilles
13
2 / 3 / 2
7,462
466
3,232
11,232
9,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
TheDrPhilip
Charybdis
15
3 / 3 / 2
8,902
556
12,120
11,386
5,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 2 / 3
8,307
519
3,791
8,544
3,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CMBKJr
Nemesis
14
5 / 2 / 4
8,481
530
7,372
14,366
6,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
M_D_Ace212
Cthulhu
14
3 / 3 / 2
8,975
561
9,504
13,806
7,346
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
2 / 2 / 5
8,523
533
10,130
6,004
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
RFLSN3
Tsukuyomi
5
0 / 2 / 1
5,474
342
1,128
5,289
2,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 3 / 2
8,087
505
9,535
12,123
4,698
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
26
12
Kills
12
12
Deaths
12
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
2
2
2
L
Nemesis
CMBKJr
Nemesis
5
2
4
3.5
W
Hun Batz
EnticeOne
Hun Batz
4
2
4
3
L
Cthulhu
M_D_Ace212
Cthulhu
3
3
2
1.33
W
Achilles
MoonDogWoo
Achilles
2
3
2
1
L
2
2
5
2.25
L
Tsukuyomi
RFLSN3
Tsukuyomi
0
2
1
0.25
W
Charybdis
TheDrPhilip
Charybdis
3
3
2
1.33
W
0
2
3
0.75
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,446
Damage
37,669
59,144
Taken
51,588
38,079
Mitigated
23,223
14,953
Healing
12,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,818
1,067
0
2,690
14,079
13,562
0
2,430
11,649
17,832
321
L
Nemesis
CMBKJr
Nemesis
7,372
2,624
0
1,651
14,366
6,802
0
3,184
10,996
0
61,642
W
Hun Batz
EnticeOne
Hun Batz
9,485
2,785
0
2,970
13,903
6,539
138
4,746
9,157
0
71,887
L
Cthulhu
M_D_Ace212
Cthulhu
9,504
526
220
4,591
13,806
7,346
0
516
12,732
67,827
5,622
W
Achilles
MoonDogWoo
Achilles
3,232
409
0
1,574
11,232
9,370
24
5,880
5,352
0
22,069
L
10,130
2,970
0
350
6,004
2,361
0
1,629
4,324
75,489
1,194
L
Tsukuyomi
RFLSN3
Tsukuyomi
1,128
252
0
1,834
5,289
2,016
0
1,206
4,083
0
8,722
W
Charybdis
TheDrPhilip
Charybdis
12,120
6,597
0
2,588
11,386
5,072
1,067
1,027
10,359
0
80,825
W
3,791
286
2,028
3,103
8,544
3,536
235
5,162
3,382
75,696
119
L
9,535
4,930
0
3,864
12,123
4,698
0
510
11,613
0
64,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,481
Gold Earned
39,540
423
Minions Killed
438
0
Camps Cleared
0
1,569,731
Distance Traveled
1,354,536
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,976
499
14
1
0
310,586
0
L
Nemesis
8,481
530
85
5
0
364,325
0
W
Hun Batz
8,834
552
105
7
0
345,815
0
L
Cthulhu
8,975
561
116
7
0
259,004
0
W
Achilles
7,462
466
29
2
0
281,981
0
L
Hera
8,523
533
125
8
0
329,844
5
L
Tsukuyomi
5,474
342
12
1
0
98,640
0
W
Charybdis
8,902
556
138
9
0
297,252
2
W
Ra
8,307
519
137
9
0
334,097
1
L
Medusa
8,087
505
100
6
0
302,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role