Player Matchup

Kali
Kali
 
Kali
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
 
Lancelot
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Donhaakon
Bellona
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Cabrakan
Cabrakan
LordMaltazarish
Cabrakan
Level 188
God Stats
2W - 2L
1,500 SR
Queue Stats
208W - 205L
1,549 Elo+
Solo
Guan Yu
Guan Yu
SteelRatchet
Guan Yu
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 131L
1,426 Elo+
Solo
Team Averages
Level 116
1,500 SR
1,495 Elo+

VS

Team Averages
Level 102
1,536 SR
1,478 Elo+
Charon
Charon
 
Charon
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
BannanaFryer
Izanami
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
142W - 128L
1,497 Elo+
Solo
Osiris
Osiris
Sezziron
Osiris
Level 149
God Stats
3W - 0L
1,682 SR
Queue Stats
37W - 29L
1,481 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
kiyowalker
Morgan Le Fay
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 50L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
6
0 / 1 / 2
6,502
591
0
1,051
350
Lancelot
 
Lancelot
6
0 / 0 / 1
6,361
578
0
680
212
Bellona
Donhaakon
Bellona
15
2 / 4 / 5
8,315
756
10,761
13,835
19,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cabrakan
17
1 / 4 / 8
9,007
819
8,375
13,462
20,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
SteelRatchet
Guan Yu
16
7 / 5 / 3
9,688
881
10,032
17,559
17,409
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
16
5 / 3 / 6
10,397
945
9,796
12,632
13,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
 
Terra
15
1 / 1 / 8
9,039
822
3,571
10,155
8,092
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
BannanaFryer
Izanami
11
1 / 3 / 5
8,199
745
5,586
7,666
3,527
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Sezziron
Osiris
17
1 / 2 / 11
9,438
858
7,890
13,508
19,093
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morgan Le Fay
kiyowalker
Morgan Le Fay
16
6 / 2 / 7
9,883
898
13,910
8,605
4,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
51
10
Kills
14
14
Deaths
11
19
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
1
2
1
L
Lancelot
 
Lancelot
0
0
1
0.5
W
Charon
 
Charon
5
3
6
2.67
W
Terra
 
Terra
1
1
8
5
W
Izanami
BannanaFryer
Izanami
1
3
5
1.17
L
Bellona
Donhaakon
Bellona
2
4
5
1.13
L
Cabrakan
1
4
8
1.25
W
Osiris
Sezziron
Osiris
1
2
11
3.25
L
Guan Yu
SteelRatchet
Guan Yu
7
5
3
1.7
W
Morgan Le Fay
kiyowalker
Morgan Le Fay
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,168
Damage
40,753
46,587
Taken
52,566
58,545
Mitigated
49,082
12,761
Healing
18,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
0
0
0
0
1,051
350
0
952
99
0
0
L
Lancelot
 
Lancelot
0
0
0
0
680
212
0
680
0
0
0
W
Charon
 
Charon
9,796
1,310
1,201
2,674
12,632
13,690
907
2,121
8,867
18,072
1,146
W
Terra
 
Terra
3,571
362
3,696
3,976
10,155
8,092
776
1,092
8,968
9,307
82
W
Izanami
BannanaFryer
Izanami
5,586
3,073
585
1,115
7,666
3,527
4,011
675
6,851
0
20,551
L
Bellona
Donhaakon
Bellona
10,761
2,830
43
1,612
13,835
19,686
387
6,527
7,308
0
21,359
L
Cabrakan
8,375
590
626
1,307
13,462
20,888
348
8,212
5,250
18,692
1,188
W
Osiris
Sezziron
Osiris
7,890
2,013
1,562
1,471
13,508
19,093
1,454
2,556
10,531
0
16,126
L
Guan Yu
SteelRatchet
Guan Yu
10,032
3,080
4,536
4,637
17,559
17,409
620
9,710
7,849
0
20,827
W
Morgan Le Fay
kiyowalker
Morgan Le Fay
13,910
1,307
577
1,346
8,605
4,680
1,969
1,401
7,120
37,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,873
Gold Earned
46,956
68
Minions Killed
119
0
Camps Cleared
0
517,622
Distance Traveled
954,815
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,502
591
0
0
0
53
0
L
Lancelot
6,361
578
0
0
0
423
0
W
Charon
10,397
945
16
1
0
202,122
0
W
Terra
9,039
822
24
2
0
213,542
0
W
Izanami
8,199
745
29
3
0
145,672
0
L
Bellona
8,315
756
24
2
0
166,922
0
L
Cabrakan
9,007
819
16
1
0
151,896
0
W
Osiris
9,438
858
12
1
0
213,164
0
L
Guan Yu
9,688
881
28
3
0
198,328
0
W
Morgan Le Fay
9,883
898
38
3
0
180,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role