Player Matchup

Jing Wei
Jing Wei
Gold V
 
Jing Wei
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Bronze III
Battmanzz
Serqet
Bronze III
Level 137
God Stats
0W - 1L
1,702 SR
Queue Stats
3W - 4L
1,592 MMR
Party 1
Chiron
Chiron
Gold V
Ginger7Nuggets
Chiron
Gold V
Level 152
God Stats
2W - 1L
1,602 SR
Queue Stats
21W - 19L
1,619 MMR
Solo
Surtr
Surtr
Bronze III
RICKYZXX90210
Surtr
Bronze III
Level 58
God Stats
0W - 2L
1,533 SR
Queue Stats
3W - 3L
1,600 MMR
Solo
Sobek
Sobek
Bronze III
TerminusEst6430
Sobek
Bronze III
Level 107
God Stats
0W - 2L
1,722 SR
Queue Stats
3W - 4L
1,592 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 116
1,611 SR
1,580 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,569 SR
1,608 MMR
Merlin
Merlin
Gold III
BabyJesus2019
Merlin
Gold III
Level 156
God Stats
6W - 4L
1,419 SR
Queue Stats
51W - 51L
1,642 MMR
Solo
Chernobog
Chernobog
Gold III
Goldteamroolz
Chernobog
Gold III
Level 142
God Stats
95W - 80L
1,583 SR
Queue Stats
292W - 297L
1,591 MMR
Solo
Guan Yu
Guan Yu
Silver II
Mitigated
Guan Yu
Silver II
Level 123
God Stats
259W - 230L
1,667 SR
Queue Stats
267W - 235L
1,592 MMR
Solo
Ares
Ares
Gold II
SERGEANTCONKER
Ares
Gold II
Level 189
God Stats
6W - 6L
1,872 SR
Queue Stats
211W - 208L
1,604 MMR
Solo
Thor
Thor
Silver I
ZNKgame
Thor
Silver I
Level 147
God Stats
1W - 3L
1,306 SR
Queue Stats
54W - 50L
1,609 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
0 / 0 / 2
4,239
707
2,571
3,289
983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Serqet
Battmanzz
Serqet
7
2 / 1 / 0
3,950
658
1,583
4,529
1,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 0 / 1
4,291
715
1,579
2,276
763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

5
0 / 3 / 0
3,578
596
1,762
5,459
3,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 1 / 2
3,968
661
2,283
5,671
4,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
AchillesThanatosBake KujiraHachiman

VS

Bans
SusanoMaman BrigitteAwilixAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,310
718
1,435
2,362
658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
Goldteamroolz
Chernobog
8
0 / 1 / 2
4,202
700
2,219
3,968
1,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Guan Yu
Mitigated
Guan Yu
9
3 / 0 / 0
5,325
888
3,126
3,930
1,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
1 / 1 / 0
4,033
672
3,396
4,686
2,649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
ZNKgame
Thor
7
1 / 1 / 1
4,117
686
1,549
5,149
1,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
3
Kills
5
5
Deaths
3
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
0
2
1
W
0
0
0
0
L
Serqet
Battmanzz
Serqet
2
1
0
2
L
1
0
1
1.5
W
Chernobog
Goldteamroolz
Chernobog
0
1
2
1
W
Guan Yu
Mitigated
Guan Yu
3
0
0
3
L
0
3
0
0
W
1
1
0
1
L
0
1
2
1
W
Thor
ZNKgame
Thor
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,778
Damage
11,725
21,224
Taken
20,095
11,121
Mitigated
7,994
6,061
Healing
7,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,571
2,164
0
1,094
3,289
983
0
570
2,719
0
34,469
W
1,435
0
0
1,000
2,362
658
0
0
2,362
27,234
452
L
Serqet
Battmanzz
Serqet
1,583
368
0
700
4,529
1,773
0
170
4,323
0
20,733
L
1,579
486
68
578
2,276
763
0
946
1,216
0
26,544
W
Chernobog
Goldteamroolz
Chernobog
2,219
1,292
0
2,080
3,968
1,321
0
844
3,124
0
31,029
W
Guan Yu
Mitigated
Guan Yu
3,126
518
0
1,601
3,930
1,832
0
50
3,601
0
33,520
L
1,762
853
0
1,678
5,459
3,402
0
0
5,459
252
13,597
W
3,396
442
0
1,034
4,686
2,649
0
1,229
3,457
11,002
1,745
L
2,283
255
0
1,943
5,671
4,200
0
2,622
3,009
10,833
0
W
Thor
ZNKgame
Thor
1,549
480
0
1,593
5,149
1,534
0
210
4,574
0
19,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,026
Gold Earned
21,987
191
Minions Killed
225
0
Camps Cleared
0
671,716
Distance Traveled
706,172
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,239
707
66
11
0
129,425
0
W
Merlin
4,310
718
60
10
0
129,876
1
L
Serqet
3,950
658
37
6
0
161,488
0
L
Chiron
4,291
715
48
8
0
130,726
0
W
Chernobog
4,202
700
49
8
0
122,260
0
W
Guan Yu
5,325
888
58
10
0
136,863
0
L
Surtr
3,578
596
27
5
0
94,399
1
W
Ares
4,033
672
20
3
0
160,036
1
L
Sobek
3,968
661
13
2
0
155,678
3
W
Thor
4,117
686
38
6
0
157,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role