Player Matchup

Horus
Horus
Gold IV
BathedNBlack
Horus
Gold IV
Level 149
God Stats
6W - 6L
1,445 SR
Queue Stats
21W - 20L
1,501 MMR
Party 1
Hel
Hel
Gold IV
Maelthael24
Hel
Gold IV
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,501 MMR
Party 1
Thor
Thor
Gold V
Yellowburner321
Thor
Gold V
Level 157
God Stats
2W - 0L
1,679 SR
Queue Stats
21W - 21L
1,442 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,541 SR
1,481 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,454 SR
1,329 MMR
Guan Yu
Guan Yu
Gold I
 
Guan Yu
Gold I
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Bronze I
Draeconyc
Zhong Kui
Bronze I
Level 175
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 64L
1,164 MMR
Solo
Lancelot
Lancelot
Silver I
Larch-Dance
Lancelot
Silver I
Level 158
God Stats
4W - 9L
1,361 SR
Queue Stats
142W - 177L
1,323 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 13
7,991
799
6,318
6,373
6,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
3 / 1 / 13
7,734
773
8,835
6,952
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

13
10 / 0 / 6
9,342
934
12,589
7,624
3,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
Baron SamediAthenaMulanNe ZhaMedusa

VS

Bans
AchillesVulcanShivaMorgan Le FayVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
0 / 4 / 0
6,290
629
2,985
10,672
8,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
Draeconyc
Zhong Kui
11
0 / 2 / 1
6,648
665
7,677
10,187
7,405
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Lancelot
Larch-Dance
Lancelot
7
1 / 11 / 0
5,951
595
4,097
11,683
2,825
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
2
17
Kills
1
1
Deaths
17
32
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
4
0
0
W
4
0
13
10.5
L
Zhong Kui
Draeconyc
Zhong Kui
0
2
1
0.25
L
Lancelot
Larch-Dance
Lancelot
1
11
0
0.09
W
3
1
13
9.5
W
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,742
Damage
14,759
20,949
Taken
32,542
13,103
Mitigated
18,734
9,733
Healing
6,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
2,985
275
947
2,050
10,672
8,504
0
2,141
8,275
1,347
17,960
W
6,318
1,469
492
1,580
6,373
6,482
690
1,980
4,393
0
8,629
L
Zhong Kui
Draeconyc
Zhong Kui
7,677
417
0
2,987
10,187
7,405
0
3,303
6,794
32,586
436
L
Lancelot
Larch-Dance
Lancelot
4,097
930
0
169
11,683
2,825
0
3,212
8,017
0
7,949
W
8,835
815
3,635
4,014
6,952
3,109
505
2,505
4,447
31,716
550
W
12,589
3,355
0
12
7,624
3,512
225
3,714
3,910
0
43,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,067
Gold Earned
18,889
117
Minions Killed
102
0
Camps Cleared
0
539,548
Distance Traveled
471,220
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,290
629
33
3
0
180,857
0
W
Horus
7,991
799
12
1
0
183,482
0
L
Zhong Kui
6,648
665
61
6
0
165,377
0
L
Lancelot
5,951
595
8
1
0
124,986
0
W
Hel
7,734
773
40
4
0
168,701
0
W
Thor
9,342
934
65
7
0
187,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role