Player Matchup

Amaterasu
Amaterasu
BLTio
Amaterasu
Level 68
God Stats
9W - 5L
1,538 SR
Queue Stats
132W - 123L
1,446 Elo+
Party 3
Kuzenbo
Kuzenbo
Gnaethon
Kuzenbo
Level 124
God Stats
3W - 2L
1,680 SR
Queue Stats
107W - 100L
1,474 Elo+
Party 3
Janus
Janus
LegendofAsh
Janus
Level 68
God Stats
18W - 11L
1,526 SR
Queue Stats
152W - 143L
1,432 Elo+
Party 3
Ares
Ares
Praevalidus
Ares
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 55L
1,431 Elo+
Party 2
Cernunnos
Cernunnos
YeetMeister4200
Cernunnos
Level 64
God Stats
2W - 0L
1,700 SR
Queue Stats
54W - 50L
1,364 Elo+
Party 2
Team Averages
Level 78
1,589 SR
1,429 Elo+

VS

Team Averages
Level 52
1,526 SR
1,433 Elo+
Jing Wei
Jing Wei
AFoxNamedTails
Jing Wei
Level 28
God Stats
33W - 31L
1,569 SR
Queue Stats
123W - 109L
1,513 Elo+
Party 1
Mercury
Mercury
DennisMenace1
Mercury
Level 85
God Stats
2W - 3L
1,827 SR
Queue Stats
7W - 13L
1,554 Elo+
Solo
Baron Samedi
Baron Samedi
FredTheWalrus
Baron Samedi
Level 68
God Stats
5W - 1L
1,500 SR
Queue Stats
116W - 105L
1,521 Elo+
Party 1
Terra
Terra
TheDevilH1mself
Terra
Level 46
God Stats
12W - 18L
1,397 SR
Queue Stats
145W - 165L
1,427 Elo+
Solo
Surtr
Surtr
XenoTrancended
Surtr
Level 34
God Stats
2W - 12L
1,336 SR
Queue Stats
87W - 111L
1,149 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BLTio
Amaterasu
16
5 / 1 / 2
10,223
601
10,555
17,419
18,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Gnaethon
Kuzenbo
14
4 / 0 / 4
8,335
490
9,181
13,298
9,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 2 / 6
8,941
526
5,921
8,617
3,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 1 / 7
8,359
492
10,963
15,285
17,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
YeetMeister4200
Cernunnos
13
2 / 3 / 1
7,602
447
12,319
11,836
6,042
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
13
2 / 2 / 1
7,446
438
11,198
13,652
6,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
15
2 / 2 / 1
7,954
468
6,022
12,755
6,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
FredTheWalrus
Baron Samedi
14
2 / 3 / 0
8,442
497
11,048
11,227
5,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 4 / 3
7,581
446
6,732
20,973
22,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
1 / 3 / 0
8,575
504
7,968
17,581
12,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
14
Kills
7
7
Deaths
14
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
2
2
1
1.25
W
Amaterasu
BLTio
Amaterasu
5
1
2
6
L
Mercury
2
2
1
1.25
L
Baron Samedi
FredTheWalrus
Baron Samedi
2
3
0
0.67
W
Kuzenbo
Gnaethon
Kuzenbo
4
0
4
6
W
2
2
6
2.5
W
1
1
7
4.5
L
0
4
3
0.38
L
1
3
0
0.33
W
Cernunnos
YeetMeister4200
Cernunnos
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,939
Damage
42,968
66,455
Taken
76,188
55,236
Mitigated
54,232
23,918
Healing
18,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
11,198
7,778
0
5,630
13,652
6,520
413
6,777
6,834
0
63,033
W
Amaterasu
BLTio
Amaterasu
10,555
6,071
433
8,954
17,419
18,733
144
782
16,637
0
82,596
L
Mercury
6,022
4,320
0
946
12,755
6,078
694
2,748
9,979
0
84,072
L
Baron Samedi
FredTheWalrus
Baron Samedi
11,048
1,143
319
1,955
11,227
5,848
0
7,449
3,644
63,427
251
W
Kuzenbo
Gnaethon
Kuzenbo
9,181
3,819
0
4,779
13,298
9,690
330
3,142
10,156
48,742
899
W
5,921
211
0
2,457
8,617
3,083
0
7,249
1,368
56,105
2,578
W
10,963
1,269
0
2,774
15,285
17,688
0
4,456
10,829
29,022
0
L
6,732
1,216
1,051
5,361
20,973
22,849
0
7,587
13,291
23,366
208
L
7,968
4,301
0
3,408
17,581
12,937
0
635
16,946
1,299
68,170
W
Cernunnos
YeetMeister4200
Cernunnos
12,319
6,996
0
4,521
11,836
6,042
0
2,172
9,664
0
70,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,460
Gold Earned
39,998
461
Minions Killed
449
0
Camps Cleared
0
1,580,918
Distance Traveled
1,576,812
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,446
438
92
5
0
318,953
0
W
Amaterasu
10,223
601
149
9
0
306,401
5
L
Mercury
7,954
468
114
7
0
337,146
0
L
Baron Samedi
8,442
497
120
7
0
282,033
0
W
Kuzenbo
8,335
490
68
4
0
342,354
0
W
Janus
8,941
526
107
6
0
321,024
0
W
Ares
8,359
492
25
1
0
324,688
2
L
Terra
7,581
446
21
1
0
354,572
0
L
Surtr
8,575
504
102
6
0
284,108
0
W
Cernunnos
7,602
447
112
7
0
286,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role