Player Matchup

Ares
Ares
DyneWulf
Ares
Level 149
God Stats
0W - 3L
1,371 SR
Queue Stats
175W - 228L
1,565 Elo+
Solo
Cliodhna
Cliodhna
JorgeFl0yd69
Cliodhna
Level 107
God Stats
3W - 3L
1,719 SR
Queue Stats
205W - 211L
1,598 Elo+
Party 2
Bellona
Bellona
JorgeFloyd69
Bellona
Level 124
God Stats
15W - 16L
1,800 SR
Queue Stats
242W - 243L
1,630 Elo+
Party 2
Charybdis
Charybdis
NeroxKiro
Charybdis
Level 121
God Stats
4W - 5L
1,523 SR
Queue Stats
173W - 169L
1,629 Elo+
Party 2
Scylla
Scylla
teletubs
Scylla
Level 167
God Stats
0W - 3L
1,265 SR
Queue Stats
171W - 114L
1,636 Elo+
Solo
Team Averages
Level 134
1,536 SR
1,611 Elo+

VS

Team Averages
Level 179
1,396 SR
1,571 Elo+
Cthulhu
Cthulhu
EmeraldRepulser
Cthulhu
Level 254
God Stats
1W - 0L
1,304 SR
Queue Stats
50W - 67L
1,562 Elo+
Party 1
Ix Chel
Ix Chel
IAmTinySmaug
Ix Chel
Level 192
God Stats
6W - 1L
1,496 SR
Queue Stats
15W - 32L
1,465 Elo+
Party 1
Hercules
Hercules
SimplyxInfamous
Hercules
Level 156
God Stats
1W - 2L
1,183 SR
Queue Stats
24W - 28L
1,608 Elo+
Party 1
Zhong Kui
Zhong Kui
goyagod
Zhong Kui
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 55L
1,586 Elo+
Party 1
Mercury
Mercury
smereJ
Mercury
Level 153
God Stats
3W - 2L
1,496 SR
Queue Stats
31W - 28L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
1 / 6 / 2
8,171
430
7,742
18,698
19,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
JorgeFl0yd69
Cliodhna
15
4 / 6 / 2
9,203
484
11,876
18,241
8,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
JorgeFloyd69
Bellona
14
0 / 6 / 1
9,140
481
13,990
23,405
25,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Charybdis
NeroxKiro
Charybdis
12
0 / 6 / 2
7,201
379
6,128
14,209
6,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
teletubs
Scylla
16
4 / 3 / 4
10,365
546
12,280
12,023
5,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 14
10,242
539
15,260
17,329
15,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
IAmTinySmaug
Ix Chel
16
0 / 2 / 3
9,633
507
6,246
9,373
4,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
16
10 / 3 / 7
10,117
532
11,744
17,301
9,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Zhong Kui
goyagod
Zhong Kui
17
3 / 1 / 7
10,565
556
18,119
24,013
27,103
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
smereJ
Mercury
19
9 / 2 / 6
11,721
617
11,779
17,068
7,845
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
64
9
Kills
27
27
Deaths
9
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ares
1
6
2
0.33
W
5
1
14
12
W
Ix Chel
IAmTinySmaug
Ix Chel
0
2
3
0.75
L
Cliodhna
JorgeFl0yd69
Cliodhna
4
6
2
0.83
L
Bellona
JorgeFloyd69
Bellona
0
6
1
0.08
L
Charybdis
NeroxKiro
Charybdis
0
6
2
0.17
W
Hercules
10
3
7
4.5
W
Zhong Kui
goyagod
Zhong Kui
3
1
7
6.5
W
Mercury
smereJ
Mercury
9
2
6
6
L
Scylla
teletubs
Scylla
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,016
Damage
63,148
86,576
Taken
85,084
65,148
Mitigated
64,706
19,383
Healing
38,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
7,742
994
0
3,945
18,698
19,404
0
8,672
9,918
26,360
0
W
15,260
1,294
2,840
5,726
17,329
15,867
0
6,423
10,906
39,216
1,787
W
Ix Chel
IAmTinySmaug
Ix Chel
6,246
502
833
1,924
9,373
4,070
0
2,699
6,674
75,225
1,834
L
Cliodhna
JorgeFl0yd69
Cliodhna
11,876
2,243
0
5,617
18,241
8,108
0
6,340
11,815
0
71,680
L
Bellona
JorgeFloyd69
Bellona
13,990
5,001
0
5,773
23,405
25,175
43
12,391
10,984
0
78,189
L
Charybdis
NeroxKiro
Charybdis
6,128
3,207
0
1,281
14,209
6,511
0
3,983
10,190
0
48,531
W
Hercules
11,744
3,573
0
6,623
17,301
9,821
200
4,636
12,665
0
61,204
W
Zhong Kui
goyagod
Zhong Kui
18,119
2,603
0
13,715
24,013
27,103
0
3,461
20,552
92,990
2,084
W
Mercury
smereJ
Mercury
11,779
6,448
0
6,604
17,068
7,845
3,811
3,009
14,059
0
105,095
L
Scylla
teletubs
Scylla
12,280
1,374
329
2,438
12,023
5,950
0
5,495
6,368
82,171
517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,080
Gold Earned
52,278
461
Minions Killed
556
0
Camps Cleared
0
1,739,714
Distance Traveled
1,979,610
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,171
430
24
1
0
369,839
11
W
Cthulhu
10,242
539
43
2
0
399,382
8
W
Ix Chel
9,633
507
153
8
0
380,202
4
L
Cliodhna
9,203
484
86
5
0
419,250
0
L
Bellona
9,140
481
124
7
0
297,905
1
L
Charybdis
7,201
379
81
4
0
287,484
0
W
Hercules
10,117
532
84
4
0
411,721
0
W
Zhong Kui
10,565
556
143
8
0
317,495
0
W
Mercury
11,721
617
133
7
0
470,810
5
L
Scylla
10,365
546
146
8
0
365,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role