Player Matchup

Vamana
Vamana
Silver I
 
Vamana
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Silver III
CheeseHead23
Anhur
Silver III
Level 122
God Stats
8W - 9L
1,846 SR
Queue Stats
87W - 92L
1,362 MMR
Solo
Nu Wa
Nu Wa
Silver I
nikwitnoc
Nu Wa
Silver I
Level 122
God Stats
2W - 2L
1,648 SR
Queue Stats
66W - 69L
1,454 MMR
Party 2
Sobek
Sobek
Bronze III
pacmare
Sobek
Bronze III
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 24L
1,316 MMR
Party 1
Camazotz
Camazotz
Silver I
vrosalem
Camazotz
Silver I
Level 98
God Stats
5W - 4L
1,299 SR
Queue Stats
55W - 58L
1,369 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 130
1,559 SR
1,400 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,528 SR
1,368 MMR
Agni
Agni
Silver I
AИDY
Agni
Silver I
Level 155
God Stats
2W - 4L
1,324 SR
Queue Stats
86W - 98L
1,363 MMR
Solo
Ne Zha
Ne Zha
Gold V
CanadianArmyMan
Ne Zha
Gold V
Level 157
God Stats
5W - 5L
1,405 SR
Queue Stats
192W - 196L
1,410 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
DSavage4L
Cu Chulainn
Silver II
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,367 MMR
Solo
Hachiman
Hachiman
Silver II
Shotlikewata
Hachiman
Silver II
Level 102
God Stats
2W - 1L
1,711 SR
Queue Stats
34W - 40L
1,332 MMR
Solo
Geb
Geb
Silver III
wooocifer
Geb
Silver III
Level 104
God Stats
1W - 1L
1,700 SR
Queue Stats
7W - 15L
1,366 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
5 / 0 / 1
9,536
681
15,859
14,718
16,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 1 / 1
8,425
602
6,764
8,772
3,742
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
nikwitnoc
Nu Wa
14
5 / 0 / 10
8,612
615
12,919
6,205
2,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
pacmare
Sobek
11
1 / 0 / 5
6,948
496
2,576
11,947
10,491
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Camazotz
vrosalem
Camazotz
14
9 / 2 / 6
8,545
610
10,630
13,732
6,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
AthenaArachneKukulkanAres

VS

Bans
Maman BrigitteBakasuraAo KuangBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
AИDY
Agni
13
2 / 4 / 0
7,428
531
6,140
11,407
3,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
0 / 7 / 1
6,313
451
7,246
18,228
7,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
DSavage4L
Cu Chulainn
12
0 / 6 / 0
6,778
484
7,991
18,127
16,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
Shotlikewata
Hachiman
12
0 / 2 / 1
6,631
474
5,448
8,486
2,349
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 3 / 0
6,330
452
6,017
11,782
8,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
22
Kills
3
3
Deaths
22
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
5
0
1
5.5
L
Agni
AИDY
Agni
2
4
0
0.5
L
0
7
1
0.07
W
2
1
1
2.5
L
Cu Chulainn
DSavage4L
Cu Chulainn
0
6
0
0
L
Hachiman
Shotlikewata
Hachiman
0
2
1
0.25
W
Nu Wa
nikwitnoc
Nu Wa
5
0
10
10
W
Sobek
pacmare
Sobek
1
0
5
3.5
W
Camazotz
vrosalem
Camazotz
9
2
6
6
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,748
Damage
32,842
55,374
Taken
68,030
39,737
Mitigated
37,385
17,778
Healing
17,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
15,859
7,770
0
4,972
14,718
16,619
373
905
13,813
0
87,867
L
Agni
AИDY
Agni
6,140
155
0
2,345
11,407
3,335
0
4,225
7,182
60,232
0
L
7,246
2,914
0
6,001
18,228
7,087
0
3,408
14,721
0
60,069
W
6,764
4,057
0
4,220
8,772
3,742
0
1,078
7,694
0
80,385
L
Cu Chulainn
DSavage4L
Cu Chulainn
7,991
2,244
0
4,084
18,127
16,179
0
738
16,296
1,001
56,101
L
Hachiman
Shotlikewata
Hachiman
5,448
2,693
0
2,896
8,486
2,349
0
2,471
6,015
0
47,611
W
Nu Wa
nikwitnoc
Nu Wa
12,919
6,124
0
1,240
6,205
2,416
179
1,935
4,270
57,203
1,742
W
Sobek
pacmare
Sobek
2,576
248
0
3,655
11,947
10,491
0
3,075
8,872
15,179
0
W
Camazotz
vrosalem
Camazotz
10,630
3,000
0
3,691
13,732
6,469
0
5,289
8,443
0
57,074
L
6,017
695
0
2,434
11,782
8,435
0
4,361
7,373
21,902
2,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,066
Gold Earned
33,480
445
Minions Killed
374
0
Camps Cleared
0
1,509,438
Distance Traveled
1,347,296
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,536
681
142
10
0
278,828
0
L
Agni
7,428
531
109
8
0
267,934
0
L
Ne Zha
6,313
451
78
6
0
297,542
0
W
Anhur
8,425
602
124
9
0
292,566
6
L
Cu Chulainn
6,778
484
84
6
0
257,042
2
L
Hachiman
6,631
474
81
6
0
256,547
1
W
Nu Wa
8,612
615
80
6
0
268,149
0
W
Sobek
6,948
496
13
1
0
333,074
6
W
Camazotz
8,545
610
86
6
0
336,821
0
L
Geb
6,330
452
22
2
0
268,231
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role