Player Matchup

Yemoja
Yemoja
Gold II
 
Yemoja
Gold II
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold IV
JumaTheExplorer
Fenrir
Gold IV
Level 180
God Stats
3W - 1L
1,583 SR
Queue Stats
166W - 170L
1,554 MMR
Solo
Ix Chel
Ix Chel
Silver II
Regulusis
Ix Chel
Silver II
Level 148
God Stats
0W - 1L
1,730 SR
Queue Stats
70W - 64L
1,542 MMR
Solo
Anubis
Anubis
Gold I
SquidisHOT
Anubis
Gold I
Level 64
God Stats
8W - 8L
1,665 SR
Queue Stats
92W - 86L
1,530 MMR
Solo
Neith
Neith
Gold III
saskualigan
Neith
Gold III
Level 152
God Stats
3W - 4L
1,500 SR
Queue Stats
137W - 140L
1,534 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 154
1,596 SR
1,532 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,488 SR
1,528 MMR
Chiron
Chiron
Gold II
 
Chiron
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold I
Criticalmal963
He Bo
Gold I
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 167L
1,530 MMR
Solo
Ares
Ares
Gold III
OrbitalOverlap
Ares
Gold III
Level 183
God Stats
4W - 2L
1,496 SR
Queue Stats
59W - 51L
1,521 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
PabloLozano
Sun Wukong
Gold V
Level 69
God Stats
83W - 55L
1,580 SR
Queue Stats
173W - 152L
1,528 MMR
Solo
Ullr
Ullr
Gold I
ĐŘǺКxǺŔĪS
Ullr
Gold I
Level 89
God Stats
57W - 47L
1,366 SR
Queue Stats
159W - 136L
1,561 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 1 / 1
4,837
484
1,901
6,998
4,294
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 2 / 0
5,925
593
3,098
10,698
4,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Regulusis
Ix Chel
9
0 / 3 / 0
5,068
507
2,818
7,851
2,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Breastplate

Breastplate

+20
Physical Protection

Anubis
SquidisHOT
Anubis
10
0 / 0 / 0
5,286
529
4,421
5,494
2,550
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 1 / 1
4,638
464
2,832
4,715
1,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AwilixAthenaAphroditeAnhur

VS

Bans
ArachneBake KujiraCharonThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
0 / 0 / 2
5,791
579
3,535
4,590
1,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
4 / 0 / 1
5,781
578
2,518
5,761
1,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 1
5,685
569
6,942
7,569
5,314
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
PabloLozano
Sun Wukong
12
1 / 0 / 1
6,564
656
5,511
6,734
4,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 0
5,831
583
4,401
7,872
2,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
7
7
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
1
0.5
W
Chiron
 
Chiron
0
0
2
1
W
4
0
1
4.5
L
2
2
0
1
W
2
0
1
2.5
W
Sun Wukong
PabloLozano
Sun Wukong
1
0
1
1.5
L
Ix Chel
Regulusis
Ix Chel
0
3
0
0
L
Anubis
SquidisHOT
Anubis
0
0
0
0
L
0
1
1
0.5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,070
Damage
22,907
35,756
Taken
32,526
15,793
Mitigated
15,803
15,653
Healing
11,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,901
776
2,480
2,305
6,998
4,294
0
2,099
4,899
11,792
1,454
W
Chiron
 
Chiron
3,535
953
285
1,876
4,590
1,207
0
3,014
1,576
0
45,745
W
2,518
193
0
3,977
5,761
1,527
0
562
5,199
40,207
0
L
3,098
802
0
5,099
10,698
4,432
0
2,589
8,109
0
41,894
W
6,942
690
0
2,136
7,569
5,314
0
2,418
5,151
20,586
4,671
W
Sun Wukong
PabloLozano
Sun Wukong
5,511
968
0
1,854
6,734
4,788
0
2,518
3,916
0
50,317
L
Ix Chel
Regulusis
Ix Chel
2,818
474
0
1,242
7,851
2,933
0
662
7,189
31,941
0
L
Anubis
SquidisHOT
Anubis
4,421
419
0
2,995
5,494
2,550
0
1,785
3,709
40,413
0
L
2,832
1,533
0
1,532
4,715
1,584
0
1,542
3,173
0
28,961
W
4,401
2,083
0
1,479
7,872
2,967
979
272
7,600
0
45,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,754
Gold Earned
29,652
312
Minions Killed
337
0
Camps Cleared
0
874,026
Distance Traveled
996,220
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,837
484
18
2
0
170,376
3
W
Chiron
5,791
579
81
8
0
188,465
1
W
He Bo
5,781
578
70
7
0
235,707
2
L
Fenrir
5,925
593
75
8
0
215,903
0
W
Ares
5,685
569
22
2
0
204,798
2
W
Sun Wukong
6,564
656
80
8
0
195,772
0
L
Ix Chel
5,068
507
69
7
0
178,532
2
L
Anubis
5,286
529
95
10
0
181,553
0
L
Neith
4,638
464
55
6
0
127,662
0
W
Ullr
5,831
583
84
8
0
171,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role