Player Matchup

Xing Tian
Xing Tian
CerbyWerby
Xing Tian
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 50L
1,380 Elo+
Party 2
Susano
Susano
Frooonti
Susano
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,239 Elo+
Party 2
Horus
Horus
SadakosGBF
Horus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 115L
1,466 Elo+
Party 3
Izanami
Izanami
sundela
Izanami
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
178W - 173L
1,515 Elo+
Solo
Freya
Freya
xGodsWhiteWolfx
Freya
Level 191
God Stats
3W - 4L
1,500 SR
Queue Stats
181W - 182L
1,497 Elo+
Party 3
Team Averages
Level 111
1,500 SR
1,419 Elo+

VS

Team Averages
Level 125
1,453 SR
1,466 Elo+
Achilles
Achilles
CGOk Tha lukis7
Achilles
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 30L
1,480 Elo+
Solo
Lancelot
Lancelot
JadeVanity
Lancelot
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
1,621 Elo+
Party 1
Hades
Hades
Papi_Nick69
Hades
Level 80
God Stats
4W - 1L
1,500 SR
Queue Stats
282W - 284L
1,383 Elo+
Solo
Sylvanus
Sylvanus
ThtOnePwn
Sylvanus
Level 148
God Stats
1W - 1L
1,265 SR
Queue Stats
32W - 23L
1,589 Elo+
Party 1
Rama
Rama
minironaldo
Rama
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 40L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CerbyWerby
Xing Tian
14
4 / 4 / 5
8,841
884
9,081
17,148
19,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Susano
Frooonti
Susano
13
2 / 7 / 7
7,574
757
6,613
12,059
7,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
15
2 / 3 / 10
8,694
869
3,604
10,880
12,799
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
sundela
Izanami
11
2 / 6 / 8
7,379
738
6,118
10,016
3,714
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 4 / 8
8,842
884
13,810
11,226
5,122
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
7 / 2 / 13
10,223
1,022
13,696
13,377
14,556
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
JadeVanity
Lancelot
16
7 / 3 / 12
9,530
953
12,935
12,303
13,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
4 / 6 / 14
9,042
904
7,869
10,633
7,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sylvanus
ThtOnePwn
Sylvanus
17
3 / 2 / 16
9,446
945
6,676
13,120
14,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
3 / 1 / 17
9,514
951
13,859
9,427
4,951
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
96
14
Kills
24
24
Deaths
14
38
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Achilles
7
2
13
6.75
L
Xing Tian
CerbyWerby
Xing Tian
4
4
5
1.63
L
Susano
Frooonti
Susano
2
7
7
0.79
W
Lancelot
JadeVanity
Lancelot
7
3
12
4.33
W
4
6
14
1.83
L
Horus
2
3
10
2.33
W
Sylvanus
ThtOnePwn
Sylvanus
3
2
16
5.5
W
3
1
17
11.5
L
Izanami
sundela
Izanami
2
6
8
1
L
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,226
Damage
55,035
61,329
Taken
58,860
48,899
Mitigated
55,095
14,305
Healing
25,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
13,696
2,689
155
4,574
13,377
14,556
1,323
5,787
7,590
178
23,451
L
Xing Tian
CerbyWerby
Xing Tian
9,081
655
1,266
1,707
17,148
19,801
0
3,310
12,946
13,854
368
L
Susano
Frooonti
Susano
6,613
879
67
472
12,059
7,463
0
2,778
8,918
0
14,652
W
Lancelot
JadeVanity
Lancelot
12,935
968
1,030
2,216
12,303
13,385
608
5,381
6,922
0
21,893
W
7,869
719
552
638
10,633
7,981
946
3,676
6,957
12,937
494
L
Horus
3,604
1,109
3,009
4,035
10,880
12,799
0
2,411
8,091
2,635
7,931
W
Sylvanus
ThtOnePwn
Sylvanus
6,676
1,443
7,340
5,132
13,120
14,222
361
5,037
8,083
14,488
0
W
13,859
11,087
1,328
2,501
9,427
4,951
4,093
4,496
4,931
0
30,637
L
Izanami
sundela
Izanami
6,118
4,376
253
492
10,016
3,714
0
2,762
7,127
0
12,480
L
13,810
3,981
401
2,603
11,226
5,122
0
3,306
7,590
27,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,330
Gold Earned
47,755
106
Minions Killed
114
0
Camps Cleared
0
842,992
Distance Traveled
1,012,155
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,223
1,022
27
3
0
219,585
0
L
Xing Tian
8,841
884
11
1
0
197,006
0
L
Susano
7,574
757
21
2
0
162,634
0
W
Lancelot
9,530
953
15
2
0
244,560
0
W
Hades
9,042
904
14
1
0
162,478
0
L
Horus
8,694
869
18
2
0
189,565
0
W
Sylvanus
9,446
945
21
2
0
199,461
0
W
Rama
9,514
951
37
4
0
186,071
0
L
Izanami
7,379
738
14
1
0
119,902
0
L
Freya
8,842
884
42
4
0
173,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role