Player Matchup

Jing Wei
Jing Wei
Silver III
Ellis4531
Jing Wei
Silver III
Level 137
God Stats
2W - 4L
1,404 SR
Queue Stats
95W - 76L
1,455 MMR
Party 2
Raijin
Raijin
Silver III
darrck mask
Raijin
Silver III
Level 141
God Stats
4W - 6L
1,520 SR
Queue Stats
95W - 76L
1,455 MMR
Party 2
Cthulhu
Cthulhu
Silver III
oiluj94
Cthulhu
Silver III
Level 141
God Stats
4W - 5L
1,262 SR
Queue Stats
95W - 76L
1,400 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 140
1,395 SR
1,437 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 121
1,479 SR
1,386 MMR
Surtr
Surtr
Bronze III
KamanderK
Surtr
Bronze III
Level 124
God Stats
2W - 0L
1,594 SR
Queue Stats
3W - 2L
1,478 MMR
Party 1
Kukulkan
Kukulkan
Silver I
deewat23
Kukulkan
Silver I
Level 129
God Stats
5W - 7L
1,260 SR
Queue Stats
74W - 108L
1,203 MMR
Solo
Arachne
Arachne
Bronze III
ulovedix
Arachne
Bronze III
Level 109
God Stats
1W - 0L
1,583 SR
Queue Stats
3W - 2L
1,478 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ellis4531
Jing Wei
16
1 / 5 / 7
10,691
668
9,292
17,182
7,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
16
4 / 5 / 4
11,237
702
7,429
12,250
5,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
oiluj94
Cthulhu
18
4 / 2 / 4
11,537
721
15,276
19,104
25,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThothBacchusBake KujiraThorAh Muzen Cab

VS

Bans
VulcanPersephoneAresTiamatHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
KamanderK
Surtr
17
6 / 5 / 5
11,847
740
18,033
21,716
23,975
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
deewat23
Kukulkan
19
3 / 0 / 9
12,894
806
15,538
9,600
5,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
ulovedix
Arachne
17
3 / 4 / 7
11,685
730
9,681
17,927
10,610
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
9
Kills
12
12
Deaths
9
15
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Ellis4531
Jing Wei
1
5
7
0.9
W
Surtr
KamanderK
Surtr
6
5
5
1.7
L
Raijin
4
5
4
1.2
W
Kukulkan
deewat23
Kukulkan
3
0
9
7.5
L
Cthulhu
oiluj94
Cthulhu
4
2
4
3
W
Arachne
ulovedix
Arachne
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,997
Damage
43,252
48,536
Taken
49,243
38,704
Mitigated
40,495
5,129
Healing
7,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Ellis4531
Jing Wei
9,292
6,487
0
2,522
17,182
7,731
1,164
5,766
10,429
0
52,244
W
Surtr
KamanderK
Surtr
18,033
6,565
0
2,276
21,716
23,975
216
9,423
11,396
893
28,779
L
Raijin
7,429
1,149
0
684
12,250
5,651
67
3,402
8,277
41,812
0
W
Kukulkan
deewat23
Kukulkan
15,538
1,788
1,125
1,051
9,600
5,910
1,146
5,257
4,015
80,029
0
L
Cthulhu
oiluj94
Cthulhu
15,276
1,020
264
1,659
19,104
25,322
140
7,229
10,853
48,521
2,626
W
Arachne
ulovedix
Arachne
9,681
4,874
0
3,518
17,927
10,610
829
4,764
12,890
0
43,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,465
Gold Earned
36,426
273
Minions Killed
212
0
Camps Cleared
0
865,700
Distance Traveled
924,754
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,691
668
95
6
0
296,875
0
W
Surtr
11,847
740
29
2
0
294,822
0
L
Raijin
11,237
702
77
5
0
258,408
5
W
Kukulkan
12,894
806
125
8
0
299,891
0
L
Cthulhu
11,537
721
101
6
0
310,417
0
W
Arachne
11,685
730
58
4
0
330,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role