Player Matchup

Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maman Brigitte
Maman Brigitte
Isakrex3
Maman Brigitte
Level 149
God Stats
4W - 1L
1,298 SR
Queue Stats
33W - 21L
1,642 Elo+
Party 1
Ix Chel
Ix Chel
Swobin
Ix Chel
Level 140
God Stats
3W - 1L
1,500 SR
Queue Stats
33W - 26L
1,530 Elo+
Party 1
Hercules
Hercules
Synizta
Hercules
Level 147
God Stats
3W - 2L
1,549 SR
Queue Stats
43W - 52L
1,526 Elo+
Solo
Team Averages
Level 143
1,469 SR
1,540 Elo+

VS

Team Averages
Level 139
1,580 SR
1,485 Elo+
Thor
Thor
Grandmicka
Thor
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 42L
1,512 Elo+
Party 2
Surtr
Surtr
Ice_Vuka
Surtr
Level 107
God Stats
1W - 2L
1,520 SR
Queue Stats
31W - 33L
1,361 Elo+
Solo
Ra
Ra
Vanity_Valentin
Ra
Level 141
God Stats
19W - 16L
1,721 SR
Queue Stats
38W - 35L
1,549 Elo+
Party 2
Kuzenbo
Kuzenbo
Yuva74150
Kuzenbo
Level 126
God Stats
8W - 15L
1,381 SR
Queue Stats
15W - 24L
1,436 Elo+
Party 2
Anhur
Anhur
donHaize
Anhur
Level 171
God Stats
27W - 14L
1,775 SR
Queue Stats
136W - 132L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
4 / 3 / 1
8,108
579
5,564
14,950
11,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
 
Neith
12
0 / 4 / 2
7,191
514
7,761
10,589
3,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Maman Brigitte
Isakrex3
Maman Brigitte
15
6 / 2 / 1
8,575
613
10,801
13,514
5,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ix Chel
Swobin
Ix Chel
13
1 / 1 / 1
8,059
576
4,874
7,475
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Synizta
Hercules
11
0 / 0 / 5
6,437
460
8,515
11,691
8,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 2
7,650
546
6,538
11,951
5,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
Ice_Vuka
Surtr
8
1 / 3 / 1
6,141
439
4,926
8,605
5,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 2 / 2
7,417
530
5,350
8,084
3,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Yuva74150
Kuzenbo
12
3 / 1 / 5
7,326
523
6,093
13,254
12,540
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
donHaize
Anhur
11
1 / 3 / 3
6,649
475
8,180
13,978
5,538
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
11
Kills
10
10
Deaths
11
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
3
1
1.5
W
Neith
 
Neith
0
4
2
0.25
L
4
2
2
2.5
L
Surtr
Ice_Vuka
Surtr
1
3
1
0.5
W
Maman Brigitte
Isakrex3
Maman Brigitte
6
2
1
3.25
W
Ix Chel
Swobin
Ix Chel
1
1
1
1.5
W
Hercules
Synizta
Hercules
0
0
5
2.5
L
1
2
2
1
L
Kuzenbo
Yuva74150
Kuzenbo
3
1
5
5.5
L
Anhur
donHaize
Anhur
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,515
Damage
31,087
58,219
Taken
55,872
31,979
Mitigated
32,174
23,689
Healing
20,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,564
1,730
0
5,017
14,950
11,943
295
896
13,528
0
46,257
W
Neith
 
Neith
7,761
3,857
0
4,414
10,589
3,372
758
1,073
9,516
0
59,176
L
6,538
1,632
0
5,489
11,951
5,185
0
3,650
8,038
0
65,611
L
Surtr
Ice_Vuka
Surtr
4,926
1,977
0
2,608
8,605
5,197
0
1,585
7,020
620
25,482
W
Maman Brigitte
Isakrex3
Maman Brigitte
10,801
1,024
0
5,403
13,514
5,252
0
1,597
11,875
74,124
2,423
W
Ix Chel
Swobin
Ix Chel
4,874
381
957
3,245
7,475
2,968
688
4,285
3,103
53,101
2,409
W
Hercules
Synizta
Hercules
8,515
2,616
496
4,157
11,691
8,444
0
3,222
8,469
0
27,704
L
5,350
302
288
1,635
8,084
3,714
0
3,507
4,114
56,865
1,947
L
Kuzenbo
Yuva74150
Kuzenbo
6,093
2,633
1,724
3,614
13,254
12,540
0
2,221
10,493
23,538
2,669
L
Anhur
donHaize
Anhur
8,180
4,468
0
4,939
13,978
5,538
0
3,979
9,711
0
55,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,370
Gold Earned
35,183
452
Minions Killed
355
0
Camps Cleared
0
1,350,984
Distance Traveled
1,257,179
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,108
579
78
6
0
224,122
0
W
Neith
7,191
514
100
7
0
232,766
0
L
Thor
7,650
546
105
8
0
308,008
0
L
Surtr
6,141
439
48
3
0
134,663
0
W
Maman Brigitte
8,575
613
114
8
0
313,346
0
W
Ix Chel
8,059
576
113
8
0
274,954
0
W
Hercules
6,437
460
47
3
0
305,796
0
L
Ra
7,417
530
95
7
0
266,090
2
L
Kuzenbo
7,326
523
30
2
0
302,459
4
L
Anhur
6,649
475
77
6
0
245,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role