Player Matchup

Vamana
Vamana
 
Vamana
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Commy_osushi03
Nemesis
Level 41
God Stats
25W - 14L
1,593 SR
Queue Stats
72W - 79L
1,399 Elo+
Party 2
Vulcan
Vulcan
SheLovesEugine
Vulcan
Level 129
God Stats
13W - 11L
1,737 SR
Queue Stats
140W - 130L
1,494 Elo+
Party 1
Anhur
Anhur
SyndiCradsOG
Anhur
Level 84
God Stats
1W - 0L
1,710 SR
Queue Stats
77W - 77L
1,532 Elo+
Party 1
Kumbhakarna
Kumbhakarna
samura_2991
Kumbhakarna
Level 47
God Stats
4W - 9L
1,289 SR
Queue Stats
86W - 77L
1,438 Elo+
Party 2
Team Averages
Level 69
1,566 SR
1,473 Elo+

VS

Team Averages
Level 101
1,358 SR
1,464 Elo+
Ao Kuang
Ao Kuang
Aha_ha_Biggums
Ao Kuang
Level 86
God Stats
2W - 3L
1,285 SR
Queue Stats
525W - 463L
1,484 Elo+
Solo
Achilles
Achilles
Lavazutch
Achilles
Level 139
God Stats
7W - 11L
1,492 SR
Queue Stats
314W - 329L
1,511 Elo+
Solo
Neith
Neith
Shadowofdeath75
Neith
Level 36
God Stats
0W - 1L
1,162 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vamana
Vamana
botorbttm
Vamana
Level 116
God Stats
9W - 18L
1,506 SR
Queue Stats
400W - 387L
1,452 Elo+
Solo
Anubis
Anubis
jon62491
Anubis
Level 128
God Stats
23W - 38L
1,346 SR
Queue Stats
45W - 59L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
0 / 0 / 0
7,764
518
4,865
8,502
7,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 1 / 2
7,902
527
3,948
8,913
3,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
6 / 0 / 1
9,304
620
9,720
5,360
2,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 2
8,603
574
6,988
8,642
3,688
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Kumbhakarna
samura_2991
Kumbhakarna
12
1 / 1 / 1
7,635
509
2,139
9,065
6,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
13
3 / 1 / 0
7,099
473
3,961
9,648
3,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
Lavazutch
Achilles
13
0 / 1 / 1
7,515
501
6,464
14,259
15,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 4 / 1
6,270
418
5,242
9,338
2,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
botorbttm
Vamana
9
0 / 0 / 0
5,783
386
1,306
8,294
6,181
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
jon62491
Anubis
9
0 / 5 / 1
5,973
398
1,880
7,288
3,135
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
11
Kills
3
3
Deaths
11
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
0
0
0
0
L
Ao Kuang
3
1
0
3
W
2
1
2
3
L
Achilles
Lavazutch
Achilles
0
1
1
0.5
L
0
4
1
0.13
W
6
0
1
6.5
W
2
1
2
3
L
Vamana
botorbttm
Vamana
0
0
0
0
L
Anubis
jon62491
Anubis
0
5
1
0.1
W
Kumbhakarna
samura_2991
Kumbhakarna
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,660
Damage
18,853
40,482
Taken
48,827
23,421
Mitigated
31,842
11,393
Healing
11,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
4,865
659
0
2,944
8,502
7,008
138
181
7,280
0
50,220
L
Ao Kuang
3,961
1,060
0
2,448
9,648
3,989
0
1,340
8,308
49,700
7,434
W
3,948
1,494
0
1,227
8,913
3,950
141
1,103
7,644
0
58,098
L
Achilles
Lavazutch
Achilles
6,464
856
0
4,200
14,259
15,606
0
2,460
10,816
0
51,349
L
5,242
1,463
183
2,792
9,338
2,931
0
2,055
7,283
0
40,340
W
9,720
4,060
0
940
5,360
2,588
304
1,264
3,998
72,797
2,841
W
6,988
5,037
64
3,176
8,642
3,688
853
1,441
7,201
0
70,876
L
Vamana
botorbttm
Vamana
1,306
632
0
828
8,294
6,181
0
1,908
6,386
0
29,993
L
Anubis
jon62491
Anubis
1,880
140
0
1,029
7,288
3,135
60
3,813
3,475
36,875
0
W
Kumbhakarna
samura_2991
Kumbhakarna
2,139
100
165
2,877
9,065
6,187
770
1,852
7,213
32,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,208
Gold Earned
32,640
431
Minions Killed
344
0
Camps Cleared
0
1,429,770
Distance Traveled
1,150,503
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,764
518
75
5
0
312,964
0
L
Ao Kuang
7,099
473
93
6
0
264,870
0
W
Nemesis
7,902
527
75
5
0
305,344
0
L
Achilles
7,515
501
82
5
0
262,851
3
L
Neith
6,270
418
58
4
0
217,720
0
W
Vulcan
9,304
620
130
9
0
289,116
0
W
Anhur
8,603
574
109
7
0
261,927
0
L
Vamana
5,783
386
42
3
0
242,760
4
L
Anubis
5,973
398
69
5
0
162,302
0
W
Kumbhakarna
7,635
509
42
3
0
260,419
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role